QuickBlox/quickblox-javascript-sdk

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src/modules/chat/qbChat.js

Summary

Maintainability
F
1 mo
Test Coverage

Function ChatProxy has a Cognitive Complexity of 268 (exceeds 5 allowed). Consider refactoring.
Open

function ChatProxy(service) {
    var self = this;
    var originSendFunction;

    self.webrtcSignalingProcessor = null;
Severity: Minor
Found in src/modules/chat/qbChat.js - About 5 days to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File qbChat.js has 1806 lines of code (exceeds 250 allowed). Consider refactoring.
Open

'use strict';

/** JSHint inline rules */
/* globals Strophe, $pres, $msg, $iq */

Severity: Major
Found in src/modules/chat/qbChat.js - About 4 days to fix

    Function ChatProxy has 387 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    function ChatProxy(service) {
        var self = this;
        var originSendFunction;
    
        self.webrtcSignalingProcessor = null;
    Severity: Major
    Found in src/modules/chat/qbChat.js - About 1 day to fix

      Function connect has 197 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          connect: function (params, callback) {
              /**
               * This callback Returns error or contact list.
               * @callback chatConnectCallback
               * @param {Object} error - The error object
      Severity: Major
      Found in src/modules/chat/qbChat.js - About 7 hrs to fix

        Function _onPresence has 139 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            this._onPresence = function (stanza) {
                var from = chatUtils.getAttr(stanza, 'from'),
                    to = chatUtils.getAttr(stanza, 'to'),
                    id = chatUtils.getAttr(stanza, 'id'),
                    type = chatUtils.getAttr(stanza, 'type'),
        Severity: Major
        Found in src/modules/chat/qbChat.js - About 5 hrs to fix

          Function create has 123 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              create: function (list, callback) {
                  /**
                   * Callback for QB.chat.privacylist.create().
                   * @param {Object} error - The error object
                   * @callback createPrivacylistCallback
          Severity: Major
          Found in src/modules/chat/qbChat.js - About 4 hrs to fix

            Function _onMessage has 79 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                this._onMessage = function (stanza) {
                    var from = chatUtils.getAttr(stanza, 'from'),
                        to = chatUtils.getAttr(stanza, 'to'),
                        type = chatUtils.getAttr(stanza, 'type'),
                        messageId = chatUtils.getAttr(stanza, 'id'),
            Severity: Major
            Found in src/modules/chat/qbChat.js - About 3 hrs to fix

              Function setAsDefault has 71 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  setAsDefault: function (name, callback) {
                      /**
                       * Callback for QB.chat.privacylist.setAsDefault().
                       * @param {Object} error - The error object
                       * @callback setAsDefaultPrivacylistCallback
              Severity: Major
              Found in src/modules/chat/qbChat.js - About 2 hrs to fix

                Function getNames has 64 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    getNames: function (callback) {
                        /**
                         * Callback for QB.chat.privacylist.getNames().
                         * @param {Object} error - The error object
                         * @param {Object} response - The privacy list object (var names = response.names;)
                Severity: Major
                Found in src/modules/chat/qbChat.js - About 2 hrs to fix

                  Function getList has 62 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      getList: function (name, callback) {
                          /**
                           * Callback for QB.chat.privacylist.getList().
                           * @param {Object} error - The error object
                           * @param {Object} response - The privacy list object
                  Severity: Major
                  Found in src/modules/chat/qbChat.js - About 2 hrs to fix

                    Function setAsDefault has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
                    Open

                        setAsDefault: function (name, callback) {
                            /**
                             * Callback for QB.chat.privacylist.setAsDefault().
                             * @param {Object} error - The error object
                             * @callback setAsDefaultPrivacylistCallback
                    Severity: Minor
                    Found in src/modules/chat/qbChat.js - About 2 hrs to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function join has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
                    Open

                        join: function (dialogIdOrJid, callback) {
                            /**
                             * Callback for QB.chat.muc.join().
                             * @param {Object} error - Returns error object or null
                             * @param {Object} responce - Returns responce
                    Severity: Minor
                    Found in src/modules/chat/qbChat.js - About 2 hrs to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function join has 56 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                        join: function (dialogIdOrJid, callback) {
                            /**
                             * Callback for QB.chat.muc.join().
                             * @param {Object} error - Returns error object or null
                             * @param {Object} responce - Returns responce
                    Severity: Major
                    Found in src/modules/chat/qbChat.js - About 2 hrs to fix

                      Function create has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
                      Open

                          create: function (list, callback) {
                              /**
                               * Callback for QB.chat.privacylist.create().
                               * @param {Object} error - The error object
                               * @callback createPrivacylistCallback
                      Severity: Minor
                      Found in src/modules/chat/qbChat.js - About 2 hrs to fix

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

                      Function _onIQ has 51 lines of code (exceeds 25 allowed). Consider refactoring.
                      Open

                          this._onIQ = function (stanza) {
                              var stanzaId = chatUtils.getAttr(stanza, 'id');
                              var isLastActivity = stanzaId.indexOf('lastActivity') > -1;
                              var isPong = stanzaId.indexOf('ping') > -1;
                              var ping = chatUtils.getElement(stanza, 'ping');
                      Severity: Major
                      Found in src/modules/chat/qbChat.js - About 2 hrs to fix

                        Function leave has 48 lines of code (exceeds 25 allowed). Consider refactoring.
                        Open

                            leave: function (jid, callback) {
                                /**
                                 * Callback for QB.chat.muc.leave().
                                 * run without parameters;
                                 * @callback leaveMacCallback
                        Severity: Minor
                        Found in src/modules/chat/qbChat.js - About 1 hr to fix

                          Function leave has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
                          Open

                              leave: function (jid, callback) {
                                  /**
                                   * Callback for QB.chat.muc.leave().
                                   * run without parameters;
                                   * @callback leaveMacCallback
                          Severity: Minor
                          Found in src/modules/chat/qbChat.js - About 1 hr to fix

                          Cognitive Complexity

                          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                          A method's cognitive complexity is based on a few simple rules:

                          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                          • Code is considered more complex for each "break in the linear flow of the code"
                          • Code is considered more complex when "flow breaking structures are nested"

                          Further reading

                          Function send has 44 lines of code (exceeds 25 allowed). Consider refactoring.
                          Open

                              send: function (jid_or_user_id, message) {
                                  Utils.QBLog('[QBChat]', 'Call send ' + JSON.stringify(message));
                                  var self = this,
                                      builder = Utils.getEnv().browser ? $msg : XMPP.Stanza;
                          
                          
                          Severity: Minor
                          Found in src/modules/chat/qbChat.js - About 1 hr to fix

                            Function send has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
                            Open

                                send: function (jid_or_user_id, message) {
                                    Utils.QBLog('[QBChat]', 'Call send ' + JSON.stringify(message));
                                    var self = this,
                                        builder = Utils.getEnv().browser ? $msg : XMPP.Stanza;
                            
                            
                            Severity: Minor
                            Found in src/modules/chat/qbChat.js - About 1 hr to fix

                            Cognitive Complexity

                            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                            A method's cognitive complexity is based on a few simple rules:

                            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                            • Code is considered more complex for each "break in the linear flow of the code"
                            • Code is considered more complex when "flow breaking structures are nested"

                            Further reading

                            Function ping has 43 lines of code (exceeds 25 allowed). Consider refactoring.
                            Open

                                ping: function (jid_or_user_id, callback) {
                                    Utils.QBLog('[QBChat]', 'Call ping ');
                                    var self = this;
                                    var id = this.helpers.getUniqueId('ping');
                                    var builder = Utils.getEnv().browser ? $iq : XMPP.Stanza;
                            Severity: Minor
                            Found in src/modules/chat/qbChat.js - About 1 hr to fix

                              Function listOnlineUsers has 40 lines of code (exceeds 25 allowed). Consider refactoring.
                              Open

                                  listOnlineUsers: function (dialogJID, callback) {
                                      /**
                                       * Callback for QB.chat.muc.leave().
                                       * @param {Object} Users - list of online users
                                       * @callback listOnlineUsersMacCallback
                              Severity: Minor
                              Found in src/modules/chat/qbChat.js - About 1 hr to fix

                                Function delete has 38 lines of code (exceeds 25 allowed). Consider refactoring.
                                Open

                                    delete: function (name, callback) {
                                        /**
                                         * Callback for QB.chat.privacylist.delete().
                                         * @param {Object} error - The error object
                                         * @callback deletePrivacylistCallback
                                Severity: Minor
                                Found in src/modules/chat/qbChat.js - About 1 hr to fix

                                  Function get has 38 lines of code (exceeds 25 allowed). Consider refactoring.
                                  Open

                                      get: function (callback) {
                                          /**
                                           * This callback Return contact list.
                                           * @callback getRosterCallback
                                           * @param {Object} roster - Object of subscribed users.
                                  Severity: Minor
                                  Found in src/modules/chat/qbChat.js - About 1 hr to fix

                                    Function setAsActive has 34 lines of code (exceeds 25 allowed). Consider refactoring.
                                    Open

