benchmarks/DBMonster/ENV.js

Summary

Maintainability
F
3 days
Test Coverage

Function ENV has a Cognitive Complexity of 81 (exceeds 5 allowed). Consider refactoring.
Open

  (function() {
    var first = true
    var counter = 0
    var data
    var _base
Severity: Minor
Found in benchmarks/DBMonster/ENV.js - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function ENV has 205 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  (function() {
    var first = true
    var counter = 0
    var data
    var _base
Severity: Major
Found in benchmarks/DBMonster/ENV.js - About 1 day to fix

    Function getData has 47 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        function getData(keepIdentity) {
          var oldData = data
          if (!keepIdentity) {
            // reset for each tick when !keepIdentity
            data = []
    Severity: Minor
    Found in benchmarks/DBMonster/ENV.js - About 1 hr to fix

      Function generateRow has 45 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          function generateRow(object, keepIdentity, counter) {
            var nbQueries = Math.floor(Math.random() * 10 + 1)
            if (!object) {
              object = {}
            }
      Severity: Minor
      Found in benchmarks/DBMonster/ENV.js - About 1 hr to fix

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            function getElapsedClassName(elapsed) {
              var className = 'Query elapsed'
              if (elapsed >= 10.0) {
                className += ' warn_long'
              } else if (elapsed >= 1.0) {
        Severity: Major
        Found in benchmarks/DBMonster/ENV.js and 1 other location - About 1 hr to fix
        benchmarks/DBMonster/ENV.js on lines 39..49

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 67.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            function countClassName(queries) {
              var countClassName = 'label'
              if (queries >= 20) {
                countClassName += ' label-important'
              } else if (queries >= 10) {
        Severity: Major
        Found in benchmarks/DBMonster/ENV.js and 1 other location - About 1 hr to fix
        benchmarks/DBMonster/ENV.js on lines 27..37

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 67.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        There are no issues that match your filters.

        Category
        Status