RubyLouvre/avalon

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src/gesture/pinch.js

Summary

Maintainability
A
2 hrs
Test Coverage

Function touchmove has 32 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    touchmove: function(event) {
        if (pinchRecognizer.element && event.touches.length > 1) {
            var position = [],
                current = []
            for (var i = 0; i < event.touches.length; i++) {
Severity: Minor
Found in src/gesture/pinch.js - About 1 hr to fix

    Function getScale has 8 arguments (exceeds 4 allowed). Consider refactoring.
    Open

        getScale: function(x1, y1, x2, y2, x3, y3, x4, y4) {
    Severity: Major
    Found in src/gesture/pinch.js - About 1 hr to fix

      Function touchmove has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          touchmove: function(event) {
              if (pinchRecognizer.element && event.touches.length > 1) {
                  var position = [],
                      current = []
                  for (var i = 0; i < event.touches.length; i++) {
      Severity: Minor
      Found in src/gesture/pinch.js - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Parsing error: 'import' and 'export' may appear only with 'sourceType: module'
      Open

      import { Recognizer } from './recognizer'
      Severity: Minor
      Found in src/gesture/pinch.js by eslint

      For more information visit Source: http://eslint.org/docs/rules/

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