                                            function setAsActive(self) {
                                                var setAsActiveIq,
                                                    setAsActiveStanzaParams = {
                                                        'from': self.connection ? self.connection.jid : self.Client.jid.user,
                                                        'type': 'set',
                                    Severity: Minor
                                    Found in src/modules/chat/qbChat.js - About 1 hr to fix

                                      Function _postConnectActions has 33 lines of code (exceeds 25 allowed). Consider refactoring.
                                      Open

                                          _postConnectActions: function (callback, isInitialConnect) {
                                              Utils.QBLog('[QBChat]', 'Status.CONNECTED at ' + chatUtils.getLocalTime());
                                      
                                              var self = this;
                                              var isBrowser = Utils.getEnv().browser;
                                      Severity: Minor
                                      Found in src/modules/chat/qbChat.js - About 1 hr to fix

                                        Function sendSystemMessage has 32 lines of code (exceeds 25 allowed). Consider refactoring.
                                        Open

                                            sendSystemMessage: function (jid_or_user_id, message) {
                                                Utils.QBLog('[QBChat]', 'Call sendSystemMessage ' + JSON.stringify(message));
                                                var self = this,
                                                    builder = Utils.getEnv().browser ? $msg : XMPP.Stanza,
                                                    paramsCreateMsg = {
                                        Severity: Minor
                                        Found in src/modules/chat/qbChat.js - About 1 hr to fix

                                          Function pingchat has 32 lines of code (exceeds 25 allowed). Consider refactoring.
                                          Open

                                              pingchat: function (callback) {
                                                  Utils.QBLog('[QBChat]', 'ping chat');
                                                  var self = this;
                                                  var id = this.helpers.getUniqueId('ping');
                                                  var builder = Utils.getEnv().browser ? $iq : XMPP.Stanza;
                                          Severity: Minor
                                          Found in src/modules/chat/qbChat.js - About 1 hr to fix

                                            Function handleJoinAnswer has 29 lines of code (exceeds 25 allowed). Consider refactoring.
                                            Open

                                                    function handleJoinAnswer(stanza) {
                                                        var id = chatUtils.getAttr(stanza, 'id');
                                                        var from = chatUtils.getAttr(stanza, 'from');
                                                        var dialogId = self.helpers.getDialogIdFromNode(from);
                                            
                                            
                                            Severity: Minor
                                            Found in src/modules/chat/qbChat.js - About 1 hr to fix

                                              Function _checkConnectionPingTimer has 29 lines of code (exceeds 25 allowed). Consider refactoring.
                                              Open

                                                                          self._checkConnectionPingTimer = setInterval(function () {
                                                                              try {
                                                                                  self.pingchat(function (error) {
                                                                                      if (error) {
                                                                                          Utils.QBLog('[QBChat]',
                                              Severity: Minor
                                              Found in src/modules/chat/qbChat.js - About 1 hr to fix

                                                Function remove has 28 lines of code (exceeds 25 allowed). Consider refactoring.
                                                Open

                                                    remove: function (jidOrUserId, callback) {
                                                
                                                        /**
                                                         * Callback for QB.chat.roster.remove(). Run without parameters.
                                                         * @callback removeRosterCallback
                                                Severity: Minor
                                                Found in src/modules/chat/qbChat.js - About 1 hr to fix

                                                  Function ping has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
                                                  Open

                                                      ping: function (jid_or_user_id, callback) {
                                                          Utils.QBLog('[QBChat]', 'Call ping ');
                                                          var self = this;
                                                          var id = this.helpers.getUniqueId('ping');
                                                          var builder = Utils.getEnv().browser ? $iq : XMPP.Stanza;
                                                  Severity: Minor
                                                  Found in src/modules/chat/qbChat.js - About 1 hr to fix

                                                  Cognitive Complexity

                                                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                                  A method's cognitive complexity is based on a few simple rules:

                                                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                                  • Code is considered more complex for each "break in the linear flow of the code"
                                                  • Code is considered more complex when "flow breaking structures are nested"

                                                  Further reading

                                                  Function sendSystemMessage has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
                                                  Open

                                                      sendSystemMessage: function (jid_or_user_id, message) {
                                                          Utils.QBLog('[QBChat]', 'Call sendSystemMessage ' + JSON.stringify(message));
                                                          var self = this,
                                                              builder = Utils.getEnv().browser ? $msg : XMPP.Stanza,
                                                              paramsCreateMsg = {
                                                  Severity: Minor
                                                  Found in src/modules/chat/qbChat.js - About 55 mins to fix

                                                  Cognitive Complexity

                                                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                                  A method's cognitive complexity is based on a few simple rules:

                                                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                                  • Code is considered more complex for each "break in the linear flow of the code"
                                                  • Code is considered more complex when "flow breaking structures are nested"

                                                  Further reading

                                                  Function _postConnectActions has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
                                                  Open

                                                      _postConnectActions: function (callback, isInitialConnect) {
                                                          Utils.QBLog('[QBChat]', 'Status.CONNECTED at ' + chatUtils.getLocalTime());
                                                  
                                                          var self = this;
                                                          var isBrowser = Utils.getEnv().browser;
                                                  Severity: Minor
                                                  Found in src/modules/chat/qbChat.js - About 55 mins to fix

                                                  Cognitive Complexity

                                                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                                  A method's cognitive complexity is based on a few simple rules:

                                                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                                  • Code is considered more complex for each "break in the linear flow of the code"
                                                  • Code is considered more complex when "flow breaking structures are nested"

                                                  Further reading

                                                  Function XAddTrackedHandler has 7 arguments (exceeds 4 allowed). Consider refactoring.
                                                  Open

                                                          self.connection.XAddTrackedHandler = function (handler, ns, name, type, id, from, options) {
                                                  Severity: Major
                                                  Found in src/modules/chat/qbChat.js - About 50 mins to fix

                                                    Function get has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
                                                    Open

                                                        get: function (callback) {
                                                            /**
                                                             * This callback Return contact list.
                                                             * @callback getRosterCallback
                                                             * @param {Object} roster - Object of subscribed users.
                                                    Severity: Minor
                                                    Found in src/modules/chat/qbChat.js - About 45 mins to fix

                                                    Cognitive Complexity

                                                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                                    A method's cognitive complexity is based on a few simple rules:

                                                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                                    • Code is considered more complex for each "break in the linear flow of the code"
                                                    • Code is considered more complex when "flow breaking structures are nested"

                                                    Further reading

                                                    Avoid deeply nested control flow statements.
                                                    Open

                                                                                        if (typeof config.qbTokenExpirationDate !== 'undefined') {
                                                                                            var timeLag = Math.round((timeNow.getTime() - config.qbTokenExpirationDate.getTime()) / (1000 * 60));
                                                                                            if (timeLag >= 0) {
                                                                                                self._sessionHasExpired = true;
                                                                                                Utils.safeCallbackCall(self.onSessionExpiredListener, null);
                                                    Severity: Major
                                                    Found in src/modules/chat/qbChat.js - About 45 mins to fix

                                                      Avoid deeply nested control flow statements.
                                                      Open

                                                                          if (type && type === 'unavailable') {
                                                                              if (typeof self.onLeaveOccupant === 'function') {
                                                                                  Utils.safeCallbackCall(self.onLeaveOccupant, dialogId, parseInt(userId));
                                                                              }
                                                                              return true;
                                                      Severity: Major
                                                      Found in src/modules/chat/qbChat.js - About 45 mins to fix

                                                        Avoid deeply nested control flow statements.
                                                        Open

                                                                            if (id.endsWith(":join")) {
                                                                                if (typeof self.nodeStanzasCallbacks[id] === 'function') {
                                                                                    self.nodeStanzasCallbacks[id](stanza);
                                                                                }
                                                                            }
                                                        Severity: Major
                                                        Found in src/modules/chat/qbChat.js - About 45 mins to fix

                                                          Function connect has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
                                                          Open

                                                              connect: function (params, callback) {
                                                                  /**
                                                                   * This callback Returns error or contact list.
                                                                   * @callback chatConnectCallback
                                                                   * @param {Object} error - The error object
                                                          Severity: Minor
                                                          Found in src/modules/chat/qbChat.js - About 45 mins to fix

                                                          Cognitive Complexity

                                                          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                                          A method's cognitive complexity is based on a few simple rules:

                                                          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                                          • Code is considered more complex for each "break in the linear flow of the code"
                                                          • Code is considered more complex when "flow breaking structures are nested"

                                                          Further reading

                                                          Function listOnlineUsers has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
                                                          Open

                                                              listOnlineUsers: function (dialogJID, callback) {
                                                                  /**
                                                                   * Callback for QB.chat.muc.leave().
                                                                   * @param {Object} Users - list of online users
                                                                   * @callback listOnlineUsersMacCallback
                                                          Severity: Minor
                                                          Found in src/modules/chat/qbChat.js - About 45 mins to fix

                                                          Cognitive Complexity

                                                          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                                          A method's cognitive complexity is based on a few simple rules:

                                                          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                                          • Code is considered more complex for each "break in the linear flow of the code"
                                                          • Code is considered more complex when "flow breaking structures are nested"

