NaturalIntelligence/fast-xml-parser

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src/v5/valueParsers/EntitiesParser.js

Summary

Maintainability
F
5 days
Test Coverage

Function replaceEntitiesValue has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

    replaceEntitiesValue(val){
        if(typeof val === "string" && val.length > 0){
            for(let entityName in this.docTypeEntities){
                const entity = this.docTypeEntities[entityName];
                val = val.replace( entity.regx, entity.val);
Severity: Minor
Found in src/v5/valueParsers/EntitiesParser.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Unnecessary semicolon.
Open

};

disallow unnecessary semicolons (no-extra-semi)

Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

Rule Details

This rule disallows unnecessary semicolons.

Examples of incorrect code for this rule:

/*eslint no-extra-semi: "error"*/

var x = 5;;

function foo() {
    // code
};

Examples of correct code for this rule:

/*eslint no-extra-semi: "error"*/

var x = 5;

var foo = function() {
    // code
};

When Not To Use It

If you intentionally use extra semicolons then you can disable this rule.

Related Rules

'reportWarning' is not defined.
Open

        reportWarning(`Entity ${key} is not added as '&' is found in value;`)

Disallow Undeclared Variables (no-undef)

This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

Rule Details

Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

Examples of incorrect code for this rule:

/*eslint no-undef: "error"*/

var a = someFunction();
b = 10;

Examples of correct code for this rule with global declaration:

/*global someFunction b:true*/
/*eslint no-undef: "error"*/

var a = someFunction();
b = 10;

The b:true syntax in /*global */ indicates that assignment to b is correct.

Examples of incorrect code for this rule with global declaration:

/*global b*/
/*eslint no-undef: "error"*/

b = 10;

By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

Options

  • typeof set to true will warn for variables used inside typeof check (Default false).

typeof

Examples of correct code for the default { "typeof": false } option:

/*eslint no-undef: "error"*/

if (typeof UndefinedIdentifier === "undefined") {
    // do something ...
}

You can use this option if you want to prevent typeof check on a variable which has not been declared.

Examples of incorrect code for the { "typeof": true } option:

/*eslint no-undef: ["error", { "typeof": true }] */

if(typeof a === "string"){}

Examples of correct code for the { "typeof": true } option with global declaration:

/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */

if(typeof a === "string"){}

Environments

For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

browser

Examples of correct code for this rule with browser environment:

/*eslint no-undef: "error"*/
/*eslint-env browser*/

setTimeout(function() {
    alert("Hello");
});

node

Examples of correct code for this rule with node environment:

/*eslint no-undef: "error"*/
/*eslint-env node*/

var fs = require("fs");
module.exports = function() {
    console.log(fs);
};

When Not To Use It

If explicit declaration of global variables is not to your taste.

Compatibility

This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

'ent' is not defined.
Open

        this.lastEntities[ent] = {

Disallow Undeclared Variables (no-undef)

This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var keyword in a for loop initializer).

Rule Details

Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/ comment.

Examples of incorrect code for this rule:

/*eslint no-undef: "error"*/

var a = someFunction();
b = 10;

Examples of correct code for this rule with global declaration:

/*global someFunction b:true*/
/*eslint no-undef: "error"*/

var a = someFunction();
b = 10;

The b:true syntax in /*global */ indicates that assignment to b is correct.

Examples of incorrect code for this rule with global declaration:

/*global b*/
/*eslint no-undef: "error"*/

b = 10;

By default, variables declared in /*global */ are read-only, therefore assignment is incorrect.

Options

  • typeof set to true will warn for variables used inside typeof check (Default false).

typeof

Examples of correct code for the default { "typeof": false } option:

/*eslint no-undef: "error"*/

if (typeof UndefinedIdentifier === "undefined") {
    // do something ...
}

You can use this option if you want to prevent typeof check on a variable which has not been declared.

Examples of incorrect code for the { "typeof": true } option:

/*eslint no-undef: ["error", { "typeof": true }] */

if(typeof a === "string"){}

Examples of correct code for the { "typeof": true } option with global declaration:

/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */

if(typeof a === "string"){}

Environments

For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.

browser

Examples of correct code for this rule with browser environment:

/*eslint no-undef: "error"*/
/*eslint-env browser*/

setTimeout(function() {
    alert("Hello");
});

node

Examples of correct code for this rule with node environment:

/*eslint no-undef: "error"*/
/*eslint-env node*/

var fs = require("fs");
module.exports = function() {
    console.log(fs);
};

When Not To Use It

If explicit declaration of global variables is not to your taste.

Compatibility

This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/

Identical blocks of code found in 2 locations. Consider refactoring.
Open

class EntitiesParser{
    constructor(replaceHtmlEntities) {
      this.replaceHtmlEntities = replaceHtmlEntities;
      this.docTypeEntities = {};
      this.lastEntities = {
Severity: Major
Found in src/v5/valueParsers/EntitiesParser.js and 1 other location - About 3 days to fix
src/v5/EntitiesParser.js on lines 20..93

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 651.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

const htmlEntities = {
    "space": { regex: /&(nbsp|#160);/g, val: " " },
    // "lt" : { regex: /&(lt|#60);/g, val: "<" },
    // "gt" : { regex: /&(gt|#62);/g, val: ">" },
    // "amp" : { regex: /&(amp|#38);/g, val: "&" },
Severity: Major
Found in src/v5/valueParsers/EntitiesParser.js and 1 other location - About 1 day to fix
src/v5/EntitiesParser.js on lines 2..18

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 218.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

function validateEntityName(name){
    for (let i = 0; i < specialChar.length; i++) {
        const ch = specialChar[i];
        if(name.indexOf(ch) !== -1) throw new Error(`Invalid character ${ch} in entity name`);
    }
Severity: Major
Found in src/v5/valueParsers/EntitiesParser.js and 1 other location - About 2 hrs to fix
src/v5/EntitiesParser.js on lines 99..105

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 84.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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