SDP-GeoHunt/geo-hunt

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Showing 82 of 168 total issues

Method ChallengeFeed has 7 arguments (exceeds 4 allowed). Consider refactoring.
Open

    chosenFeed: HomeScreenFeed,
    onUserClick: (User) -> Unit,
    onOpenMap: (Challenge) -> Unit,
    onOpenChallenge: (Challenge) -> Unit,
    onClaim: (Challenge) -> Unit,

    Method EditProfileContent has 6 arguments (exceeds 4 allowed). Consider refactoring.
    Open

        user: User,
        eu: EditedUser,
        onDisplayNameChange: (String) -> Unit,
        onProfilePictureChange: (Uri) -> Unit,
        isSaving: Boolean,

      Method BountyChallengeCard has 6 arguments (exceeds 4 allowed). Consider refactoring.
      Open

          challenge: Challenge?,
          currentLocation: Location?,
          onClaim: (Challenge) -> Unit,
          isEnabled: Boolean,
          isClaimed: Boolean,

        Method drawXLabels has 6 arguments (exceeds 4 allowed). Consider refactoring.
        Open

                drawScope: DrawScope,
                textMeasurer: TextMeasurer,
                strings: List<String>,
                xPadding: Float,
                width: Float,
        Severity: Minor
        Found in app/src/main/java/com/github/geohunt/app/ui/components/utils/Graph.kt - About 45 mins to fix

          Method SettingsListDropdownQuick has 6 arguments (exceeds 4 allowed). Consider refactoring.
          Open

              title: String,
              items: List<String>,
              value: Int,
              icon: ImageVector,
              onItemSelected: ((Int, String) -> Unit),

            Method FlatLongButton has 6 arguments (exceeds 4 allowed). Consider refactoring.
            Open

                icon: ImageVector,
                text: String,
                onClick: () -> Unit,
                modifier: Modifier = Modifier,
                textColor: Color = MaterialTheme.typography.bodyMedium.color,

              Method TeamProgressScreen has 6 arguments (exceeds 4 allowed). Consider refactoring.
              Open

                  onBack: () -> Unit,
                  onLeaderboard: () -> Unit,
                  onChat: () -> Unit,
                  onClaim: (Challenge) -> Unit,
                  bountyId: String,

                Method TeamProgressTopAppBar has 6 arguments (exceeds 4 allowed). Consider refactoring.
                Open

                    teamName: String,
                    onBack: () -> Unit,
                    onLeaderboard: () -> Unit,
                    onChat: () -> Unit,
                    newMessagesState: StateFlow<Int>,

                  Method SettingsDrawer has 5 arguments (exceeds 4 allowed). Consider refactoring.
                  Open

                      openProfileEdit: OptionalCallback,
                      openLeaderboard: OptionalCallback,
                      onLogout: OptionalCallback,
                      openSettings: OptionalCallback,
                      close: () -> Unit

                    Method getInTimeRangeString has 5 arguments (exceeds 4 allowed). Consider refactoring.
                    Open

                                rangeStart: LocalDateTime,
                                rangeEnd: LocalDateTime,
                                beforeStringId: Int,
                                whileStringId: Int,
                                afterStringId: Int
                    Severity: Minor
                    Found in app/src/main/java/com/github/geohunt/app/i18n/DateFormatUtils.kt - About 35 mins to fix

                      Method Graph has 5 arguments (exceeds 4 allowed). Consider refactoring.
                      Open

                              xValues: List<Long>,
                              xBottom: Long,
                              xTop: Long,
                              xStrings: List<String>,
                              yValues: List<Long>
                      Severity: Minor
                      Found in app/src/main/java/com/github/geohunt/app/ui/components/utils/Graph.kt - About 35 mins to fix

                        Method drawYLabels has 5 arguments (exceeds 4 allowed). Consider refactoring.
                        Open