                                                          Further reading

                                                          Avoid deeply nested control flow statements.
                                                          Open

                                                                                  if (status && statusCode == "110") {
                                                                                      if (typeof self.nodeStanzasCallbacks['muc:leave'] === 'function') {
                                                                                          Utils.safeCallbackCall(self.nodeStanzasCallbacks['muc:leave'], null);
                                                                                      }
                                                                                  }
                                                          Severity: Major
                                                          Found in src/modules/chat/qbChat.js - About 45 mins to fix

                                                            Avoid deeply nested control flow statements.
                                                            Open

                                                                                    if (typeof self.nodeStanzasCallbacks[id] === 'function') {
                                                                                        self.nodeStanzasCallbacks[id](stanza);
                                                                                    }
                                                            Severity: Major
                                                            Found in src/modules/chat/qbChat.js - About 45 mins to fix

                                                              Avoid deeply nested control flow statements.
                                                              Open

                                                                                                          if (self._chatPingFailedCounter > 6) {
                                                                                                              self.isConnected = false;
                                                                                                              self._isConnecting = false;
                                                                                                              self._chatPingFailedCounter = 0;
                                                                                                              self._establishConnection(params);
                                                              Severity: Major
                                                              Found in src/modules/chat/qbChat.js - About 45 mins to fix

                                                                Consider simplifying this complex logical expression.
                                                                Open

                                                                                if (type && type === 'error' && xXMLNS == 'http://jabber.org/protocol/muc' && id.endsWith(':join')) {
                                                                                    var errorEl = chatUtils.getElement(stanza, 'error');
                                                                                    var code = chatUtils.getAttr(errorEl, 'code');
                                                                                    var errorMessage = chatUtils.getElementText(errorEl, 'text');
                                                                
                                                                
                                                                Severity: Major
                                                                Found in src/modules/chat/qbChat.js - About 40 mins to fix

                                                                  Consider simplifying this complex logical expression.
                                                                  Open

                                                                                  if (type && type === 'error' && xXMLNS == 'http://jabber.org/protocol/muc' && id.endsWith(':join')) {
                                                                                      var errorEl = chatUtils.getElement(stanza, 'error');
                                                                                      var code = chatUtils.getAttr(errorEl, 'code');
                                                                                      var errorMessage = chatUtils.getElementText(errorEl, 'text');
                                                                  
                                                                  
                                                                  Severity: Major
                                                                  Found in src/modules/chat/qbChat.js - About 40 mins to fix

                                                                    Function delete has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                                                                    Open

                                                                        delete: function (name, callback) {
                                                                            /**
                                                                             * Callback for QB.chat.privacylist.delete().
                                                                             * @param {Object} error - The error object
                                                                             * @callback deletePrivacylistCallback
                                                                    Severity: Minor
                                                                    Found in src/modules/chat/qbChat.js - About 35 mins to fix

                                                                    Cognitive Complexity

                                                                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                                                    A method's cognitive complexity is based on a few simple rules:

                                                                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                                                    • Code is considered more complex for each "break in the linear flow of the code"
                                                                    • Code is considered more complex when "flow breaking structures are nested"

                                                                    Further reading

                                                                    Avoid too many return statements within this function.
                                                                    Open

                                                                            return true;
                                                                    Severity: Major
                                                                    Found in src/modules/chat/qbChat.js - About 30 mins to fix

                                                                      Avoid too many return statements within this function.
                                                                      Open

                                                                                          return true;
                                                                      Severity: Major
                                                                      Found in src/modules/chat/qbChat.js - About 30 mins to fix

                                                                        Avoid too many return statements within this function.
                                                                        Open

                                                                                                return true;
                                                                        Severity: Major
                                                                        Found in src/modules/chat/qbChat.js - About 30 mins to fix

                                                                          Function _establishConnection has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                                                                          Open

                                                                              _establishConnection: function (params) {
                                                                                  var self = this;
                                                                                  Utils.QBLog('[QBChat]', '_establishConnection called');
                                                                                  if (self._isLogout || self._checkConnectionTimer) {
                                                                                      Utils.QBLog('[QBChat]', '_establishConnection return');
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js - About 25 mins to fix

                                                                          Cognitive Complexity

                                                                          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                                                          A method's cognitive complexity is based on a few simple rules:

                                                                          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                                                          • Code is considered more complex for each "break in the linear flow of the code"
                                                                          • Code is considered more complex when "flow breaking structures are nested"

                                                                          Further reading

                                                                          Function remove has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                                                                          Open

                                                                              remove: function (jidOrUserId, callback) {
                                                                          
                                                                                  /**
                                                                                   * Callback for QB.chat.roster.remove(). Run without parameters.
                                                                                   * @callback removeRosterCallback
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js - About 25 mins to fix

                                                                          Cognitive Complexity

                                                                          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                                                          A method's cognitive complexity is based on a few simple rules:

                                                                          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                                                          • Code is considered more complex for each "break in the linear flow of the code"
                                                                          • Code is considered more complex when "flow breaking structures are nested"

                                                                          Further reading

                                                                          'to' is assigned a value but never used.
                                                                          Open

                                                                                      to = chatUtils.getAttr(stanza, 'to'),
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js by eslint

                                                                          Disallow Unused Variables (no-unused-vars)

                                                                          Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

                                                                          Rule Details

                                                                          This rule is aimed at eliminating unused variables, functions, and parameters of functions.

                                                                          A variable is considered to be used if any of the following are true:

                                                                          • It represents a function that is called (doSomething())
                                                                          • It is read (var y = x)
                                                                          • It is passed into a function as an argument (doSomething(x))
                                                                          • It is read inside of a function that is passed to another function (doSomething(function() { foo(); }))

                                                                          A variable is not considered to be used if it is only ever assigned to (var x = 5) or declared.

                                                                          Examples of incorrect code for this rule:

                                                                          /*eslint no-unused-vars: "error"*/
                                                                          /*global some_unused_var*/
                                                                          
                                                                          // It checks variables you have defined as global
                                                                          some_unused_var = 42;
                                                                          
                                                                          var x;
                                                                          
                                                                          // Write-only variables are not considered as used.
                                                                          var y = 10;
                                                                          y = 5;
                                                                          
                                                                          // A read for a modification of itself is not considered as used.
                                                                          var z = 0;
                                                                          z = z + 1;
                                                                          
                                                                          // By default, unused arguments cause warnings.
                                                                          (function(foo) {
                                                                              return 5;
                                                                          })();
                                                                          
                                                                          // Unused recursive functions also cause warnings.
                                                                          function fact(n) {
                                                                              if (n < 2) return 1;
                                                                              return n * fact(n - 1);
                                                                          }
                                                                          
                                                                          // When a function definition destructures an array, unused entries from the array also cause warnings.
                                                                          function getY([x, y]) {
                                                                              return y;
                                                                          }

                                                                          Examples of correct code for this rule:

                                                                          /*eslint no-unused-vars: "error"*/
                                                                          
                                                                          var x = 10;
                                                                          alert(x);
                                                                          
                                                                          // foo is considered used here
                                                                          myFunc(function foo() {
                                                                              // ...
                                                                          }.bind(this));
                                                                          
                                                                          (function(foo) {
                                                                              return foo;
                                                                          })();
                                                                          
                                                                          var myFunc;
                                                                          myFunc = setTimeout(function() {
                                                                              // myFunc is considered used
                                                                              myFunc();
                                                                          }, 50);
                                                                          
                                                                          // Only the second argument from the descructured array is used.
                                                                          function getY([, y]) {
                                                                              return y;
                                                                          }

                                                                          exported

                                                                          In environments outside of CommonJS or ECMAScript modules, you may use var to create a global variable that may be used by other scripts. You can use the /* exported variableName */ comment block to indicate that this variable is being exported and therefore should not be considered unused.

                                                                          Note that /* exported */ has no effect for any of the following:

                                                                          • when the environment is node or commonjs
                                                                          • when parserOptions.sourceType is module
                                                                          • when ecmaFeatures.globalReturn is true

                                                                          The line comment // exported variableName will not work as exported is not line-specific.

                                                                          Examples of correct code for /* exported variableName */ operation:

                                                                          /* exported global_var */
                                                                          
                                                                          var global_var = 42;

                                                                          Options

                                                                          This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars property (explained below).

                                                                          By default this rule is enabled with all option for variables and after-used for arguments.

                                                                          {
                                                                              "rules": {
                                                                                  "no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
                                                                              }
                                                                          }

                                                                          vars

                                                                          The vars option has two settings:

                                                                          • all checks all variables for usage, including those in the global scope. This is the default setting.
                                                                          • local checks only that locally-declared variables are used but will allow global variables to be unused.

                                                                          vars: local

                                                                          Examples of correct code for the { "vars": "local" } option:

                                                                          /*eslint no-unused-vars: ["error", { "vars": "local" }]*/
                                                                          /*global some_unused_var */
                                                                          
                                                                          some_unused_var = 42;

                                                                          varsIgnorePattern

                                                                          The varsIgnorePattern option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored or Ignored.

