RouteInjector/route-injector

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lib/utils/FSUtils.js

Summary

Maintainability
F
1 wk
Test Coverage

Function __generator has a Cognitive Complexity of 58 (exceeds 5 allowed). Consider refactoring.
Open

var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
Severity: Minor
Found in lib/utils/FSUtils.js - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function FSUtils has 142 lines of code (exceeds 25 allowed). Consider refactoring.
Open

var FSUtils = /** @class */ (function () {
    function FSUtils() {
    }
    /**
     * Get the directories from the existing src path
Severity: Major
Found in lib/utils/FSUtils.js - About 5 hrs to fix

    Function FSUtils has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
    Open

    var FSUtils = /** @class */ (function () {
        function FSUtils() {
        }
        /**
         * Get the directories from the existing src path
    Severity: Minor
    Found in lib/utils/FSUtils.js - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function clearCache has 33 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        FSUtils.clearCache = function (cfg, relativePath) {
            var e_1, _a;
            return __awaiter(this, void 0, void 0, function () {
                var dirName, baseNameNoExt, globPath, stream, stream_1, stream_1_1, entry, e_1_1;
                return __generator(this, function (_b) {
    Severity: Minor
    Found in lib/utils/FSUtils.js - About 1 hr to fix

      Avoid too many return statements within this function.
      Open

                              return [7 /*endfinally*/];
      Severity: Major
      Found in lib/utils/FSUtils.js - About 30 mins to fix

        Avoid too many return statements within this function.
        Open

                                return [4 /*yield*/, _a.call(stream_1)];
        Severity: Major
        Found in lib/utils/FSUtils.js - About 30 mins to fix

          Identical blocks of code found in 3 locations. Consider refactoring.
          Open

          var __generator = (this && this.__generator) || function (thisArg, body) {
              var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
              return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
              function verb(n) { return function (v) { return step([n, v]); }; }
              function step(op) {
          Severity: Major
          Found in lib/utils/FSUtils.js and 2 other locations - About 5 days to fix
          lib/engine/routeinjector/images/GalleryInjector.js on lines 10..36
          lib/utils/HooksUtils.js on lines 10..36

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 898.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 3 locations. Consider refactoring.
          Open

          var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
              return new (P || (P = Promise))(function (resolve, reject) {
                  function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
                  function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
                  function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
          Severity: Major
          Found in lib/utils/FSUtils.js and 2 other locations - About 1 day to fix
          lib/engine/routeinjector/images/GalleryInjector.js on lines 2..9
          lib/utils/HooksUtils.js on lines 2..9

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 232.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              FSUtils.getFiles = function (srcpath) {
                  return fs.readdirSync(srcpath).filter(function (file) {
                      return fs.statSync(path.join(srcpath, file)).isFile();
                  });
              };
          Severity: Major
          Found in lib/utils/FSUtils.js and 1 other location - About 1 hr to fix
          lib/utils/FSUtils.js on lines 63..67

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 55.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                  if (fs.existsSync(srcpath)) {
                      return fs.readdirSync(srcpath).filter(function (file) {
                          return fs.statSync(path.join(srcpath, file)).isDirectory();
                      });
                  }
          Severity: Major
          Found in lib/utils/FSUtils.js and 1 other location - About 1 hr to fix
          lib/utils/FSUtils.js on lines 103..107

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 55.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                  if (fs.statSync(path).isDirectory()) {
                      var files = fs.readdirSync(path);
                      if (files.length == 0) {
                          fs.rmdir(path);
                      }
          Severity: Minor
          Found in lib/utils/FSUtils.js and 1 other location - About 30 mins to fix
          lib/utils/FSUtils.js on lines 231..240

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 45.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                  if (fs.statSync(absolutePath).isDirectory()) {
                      var files = fs.readdirSync(absolutePath);
                      if (files.length == 0) {
                          fs.rmdir(absolutePath);
                      }
          Severity: Minor
          Found in lib/utils/FSUtils.js and 1 other location - About 30 mins to fix
          lib/utils/FSUtils.js on lines 171..179

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 45.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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