                                drawScope: DrawScope,
                                textMeasurer: TextMeasurer,
                                yStrings: List<String>,
                                height: Float,
                                xOffset: Float
                        Severity: Minor
                        Found in app/src/main/java/com/github/geohunt/app/ui/components/utils/Graph.kt - About 35 mins to fix

                          Method BountyClaimChallenge has 5 arguments (exceeds 4 allowed). Consider refactoring.
                          Open

                              bid: String,
                              cid: String,
                              onSuccess: (Claim) -> Unit = {},
                              onFailure: (Throwable) -> Unit = {},
                              viewModel: BountyClaimViewModel = viewModel(factory = BountyClaimViewModel.getFactory(bid))

                            Method createChallenge has 5 arguments (exceeds 4 allowed). Consider refactoring.
                            Open

                                    photo: LocalPicture,
                                    location: Location,
                                    difficulty: Challenge.Difficulty,
                                    expirationDate: LocalDateTime?,
                                    description: String?

                              Method ChallengeView has 5 arguments (exceeds 4 allowed). Consider refactoring.
                              Open

                                  cid: String,
                                  fnViewImageCallback: (String) -> Unit,
                                  fnClaimHuntCallback: (String) -> Unit,
                                  onBack: () -> Unit,
                                  viewModel: ChallengeViewModel = viewModel(factory = ChallengeViewModel.Factory)

                                Method HuntClaimButton has 5 arguments (exceeds 4 allowed). Consider refactoring.
                                Open

                                    state: ChallengeHuntState,
                                    onHunt: () -> Unit,
                                    onClaim: () -> Unit,
                                    showClaim: () -> Unit = { /* TODO Create a claim page */ },
                                    isBusy: () -> Boolean = { false }

                                  Method createChallenge has 5 arguments (exceeds 4 allowed). Consider refactoring.
                                  Open

                                          photo: LocalPicture,
                                          location: Location,
                                          difficulty: Challenge.Difficulty = Challenge.Difficulty.MEDIUM,
                                          expirationDate: LocalDateTime? = null,
                                          description: String? = null

                                    Method MainScreen has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring.
                                    Open

                                    @OptIn(ExperimentalMaterialApi::class)
                                    @Composable
                                    fun MainScreen(viewModel: MainViewModel, logout: () -> Unit) {
                                        val navController = rememberNavController()
                                        val scaffoldState = rememberScaffoldState()
                                    Severity: Minor
                                    Found in app/src/main/java/com/github/geohunt/app/ui/screens/main/MainScreen.kt - About 35 mins to fix

                                    Cognitive Complexity

                                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                    A method's cognitive complexity is based on a few simple rules:

                                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                    • Code is considered more complex for each "break in the linear flow of the code"
                                    • Code is considered more complex when "flow breaking structures are nested"

                                    Further reading

                                    Method ActiveBountiesList has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring.
                                    Open

                                    /**
                                     * Represents a List of bounties, bounties are displayed in a LazyRow and user can scroll through them
                                     * @param bounties The bounties to display
                                     * @param openExploreTab the callback that should be called by the button on the empty screen (No bounties)
                                     * @param openBountyView the callback that should be called when the user clicks on a bounty

                                    Cognitive Complexity

                                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                    A method's cognitive complexity is based on a few simple rules:

                                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                    • Code is considered more complex for each "break in the linear flow of the code"
                                    • Code is considered more complex when "flow breaking structures are nested"

                                    Further reading

                                    Method ActiveHuntsList has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring.
                                    Open

                                    /**
                                     * Creates a scrollable list of active hunts using the given list.
                                     *
                                     * If the list is empty, uses the [EmptyScreen] as fallback.
                                     *

                                    Cognitive Complexity

                                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                    A method's cognitive complexity is based on a few simple rules:

                                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                    • Code is considered more complex for each "break in the linear flow of the code"
                                    • Code is considered more complex when "flow breaking structures are nested"

                                    Further reading

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