                                                                          Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" } option:

                                                                          /*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
                                                                          
                                                                          var firstVarIgnored = 1;
                                                                          var secondVar = 2;
                                                                          console.log(secondVar);

                                                                          args

                                                                          The args option has three settings:

                                                                          • after-used - only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting.
                                                                          • all - all named arguments must be used.
                                                                          • none - do not check arguments.

                                                                          args: after-used

                                                                          Examples of incorrect code for the default { "args": "after-used" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
                                                                          
                                                                          // 1 error
                                                                          // "baz" is defined but never used
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          Examples of correct code for the default { "args": "after-used" } option:

                                                                          /*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
                                                                          
                                                                          (function(foo, bar, baz) {
                                                                              return baz;
                                                                          })();

                                                                          args: all

                                                                          Examples of incorrect code for the { "args": "all" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "all" }]*/
                                                                          
                                                                          // 2 errors
                                                                          // "foo" is defined but never used
                                                                          // "baz" is defined but never used
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          args: none

                                                                          Examples of correct code for the { "args": "none" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "none" }]*/
                                                                          
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          ignoreRestSiblings

                                                                          The ignoreRestSiblings option is a boolean (default: false). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.

                                                                          Examples of correct code for the { "ignoreRestSiblings": true } option:

                                                                          /*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
                                                                          // 'type' is ignored because it has a rest property sibling.
                                                                          var { type, ...coords } = data;

                                                                          argsIgnorePattern

                                                                          The argsIgnorePattern option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.

                                                                          Examples of correct code for the { "argsIgnorePattern": "^_" } option:

                                                                          /*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
                                                                          
                                                                          function foo(x, _y) {
                                                                              return x + 1;
                                                                          }
                                                                          foo();

                                                                          caughtErrors

                                                                          The caughtErrors option is used for catch block arguments validation.

                                                                          It has two settings:

                                                                          • none - do not check error objects. This is the default setting.
                                                                          • all - all named arguments must be used.

                                                                          caughtErrors: none

                                                                          Not specifying this rule is equivalent of assigning it to none.

                                                                          Examples of correct code for the { "caughtErrors": "none" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
                                                                          
                                                                          try {
                                                                              //...
                                                                          } catch (err) {
                                                                              console.error("errors");
                                                                          }

                                                                          caughtErrors: all

                                                                          Examples of incorrect code for the { "caughtErrors": "all" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
                                                                          
                                                                          // 1 error
                                                                          // "err" is defined but never used
                                                                          try {
                                                                              //...
                                                                          } catch (err) {
                                                                              console.error("errors");
                                                                          }

                                                                          caughtErrorsIgnorePattern

                                                                          The caughtErrorsIgnorePattern option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.

                                                                          Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
                                                                          
                                                                          try {
                                                                              //...
                                                                          } catch (ignoreErr) {
                                                                              console.error("errors");
                                                                          }

                                                                          When Not To Use It

                                                                          If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/

                                                                          'items' is defined but never used.
                                                                          Open

                                                                                      items, userId, contacts = {},
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js by eslint

                                                                          Disallow Unused Variables (no-unused-vars)

                                                                          Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

                                                                          Rule Details

                                                                          This rule is aimed at eliminating unused variables, functions, and parameters of functions.

                                                                          A variable is considered to be used if any of the following are true:

                                                                          • It represents a function that is called (doSomething())
                                                                          • It is read (var y = x)
                                                                          • It is passed into a function as an argument (doSomething(x))
                                                                          • It is read inside of a function that is passed to another function (doSomething(function() { foo(); }))

                                                                          A variable is not considered to be used if it is only ever assigned to (var x = 5) or declared.

                                                                          Examples of incorrect code for this rule:

                                                                          /*eslint no-unused-vars: "error"*/
                                                                          /*global some_unused_var*/
                                                                          
                                                                          // It checks variables you have defined as global
                                                                          some_unused_var = 42;
                                                                          
                                                                          var x;
                                                                          
                                                                          // Write-only variables are not considered as used.
                                                                          var y = 10;
                                                                          y = 5;
                                                                          
                                                                          // A read for a modification of itself is not considered as used.
                                                                          var z = 0;
                                                                          z = z + 1;
                                                                          
                                                                          // By default, unused arguments cause warnings.
                                                                          (function(foo) {
                                                                              return 5;
                                                                          })();
                                                                          
                                                                          // Unused recursive functions also cause warnings.
                                                                          function fact(n) {
                                                                              if (n < 2) return 1;
                                                                              return n * fact(n - 1);
                                                                          }
                                                                          
                                                                          // When a function definition destructures an array, unused entries from the array also cause warnings.
                                                                          function getY([x, y]) {
                                                                              return y;
                                                                          }

                                                                          Examples of correct code for this rule:

                                                                          /*eslint no-unused-vars: "error"*/
                                                                          
                                                                          var x = 10;
                                                                          alert(x);
                                                                          
                                                                          // foo is considered used here
                                                                          myFunc(function foo() {
                                                                              // ...
                                                                          }.bind(this));
                                                                          
                                                                          (function(foo) {
                                                                              return foo;
                                                                          })();
                                                                          
                                                                          var myFunc;
                                                                          myFunc = setTimeout(function() {
                                                                              // myFunc is considered used
                                                                              myFunc();
                                                                          }, 50);
                                                                          
                                                                          // Only the second argument from the descructured array is used.
                                                                          function getY([, y]) {
                                                                              return y;
                                                                          }

                                                                          exported

                                                                          In environments outside of CommonJS or ECMAScript modules, you may use var to create a global variable that may be used by other scripts. You can use the /* exported variableName */ comment block to indicate that this variable is being exported and therefore should not be considered unused.

                                                                          Note that /* exported */ has no effect for any of the following:

                                                                          • when the environment is node or commonjs
                                                                          • when parserOptions.sourceType is module
                                                                          • when ecmaFeatures.globalReturn is true

                                                                          The line comment // exported variableName will not work as exported is not line-specific.

                                                                          Examples of correct code for /* exported variableName */ operation:

                                                                          /* exported global_var */
                                                                          
                                                                          var global_var = 42;

                                                                          Options

                                                                          This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars property (explained below).

                                                                          By default this rule is enabled with all option for variables and after-used for arguments.

                                                                          {
                                                                              "rules": {
                                                                                  "no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
                                                                              }
                                                                          }

                                                                          vars

                                                                          The vars option has two settings:

                                                                          • all checks all variables for usage, including those in the global scope. This is the default setting.
                                                                          • local checks only that locally-declared variables are used but will allow global variables to be unused.

                                                                          vars: local

                                                                          Examples of correct code for the { "vars": "local" } option:

                                                                          /*eslint no-unused-vars: ["error", { "vars": "local" }]*/
                                                                          /*global some_unused_var */
                                                                          
                                                                          some_unused_var = 42;

                                                                          varsIgnorePattern

                                                                          The varsIgnorePattern option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored or Ignored.

                                                                          Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" } option:

                                                                          /*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
                                                                          
                                                                          var firstVarIgnored = 1;
                                                                          var secondVar = 2;
                                                                          console.log(secondVar);

                                                                          args

                                                                          The args option has three settings:

                                                                          • after-used - only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting.
                                                                          • all - all named arguments must be used.
                                                                          • none - do not check arguments.

                                                                          args: after-used

                                                                          Examples of incorrect code for the default { "args": "after-used" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
                                                                          
                                                                          // 1 error
                                                                          // "baz" is defined but never used
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          Examples of correct code for the default { "args": "after-used" } option:

                                                                          /*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
                                                                          
                                                                          (function(foo, bar, baz) {
                                                                              return baz;
                                                                          })();

                                                                          args: all

                                                                          Examples of incorrect code for the { "args": "all" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "all" }]*/
                                                                          
                                                                          // 2 errors
                                                                          // "foo" is defined but never used
                                                                          // "baz" is defined but never used
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          args: none

                                                                          Examples of correct code for the { "args": "none" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "none" }]*/
                                                                          
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          ignoreRestSiblings

                                                                          The ignoreRestSiblings option is a boolean (default: false). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.

                                                                          Examples of correct code for the { "ignoreRestSiblings": true } option:

                                                                          /*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
                                                                          // 'type' is ignored because it has a rest property sibling.
                                                                          var { type, ...coords } = data;

                                                                          argsIgnorePattern

                                                                          The argsIgnorePattern option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.

                                                                          Examples of correct code for the { "argsIgnorePattern": "^_" } option:

                                                                          /*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
                                                                          
                                                                          function foo(x, _y) {
                                                                              return x + 1;
                                                                          }
                                                                          foo();

                                                                          caughtErrors

                                                                          The caughtErrors option is used for catch block arguments validation.

                                                                          It has two settings:

                                                                          • none - do not check error objects. This is the default setting.
                                                                          • all - all named arguments must be used.

                                                                          caughtErrors: none

                                                                          Not specifying this rule is equivalent of assigning it to none.

