RouteInjector/route-injector

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lib/utils/HooksUtils.js

Summary

Maintainability
F
1 wk
Test Coverage

Function __generator has a Cognitive Complexity of 58 (exceeds 5 allowed). Consider refactoring.
Open

var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
    return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
Severity: Minor
Found in lib/utils/HooksUtils.js - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function HooksUtils has 72 lines of code (exceeds 25 allowed). Consider refactoring.
Open

var HooksUtils = /** @class */ (function () {
    function HooksUtils() {
    }
    HooksUtils.funcMerge = function (funcArray) {
        return function (doc, cb, state) { return __awaiter(_this, void 0, void 0, function () {
Severity: Major
Found in lib/utils/HooksUtils.js - About 2 hrs to fix

    Function iterateCursor has 46 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        HooksUtils.iterateCursor = function (cursor, limit, func, ctx) { return __awaiter(_this, void 0, void 0, function () {
            var partial, state, doc_1, next, _a, result, _b, err_1;
            return __generator(this, function (_c) {
                switch (_c.label) {
                    case 0:
    Severity: Minor
    Found in lib/utils/HooksUtils.js - About 1 hr to fix

      Avoid too many return statements within this function.
      Open

                          if (!(limit > 1)) return [3 /*break*/, 10];
      Severity: Major
      Found in lib/utils/HooksUtils.js - About 30 mins to fix

        Avoid too many return statements within this function.
        Open

                            return [3 /*break*/, 13];
        Severity: Major
        Found in lib/utils/HooksUtils.js - About 30 mins to fix

          Avoid too many return statements within this function.
          Open

                              return [2 /*return*/, state.result || partial];
          Severity: Major
          Found in lib/utils/HooksUtils.js - About 30 mins to fix

            Avoid too many return statements within this function.
            Open

                                if (!(limit > 0)) return [3 /*break*/, 12];
            Severity: Major
            Found in lib/utils/HooksUtils.js - About 30 mins to fix

              Avoid too many return statements within this function.
              Open

                                  if (!doc_1) return [3 /*break*/, 14];
              Severity: Major
              Found in lib/utils/HooksUtils.js - About 30 mins to fix

                Avoid too many return statements within this function.
                Open

                                    return [4 /*yield*/, cursor.next()];
                Severity: Major
                Found in lib/utils/HooksUtils.js - About 30 mins to fix

                  Avoid too many return statements within this function.
                  Open

                                      return [3 /*break*/, 11];
                  Severity: Major
                  Found in lib/utils/HooksUtils.js - About 30 mins to fix

                    Avoid too many return statements within this function.
                    Open

                                        return [4 /*yield*/, new Promise(function (resolve) {
                                                func(doc_1, resolve, state);
                                            })];
                    Severity: Major
                    Found in lib/utils/HooksUtils.js - About 30 mins to fix

                      Avoid too many return statements within this function.
                      Open

                                          return [3 /*break*/, 5];
                      Severity: Major
                      Found in lib/utils/HooksUtils.js - About 30 mins to fix

                        Identical blocks of code found in 3 locations. Consider refactoring.
                        Open

                        var __generator = (this && this.__generator) || function (thisArg, body) {
                            var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
                            return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
                            function verb(n) { return function (v) { return step([n, v]); }; }
                            function step(op) {
                        Severity: Major
                        Found in lib/utils/HooksUtils.js and 2 other locations - About 5 days to fix
                        lib/engine/routeinjector/images/GalleryInjector.js on lines 10..36
                        lib/utils/FSUtils.js on lines 10..36

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 898.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Identical blocks of code found in 3 locations. Consider refactoring.
                        Open

                        var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
                            return new (P || (P = Promise))(function (resolve, reject) {
                                function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
                                function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
                                function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
                        Severity: Major
                        Found in lib/utils/HooksUtils.js and 2 other locations - About 1 day to fix
                        lib/engine/routeinjector/images/GalleryInjector.js on lines 2..9
                        lib/utils/FSUtils.js on lines 2..9

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 232.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

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