                                                                          Examples of correct code for the { "caughtErrors": "none" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
                                                                          
                                                                          try {
                                                                              //...
                                                                          } catch (err) {
                                                                              console.error("errors");
                                                                          }

                                                                          caughtErrors: all

                                                                          Examples of incorrect code for the { "caughtErrors": "all" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
                                                                          
                                                                          // 1 error
                                                                          // "err" is defined but never used
                                                                          try {
                                                                              //...
                                                                          } catch (err) {
                                                                              console.error("errors");
                                                                          }

                                                                          caughtErrorsIgnorePattern

                                                                          The caughtErrorsIgnorePattern option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.

                                                                          Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
                                                                          
                                                                          try {
                                                                              //...
                                                                          } catch (ignoreErr) {
                                                                              console.error("errors");
                                                                          }

                                                                          When Not To Use It

                                                                          If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/

                                                                          'userId' is defined but never used.
                                                                          Open

                                                                                      items, userId, contacts = {},
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js by eslint

                                                                          Disallow Unused Variables (no-unused-vars)

                                                                          Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

                                                                          Rule Details

                                                                          This rule is aimed at eliminating unused variables, functions, and parameters of functions.

                                                                          A variable is considered to be used if any of the following are true:

                                                                          • It represents a function that is called (doSomething())
                                                                          • It is read (var y = x)
                                                                          • It is passed into a function as an argument (doSomething(x))
                                                                          • It is read inside of a function that is passed to another function (doSomething(function() { foo(); }))

                                                                          A variable is not considered to be used if it is only ever assigned to (var x = 5) or declared.

                                                                          Examples of incorrect code for this rule:

                                                                          /*eslint no-unused-vars: "error"*/
                                                                          /*global some_unused_var*/
                                                                          
                                                                          // It checks variables you have defined as global
                                                                          some_unused_var = 42;
                                                                          
                                                                          var x;
                                                                          
                                                                          // Write-only variables are not considered as used.
                                                                          var y = 10;
                                                                          y = 5;
                                                                          
                                                                          // A read for a modification of itself is not considered as used.
                                                                          var z = 0;
                                                                          z = z + 1;
                                                                          
                                                                          // By default, unused arguments cause warnings.
                                                                          (function(foo) {
                                                                              return 5;
                                                                          })();
                                                                          
                                                                          // Unused recursive functions also cause warnings.
                                                                          function fact(n) {
                                                                              if (n < 2) return 1;
                                                                              return n * fact(n - 1);
                                                                          }
                                                                          
                                                                          // When a function definition destructures an array, unused entries from the array also cause warnings.
                                                                          function getY([x, y]) {
                                                                              return y;
                                                                          }

                                                                          Examples of correct code for this rule:

                                                                          /*eslint no-unused-vars: "error"*/
                                                                          
                                                                          var x = 10;
                                                                          alert(x);
                                                                          
                                                                          // foo is considered used here
                                                                          myFunc(function foo() {
                                                                              // ...
                                                                          }.bind(this));
                                                                          
                                                                          (function(foo) {
                                                                              return foo;
                                                                          })();
                                                                          
                                                                          var myFunc;
                                                                          myFunc = setTimeout(function() {
                                                                              // myFunc is considered used
                                                                              myFunc();
                                                                          }, 50);
                                                                          
                                                                          // Only the second argument from the descructured array is used.
                                                                          function getY([, y]) {
                                                                              return y;
                                                                          }

                                                                          exported

                                                                          In environments outside of CommonJS or ECMAScript modules, you may use var to create a global variable that may be used by other scripts. You can use the /* exported variableName */ comment block to indicate that this variable is being exported and therefore should not be considered unused.

                                                                          Note that /* exported */ has no effect for any of the following:

                                                                          • when the environment is node or commonjs
                                                                          • when parserOptions.sourceType is module
                                                                          • when ecmaFeatures.globalReturn is true

                                                                          The line comment // exported variableName will not work as exported is not line-specific.

                                                                          Examples of correct code for /* exported variableName */ operation:

                                                                          /* exported global_var */
                                                                          
                                                                          var global_var = 42;

                                                                          Options

                                                                          This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars property (explained below).

                                                                          By default this rule is enabled with all option for variables and after-used for arguments.

                                                                          {
                                                                              "rules": {
                                                                                  "no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
                                                                              }
                                                                          }

                                                                          vars

                                                                          The vars option has two settings:

                                                                          • all checks all variables for usage, including those in the global scope. This is the default setting.
                                                                          • local checks only that locally-declared variables are used but will allow global variables to be unused.

                                                                          vars: local

                                                                          Examples of correct code for the { "vars": "local" } option:

                                                                          /*eslint no-unused-vars: ["error", { "vars": "local" }]*/
                                                                          /*global some_unused_var */
                                                                          
                                                                          some_unused_var = 42;

                                                                          varsIgnorePattern

                                                                          The varsIgnorePattern option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored or Ignored.

                                                                          Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" } option:

                                                                          /*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
                                                                          
                                                                          var firstVarIgnored = 1;
                                                                          var secondVar = 2;
                                                                          console.log(secondVar);

                                                                          args

                                                                          The args option has three settings:

                                                                          • after-used - only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting.
                                                                          • all - all named arguments must be used.
                                                                          • none - do not check arguments.

                                                                          args: after-used

                                                                          Examples of incorrect code for the default { "args": "after-used" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
                                                                          
                                                                          // 1 error
                                                                          // "baz" is defined but never used
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          Examples of correct code for the default { "args": "after-used" } option:

                                                                          /*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
                                                                          
                                                                          (function(foo, bar, baz) {
                                                                              return baz;
                                                                          })();

                                                                          args: all

                                                                          Examples of incorrect code for the { "args": "all" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "all" }]*/
                                                                          
                                                                          // 2 errors
                                                                          // "foo" is defined but never used
                                                                          // "baz" is defined but never used
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          args: none

                                                                          Examples of correct code for the { "args": "none" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "none" }]*/
                                                                          
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          ignoreRestSiblings

                                                                          The ignoreRestSiblings option is a boolean (default: false). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.

                                                                          Examples of correct code for the { "ignoreRestSiblings": true } option:

                                                                          /*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
                                                                          // 'type' is ignored because it has a rest property sibling.
                                                                          var { type, ...coords } = data;

                                                                          argsIgnorePattern

                                                                          The argsIgnorePattern option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.

                                                                          Examples of correct code for the { "argsIgnorePattern": "^_" } option:

                                                                          /*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
                                                                          
                                                                          function foo(x, _y) {
                                                                              return x + 1;
                                                                          }
                                                                          foo();

                                                                          caughtErrors

                                                                          The caughtErrors option is used for catch block arguments validation.

                                                                          It has two settings:

                                                                          • none - do not check error objects. This is the default setting.
                                                                          • all - all named arguments must be used.

                                                                          caughtErrors: none

                                                                          Not specifying this rule is equivalent of assigning it to none.

                                                                          Examples of correct code for the { "caughtErrors": "none" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
                                                                          
                                                                          try {
                                                                              //...
                                                                          } catch (err) {
                                                                              console.error("errors");
                                                                          }

                                                                          caughtErrors: all

                                                                          Examples of incorrect code for the { "caughtErrors": "all" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
                                                                          
                                                                          // 1 error
                                                                          // "err" is defined but never used
                                                                          try {
                                                                              //...
                                                                          } catch (err) {
                                                                              console.error("errors");
                                                                          }

                                                                          caughtErrorsIgnorePattern

                                                                          The caughtErrorsIgnorePattern option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.

                                                                          Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
                                                                          
                                                                          try {
                                                                              //...
                                                                          } catch (ignoreErr) {
                                                                              console.error("errors");
                                                                          }

                                                                          When Not To Use It

                                                                          If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/

                                                                          'to' is assigned a value but never used.
                                                                          Open

                                                                                      to = chatUtils.getAttr(stanza, 'to'),
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js by eslint

                                                                          Disallow Unused Variables (no-unused-vars)

                                                                          Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

                                                                          Rule Details

                                                                          This rule is aimed at eliminating unused variables, functions, and parameters of functions.

                                                                          A variable is considered to be used if any of the following are true:

                                                                          • It represents a function that is called (doSomething())
                                                                          • It is read (var y = x)
                                                                          • It is passed into a function as an argument (doSomething(x))
                                                                          • It is read inside of a function that is passed to another function (doSomething(function() { foo(); }))

                                                                          A variable is not considered to be used if it is only ever assigned to (var x = 5) or declared.

                                                                          Examples of incorrect code for this rule:

                                                                          /*eslint no-unused-vars: "error"*/
                                                                          /*global some_unused_var*/
                                                                          
                                                                          // It checks variables you have defined as global
                                                                          some_unused_var = 42;
                                                                          
                                                                          var x;
                                                                          
                                                                          // Write-only variables are not considered as used.
                                                                          var y = 10;
                                                                          y = 5;
                                                                          
                                                                          // A read for a modification of itself is not considered as used.
                                                                          var z = 0;
                                                                          z = z + 1;
                                                                          
                                                                          // By default, unused arguments cause warnings.
                                                                          (function(foo) {
                                                                              return 5;
                                                                          })();
                                                                          
                                                                          // Unused recursive functions also cause warnings.
                                                                          function fact(n) {
                                                                              if (n < 2) return 1;
                                                                              return n * fact(n - 1);
                                                                          }
                                                                          
                                                                          // When a function definition destructures an array, unused entries from the array also cause warnings.
                                                                          function getY([x, y]) {
                                                                              return y;
                                                                          }

                                                                          Examples of correct code for this rule:

                                                                          /*eslint no-unused-vars: "error"*/
                                                                          
                                                                          var x = 10;
                                                                          alert(x);
                                                                          
                                                                          // foo is considered used here
                                                                          myFunc(function foo() {
                                                                              // ...
                                                                          }.bind(this));
                                                                          
                                                                          (function(foo) {
                                                                              return foo;
                                                                          })();
                                                                          
                                                                          var myFunc;
                                                                          myFunc = setTimeout(function() {
                                                                              // myFunc is considered used
                                                                              myFunc();
                                                                          }, 50);
                                                                          
                                                                          // Only the second argument from the descructured array is used.
                                                                          function getY([, y]) {
                                                                              return y;
                                                                          }

                                                                          exported

                                                                          In environments outside of CommonJS or ECMAScript modules, you may use var to create a global variable that may be used by other scripts. You can use the /* exported variableName */ comment block to indicate that this variable is being exported and therefore should not be considered unused.

                                                                          Note that /* exported */ has no effect for any of the following:

                                                                          • when the environment is node or commonjs
                                                                          • when parserOptions.sourceType is module
                                                                          • when ecmaFeatures.globalReturn is true

                                                                          The line comment // exported variableName will not work as exported is not line-specific.

                                                                          Examples of correct code for /* exported variableName */ operation:

                                                                          /* exported global_var */
                                                                          
                                                                          var global_var = 42;

                                                                          Options

                                                                          This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars property (explained below).

                                                                          By default this rule is enabled with all option for variables and after-used for arguments.

                                                                          {
                                                                              "rules": {
                                                                                  "no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
                                                                              }
                                                                          }

                                                                          vars

                                                                          The vars option has two settings:

                                                                          • all checks all variables for usage, including those in the global scope. This is the default setting.
                                                                          • local checks only that locally-declared variables are used but will allow global variables to be unused.

                                                                          vars: local

                                                                          Examples of correct code for the { "vars": "local" } option:

                                                                          /*eslint no-unused-vars: ["error", { "vars": "local" }]*/
                                                                          /*global some_unused_var */
                                                                          
                                                                          some_unused_var = 42;

                                                                          varsIgnorePattern

                                                                          The varsIgnorePattern option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored or Ignored.

                                                                          Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" } option:

                                                                          /*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
                                                                          
                                                                          var firstVarIgnored = 1;
                                                                          var secondVar = 2;
                                                                          console.log(secondVar);

                                                                          args

                                                                          The args option has three settings:

                                                                          • after-used - only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting.
                                                                          • all - all named arguments must be used.
                                                                          • none - do not check arguments.

                                                                          args: after-used

                                                                          Examples of incorrect code for the default { "args": "after-used" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
                                                                          
                                                                          // 1 error
                                                                          // "baz" is defined but never used
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          Examples of correct code for the default { "args": "after-used" } option:

                                                                          /*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
                                                                          
                                                                          (function(foo, bar, baz) {
                                                                              return baz;
                                                                          })();

                                                                          args: all

                                                                          Examples of incorrect code for the { "args": "all" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "all" }]*/
                                                                          
                                                                          // 2 errors
                                                                          // "foo" is defined but never used
                                                                          // "baz" is defined but never used
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          args: none

                                                                          Examples of correct code for the { "args": "none" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "none" }]*/
                                                                          
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          ignoreRestSiblings

                                                                          The ignoreRestSiblings option is a boolean (default: false). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.

                                                                          Examples of correct code for the { "ignoreRestSiblings": true } option:

                                                                          /*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
                                                                          // 'type' is ignored because it has a rest property sibling.
                                                                          var { type, ...coords } = data;

                                                                          argsIgnorePattern

                                                                          The argsIgnorePattern option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.

                                                                          Examples of correct code for the { "argsIgnorePattern": "^_" } option:

                                                                          /*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
                                                                          
                                                                          function foo(x, _y) {
                                                                              return x + 1;
                                                                          }
                                                                          foo();

                                                                          caughtErrors

                                                                          The caughtErrors option is used for catch block arguments validation.

                                                                          It has two settings:

                                                                          • none - do not check error objects. This is the default setting.
                                                                          • all - all named arguments must be used.

                                                                          caughtErrors: none

                                                                          Not specifying this rule is equivalent of assigning it to none.

                                                                          Examples of correct code for the { "caughtErrors": "none" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
                                                                          
                                                                          try {
                                                                              //...
                                                                          } catch (err) {
                                                                              console.error("errors");
                                                                          }

                                                                          caughtErrors: all

                                                                          Examples of incorrect code for the { "caughtErrors": "all" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
                                                                          
                                                                          // 1 error
                                                                          // "err" is defined but never used
                                                                          try {
                                                                              //...
                                                                          } catch (err) {
                                                                              console.error("errors");
                                                                          }

                                                                          caughtErrorsIgnorePattern

                                                                          The caughtErrorsIgnorePattern option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.

                                                                          Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
                                                                          
                                                                          try {
                                                                              //...
                                                                          } catch (ignoreErr) {
                                                                              console.error("errors");
                                                                          }

                                                                          When Not To Use It

                                                                          If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/

                                                                          'to' is assigned a value but never used.
                                                                          Open

                                                                                      to = chatUtils.getAttr(stanza, 'to'),
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js by eslint

                                                                          Disallow Unused Variables (no-unused-vars)

                                                                          Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

                                                                          Rule Details

                                                                          This rule is aimed at eliminating unused variables, functions, and parameters of functions.

                                                                          A variable is considered to be used if any of the following are true:

                                                                          • It represents a function that is called (doSomething())
                                                                          • It is read (var y = x)
                                                                          • It is passed into a function as an argument (doSomething(x))
                                                                          • It is read inside of a function that is passed to another function (doSomething(function() { foo(); }))

                                                                          A variable is not considered to be used if it is only ever assigned to (var x = 5) or declared.

                                                                          Examples of incorrect code for this rule:

                                                                          /*eslint no-unused-vars: "error"*/
                                                                          /*global some_unused_var*/
                                                                          
                                                                          // It checks variables you have defined as global
                                                                          some_unused_var = 42;
                                                                          
                                                                          var x;
                                                                          
                                                                          // Write-only variables are not considered as used.
                                                                          var y = 10;
                                                                          y = 5;
                                                                          
                                                                          // A read for a modification of itself is not considered as used.
                                                                          var z = 0;
                                                                          z = z + 1;
                                                                          
                                                                          // By default, unused arguments cause warnings.
                                                                          (function(foo) {
                                                                              return 5;
                                                                          })();
                                                                          
                                                                          // Unused recursive functions also cause warnings.
                                                                          function fact(n) {
                                                                              if (n < 2) return 1;
                                                                              return n * fact(n - 1);
                                                                          }
                                                                          
                                                                          // When a function definition destructures an array, unused entries from the array also cause warnings.
                                                                          function getY([x, y]) {
                                                                              return y;
                                                                          }

                                                                          Examples of correct code for this rule:

                                                                          /*eslint no-unused-vars: "error"*/
                                                                          
                                                                          var x = 10;
                                                                          alert(x);
                                                                          
                                                                          // foo is considered used here
                                                                          myFunc(function foo() {
                                                                              // ...
                                                                          }.bind(this));
                                                                          
                                                                          (function(foo) {
                                                                              return foo;
                                                                          })();
                                                                          
                                                                          var myFunc;
                                                                          myFunc = setTimeout(function() {
                                                                              // myFunc is considered used
                                                                              myFunc();
                                                                          }, 50);
                                                                          
                                                                          // Only the second argument from the descructured array is used.
                                                                          function getY([, y]) {
                                                                              return y;
                                                                          }

                                                                          exported

                                                                          In environments outside of CommonJS or ECMAScript modules, you may use var to create a global variable that may be used by other scripts. You can use the /* exported variableName */ comment block to indicate that this variable is being exported and therefore should not be considered unused.

                                                                          Note that /* exported */ has no effect for any of the following:

                                                                          • when the environment is node or commonjs
                                                                          • when parserOptions.sourceType is module
                                                                          • when ecmaFeatures.globalReturn is true

                                                                          The line comment // exported variableName will not work as exported is not line-specific.

                                                                          Examples of correct code for /* exported variableName */ operation:

                                                                          /* exported global_var */
                                                                          
                                                                          var global_var = 42;

                                                                          Options

                                                                          This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars property (explained below).

                                                                          By default this rule is enabled with all option for variables and after-used for arguments.

                                                                          {
                                                                              "rules": {
                                                                                  "no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
                                                                              }
                                                                          }

                                                                          vars

                                                                          The vars option has two settings:

                                                                          • all checks all variables for usage, including those in the global scope. This is the default setting.
                                                                          • local checks only that locally-declared variables are used but will allow global variables to be unused.

                                                                          vars: local

                                                                          Examples of correct code for the { "vars": "local" } option:

                                                                          /*eslint no-unused-vars: ["error", { "vars": "local" }]*/
                                                                          /*global some_unused_var */
                                                                          
                                                                          some_unused_var = 42;

                                                                          varsIgnorePattern

                                                                          The varsIgnorePattern option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored or Ignored.

                                                                          Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" } option:

                                                                          /*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
                                                                          
                                                                          var firstVarIgnored = 1;
                                                                          var secondVar = 2;
                                                                          console.log(secondVar);

                                                                          args

                                                                          The args option has three settings:

                                                                          • after-used - only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting.
                                                                          • all - all named arguments must be used.
                                                                          • none - do not check arguments.

                                                                          args: after-used

                                                                          Examples of incorrect code for the default { "args": "after-used" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
                                                                          
                                                                          // 1 error
                                                                          // "baz" is defined but never used
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          Examples of correct code for the default { "args": "after-used" } option:

                                                                          /*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
                                                                          
                                                                          (function(foo, bar, baz) {
                                                                              return baz;
                                                                          })();

                                                                          args: all

                                                                          Examples of incorrect code for the { "args": "all" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "all" }]*/
                                                                          
                                                                          // 2 errors
                                                                          // "foo" is defined but never used
                                                                          // "baz" is defined but never used
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          args: none

                                                                          Examples of correct code for the { "args": "none" } option:

                                                                          /*eslint no-unused-vars: ["error", { "args": "none" }]*/
                                                                          
                                                                          (function(foo, bar, baz) {
                                                                              return bar;
                                                                          })();

                                                                          ignoreRestSiblings

                                                                          The ignoreRestSiblings option is a boolean (default: false). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.

                                                                          Examples of correct code for the { "ignoreRestSiblings": true } option:

                                                                          /*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
                                                                          // 'type' is ignored because it has a rest property sibling.
                                                                          var { type, ...coords } = data;

                                                                          argsIgnorePattern

                                                                          The argsIgnorePattern option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.

                                                                          Examples of correct code for the { "argsIgnorePattern": "^_" } option:

                                                                          /*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
                                                                          
                                                                          function foo(x, _y) {
                                                                              return x + 1;
                                                                          }
                                                                          foo();

                                                                          caughtErrors

                                                                          The caughtErrors option is used for catch block arguments validation.

                                                                          It has two settings:

                                                                          • none - do not check error objects. This is the default setting.
                                                                          • all - all named arguments must be used.

                                                                          caughtErrors: none

                                                                          Not specifying this rule is equivalent of assigning it to none.

                                                                          Examples of correct code for the { "caughtErrors": "none" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
                                                                          
                                                                          try {
                                                                              //...
                                                                          } catch (err) {
                                                                              console.error("errors");
                                                                          }

                                                                          caughtErrors: all

                                                                          Examples of incorrect code for the { "caughtErrors": "all" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
                                                                          
                                                                          // 1 error
                                                                          // "err" is defined but never used
                                                                          try {
                                                                              //...
                                                                          } catch (err) {
                                                                              console.error("errors");
                                                                          }

                                                                          caughtErrorsIgnorePattern

                                                                          The caughtErrorsIgnorePattern option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.

                                                                          Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" } option:

                                                                          /*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
                                                                          
                                                                          try {
                                                                              //...
                                                                          } catch (ignoreErr) {
                                                                              console.error("errors");
                                                                          }

                                                                          When Not To Use It

                                                                          If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                              sendIsStopTypingStatus: function (jid_or_user_id) {
                                                                                  Utils.QBLog('[QBChat]', 'Call sendIsStopTypingStatus ');
                                                                                  var self = this,
                                                                                      stanzaParams = {
                                                                                          from: self.helpers.getUserCurrentJid(),
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 day to fix
                                                                          src/modules/chat/qbChat.js on lines 1193..1214

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 208.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                              sendIsTypingStatus: function (jid_or_user_id) {
                                                                                  Utils.QBLog('[QBChat]', 'Call sendIsTypingStatus ');
                                                                                  var self = this,
                                                                                      stanzaParams = {
                                                                                          from: self.helpers.getUserCurrentJid(),
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 day to fix
                                                                          src/modules/chat/qbChat.js on lines 1221..1242

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 208.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Identical blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                      if (status && statusCode == '110') {
                                                                                          Utils.safeCallbackCall(callback, null, {
                                                                                              dialogId: dialogId
                                                                                          });
                                                                                      } else {
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 7 hrs to fix
                                                                          src/modules/chat/qbChat.js on lines 1834..1853

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 175.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Identical blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                      if (status && statusCode == '110') {
                                                                                          Utils.safeCallbackCall(callback, null, {
                                                                                              dialogId: dialogId
                                                                                          });
                                                                                      } else {
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 7 hrs to fix
                                                                          src/modules/chat/qbChat.js on lines 1906..1925

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 175.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                          iq.c('item', {
                                                                                              type: 'jid',
                                                                                              value: params.jidOrMuc,
                                                                                              action: params.userAction,
                                                                                              order: params.order
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 4 hrs to fix
                                                                          src/modules/chat/qbChat.js on lines 2092..2101

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 120.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                          list.c('item', {
                                                                                              type: 'jid',
                                                                                              value: params.jidOrMuc,
                                                                                              action: params.userAction,
                                                                                              order: params.order
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 4 hrs to fix
                                                                          src/modules/chat/qbChat.js on lines 2079..2088

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 120.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                          function MucProxy(options) {
                                                                              this.service = options.service;
                                                                              this.helpers = options.helpers;
                                                                              this.connection = options.stropheClient;
                                                                              this.Client = options.xmppClient;
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 3 hrs to fix
                                                                          src/modules/chat/qbChat.js on lines 1528..1536

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 103.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                          function RosterProxy(options) {
                                                                              this.service = options.service;
                                                                              this.helpers = options.helpers;
                                                                              this.connection = options.stropheClient;
                                                                              this.Client = options.xmppClient;
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 3 hrs to fix
                                                                          src/modules/chat/qbChat.js on lines 1774..1782

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 103.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                          self.connection.sendIQ(setAsActiveIq, function (setAsActiveStanzaResult) {
                                                                                              callback(null);
                                                                                          }, function (setAsActiveStanzaError) {
                                                                                              if (setAsActiveStanzaError) {
                                                                                                  var setAsActiveErrorObject = chatUtils.getErrorFromXMLNode(setAsActiveStanzaError);
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 2 hrs to fix
                                                                          src/modules/chat/qbChat.js on lines 2163..2172

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 84.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                      self.connection.sendIQ(iq, function (stanzaResult) {
                                                                                          callback(null);
                                                                                      }, function (stanzaError) {
                                                                                          if (stanzaError) {
                                                                                              var errorObject = chatUtils.getErrorFromXMLNode(stanzaError);
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 2 hrs to fix
                                                                          src/modules/chat/qbChat.js on lines 2530..2539

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 84.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                  if (Utils.getEnv().browser) {
                                                                                      if (config.streamManagement.enable) {
                                                                                          message.id = paramsCreateMsg.id;
                                                                                          message.jid_or_user_id = jid_or_user_id;
                                                                                          self.connection.send(stanza, message);
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 2 hrs to fix
                                                                          src/modules/chat/qbChat.js on lines 1123..1132

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 79.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                  } else {
                                                                                      if (config.streamManagement.enable) {
                                                                                          message.id = paramsCreateMsg.id;
                                                                                          message.jid_or_user_id = jid_or_user_id;
                                                                                          self.Client.send(stanza, message);
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 2 hrs to fix
                                                                          src/modules/chat/qbChat.js on lines 1115..1123

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 79.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                          self.nodeStanzasCallbacks[setAsActiveStanzaParams.id] = function (setAsActistanza) {
                                                                                              if (!setAsActistanza.getChildElements('error').length) {
                                                                                                  callback(null);
                                                                                              } else {
                                                                                                  callback(Utils.getError(408));
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 2176..2182

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 72.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Identical blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                  if (Utils.getEnv().browser) {
                                                                                      self.connection.sendIQ(iq, _callbackWrap);
                                                                                  } else {
                                                                                      self.nodeStanzasCallbacks[iqParams.id] = _callbackWrap;
                                                                                      self.Client.send(iq);
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 1591..1596

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 72.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                      self.nodeStanzasCallbacks[iqParams.id] = function (stanza) {
                                                                                          if (!stanza.getChildElements('error').length) {
                                                                                              callback(null);
                                                                                          } else {
                                                                                              callback(Utils.getError(408));
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 2545..2551

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 72.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Identical blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                  if (Utils.getEnv().browser) {
                                                                                      self.connection.sendIQ(iq, _callbackWrap);
                                                                                  } else {
                                                                                      self.nodeStanzasCallbacks[iqParams.id] = _callbackWrap;
                                                                                      self.Client.send(iq);
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 1739..1744

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 72.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                          setAsActiveIq = $iq(setAsActiveStanzaParams).c('query', {
                                                                                              xmlns: Strophe.NS.PRIVACY_LIST
                                                                                          }).c('active', name && name.length > 0 ? {name: name} : {});
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 2484..2486

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 68.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                  var iqParams = {
                                                                                          type: 'get',
                                                                                          from: self.helpers.getUserCurrentJid(),
                                                                                          id: chatUtils.getUniqueId('getlist')
                                                                                      },
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 2062..2067

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 68.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                      iq = $iq(stanzaParams).c('query', {
                                                                                          xmlns: Strophe.NS.PRIVACY_LIST
                                                                                      }).c('default', name && name.length > 0 ? {name: name} : {});
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 2527..2529

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 68.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                  var iqParams = {
                                                                                          type: 'set',
                                                                                          from: self.helpers.getUserCurrentJid(),
                                                                                          id: chatUtils.getUniqueId('edit')
                                                                                      },
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 2204..2209

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 68.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                              case Strophe.Status.ERROR:
                                                                                                  self.isConnected = false;
                                                                                                  self._isConnecting = false;
                                                                          
                                                                                                  err = Utils.getError(422, 'Status.ERROR - An error has occurred', 'QBChat');
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 762..772

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 67.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                              case Strophe.Status.CONNFAIL:
                                                                                                  self.isConnected = false;
                                                                                                  self._isConnecting = false;
                                                                          
                                                                                                  err = Utils.getError(422, 'Status.CONNFAIL - The connection attempt failed', 'QBChat');
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 751..761

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 67.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                          setAsActiveIq.c('query', {
                                                                                              xmlns: chatUtils.MARKERS.PRIVACY
                                                                                          }).c('active', name && name.length > 0 ? {name: name} : {});
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 2501..2503

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 60.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                      iq.c('query', {
                                                                                          xmlns: chatUtils.MARKERS.PRIVACY
                                                                                      }).c('default', name && name.length > 0 ? {name: name} : {});
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 2542..2544

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 60.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                      stanzaParams = {
                                                                                          'from': this.connection ? this.connection.jid : this.Client.jid.user,
                                                                                          'type': 'set',
                                                                                          'id': chatUtils.getUniqueId('default')
                                                                                      };
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 2416..2420

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 59.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                      stanzaParams = {
                                                                                          'from': this.connection ? this.connection.jid : this.Client.jid.user,
                                                                                          'type': 'set',
                                                                                          'id': chatUtils.getUniqueId('remove')
                                                                                      };
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 2477..2481

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 59.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Identical blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                      }, function (stanzaError) {
                                                                                          if (stanzaError) {
                                                                                              var errorObject = chatUtils.getErrorFromXMLNode(stanzaError);
                                                                                              callback(errorObject, null);
                                                                                          } else {
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 2236..2243

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 57.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Identical blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                      }, function (stanzaError) {
                                                                                          if (stanzaError) {
                                                                                              var errorObject = chatUtils.getErrorFromXMLNode(stanzaError);
                                                                                              callback(errorObject, null);
                                                                                          } else {
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 2355..2362

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 57.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Identical blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                  if (message.body) {
                                                                                      stanza.c('body', {
                                                                                          xmlns: chatUtils.MARKERS.CLIENT,
                                                                                      }).t(message.body).up();
                                                                                  }
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 1095..1099

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 56.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Identical blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                  if (message.body) {
                                                                                      stanza.c('body', {
                                                                                          xmlns: chatUtils.MARKERS.CLIENT,
                                                                                      }).t(message.body).up();
                                                                                  }
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 1156..1160

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 56.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                      if (delivered) {
                                                                                          if (typeof self.onDeliveredStatusListener === 'function' && type === 'chat') {
                                                                                              Utils.safeCallbackCall(self.onDeliveredStatusListener, chatUtils.getAttr(delivered, 'id'), dialogId, userId);
                                                                                          }
                                                                                      } else {
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 353..357

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 55.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                      } else {
                                                                                          if (typeof self.onReadStatusListener === 'function' && type === 'chat') {
                                                                                              Utils.safeCallbackCall(self.onReadStatusListener, chatUtils.getAttr(read, 'id'), dialogId, userId);
                                                                                          }
                                                                                      }
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 1 hr to fix
                                                                          src/modules/chat/qbChat.js on lines 349..353

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 55.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 4 locations. Consider refactoring.
                                                                          Open

                                                                                  if (Utils.getEnv().browser) {
                                                                                      this.connection.send(stanza);
                                                                                  } else {
                                                                                      this.Client.send(stanza);
                                                                                  }
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 3 other locations - About 50 mins to fix
                                                                          src/modules/chat/qbChat.js on lines 1344..1348
                                                                          src/modules/chat/qbChat.js on lines 1427..1431
                                                                          src/modules/chat/qbChat.js on lines 1756..1760

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 52.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Identical blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                              if (typeof self.onContactListListener === 'function' && self.roster.contacts[userId] && self.roster.contacts[userId].subscription !== 'none') {
                                                                                                  Utils.safeCallbackCall(self.onContactListListener, userId, type);
                                                                                              }
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 50 mins to fix
                                                                          src/modules/chat/qbChat.js on lines 501..503

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 52.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 4 locations. Consider refactoring.
                                                                          Open

                                                                                  if (Utils.getEnv().browser) {
                                                                                      this.connection.send(stanza);
                                                                                  } else {
                                                                                      this.Client.send(stanza);
                                                                                  }
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 3 other locations - About 50 mins to fix
                                                                          src/modules/chat/qbChat.js on lines 1344..1348
                                                                          src/modules/chat/qbChat.js on lines 1379..1383
                                                                          src/modules/chat/qbChat.js on lines 1756..1760

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 52.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Identical blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                      if (typeof self.onContactListListener === 'function' && self.roster.contacts[userId] && self.roster.contacts[userId].subscription !== 'none') {
                                                                                          Utils.safeCallbackCall(self.onContactListListener, userId);
                                                                                      }
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 50 mins to fix
                                                                          src/modules/chat/qbChat.js on lines 559..561

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 52.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                          list.c('item', {
                                                                                              type: 'jid',
                                                                                              value: params.jidOrMuc,
                                                                                              action: params.userAction,
                                                                                              order: params.order
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 50 mins to fix
                                                                          src/modules/chat/qbChat.js on lines 2109..2114

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 52.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 4 locations. Consider refactoring.
                                                                          Open

                                                                                  if (Utils.getEnv().browser) {
                                                                                      this.connection.sendIQ(iq);
                                                                                  } else {
                                                                                      this.Client.send(iq);
                                                                                  }
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 3 other locations - About 50 mins to fix
                                                                          src/modules/chat/qbChat.js on lines 1379..1383
                                                                          src/modules/chat/qbChat.js on lines 1427..1431
                                                                          src/modules/chat/qbChat.js on lines 1756..1760

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 52.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                          iq.c('item', {
                                                                                              type: 'jid',
                                                                                              value: params.jidOrMuc,
                                                                                              action: params.userAction,
                                                                                              order: params.order
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 50 mins to fix
                                                                          src/modules/chat/qbChat.js on lines 2118..2123

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 52.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 4 locations. Consider refactoring.
                                                                          Open

                                                                                  if (Utils.getEnv().browser) {
                                                                                      this.connection.send(pres);
                                                                                  } else {
                                                                                      this.Client.send(pres);
                                                                                  }
                                                                          Severity: Major
                                                                          Found in src/modules/chat/qbChat.js and 3 other locations - About 50 mins to fix
                                                                          src/modules/chat/qbChat.js on lines 1344..1348
                                                                          src/modules/chat/qbChat.js on lines 1379..1383
                                                                          src/modules/chat/qbChat.js on lines 1427..1431

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 52.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                  var noAnswer = function () {
                                                                                      _callback('Chat ping No answer');
                                                                                      self._pings[id] = undefined;
                                                                                      delete self._pings[id];
                                                                                  };
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 35 mins to fix
                                                                          src/modules/chat/qbChat.js on lines 1422..1426

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 47.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Similar blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                  var noAnswer = function () {
                                                                                      _callback('No answer');
                                                                                      self._pings[id] = undefined;
                                                                                      delete self._pings[id];
                                                                                  };
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 35 mins to fix
                                                                          src/modules/chat/qbChat.js on lines 1374..1378

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 47.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Identical blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                  stanza.c('extraParams', {
                                                                                      xmlns: chatUtils.MARKERS.CLIENT
                                                                                  }).c('dialog_id').t(params.dialogId);
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 35 mins to fix
                                                                          src/modules/chat/qbChat.js on lines 1307..1309

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 46.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

                                                                          Identical blocks of code found in 2 locations. Consider refactoring.
                                                                          Open

                                                                                  stanza.c('extraParams', {
                                                                                      xmlns: chatUtils.MARKERS.CLIENT
                                                                                  }).c('dialog_id').t(params.dialogId);
                                                                          Severity: Minor
                                                                          Found in src/modules/chat/qbChat.js and 1 other location - About 35 mins to fix
                                                                          src/modules/chat/qbChat.js on lines 1270..1272

                                                                          Duplicated Code

                                                                          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                                                          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                                                          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                                                          Tuning

                                                                          This issue has a mass of 46.

                                                                          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                                                          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                                                          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                                                          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                                                          Refactorings

                                                                          Further Reading

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