Showing 82 of 168 total issues
Method ChallengeFeed
has a Cognitive Complexity of 77 (exceeds 20 allowed). Consider refactoring. Open
@Composable
fun ChallengeFeed(
chosenFeed: HomeScreenFeed,
onUserClick: (User) -> Unit,
onOpenMap: (Challenge) -> Unit,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ChallengeViewAuthor
has a Cognitive Complexity of 71 (exceeds 20 allowed). Consider refactoring. Open
@Composable
internal fun ChallengeViewAuthor(
doFollow: () -> Unit,
doUnfollow: () -> Unit,
state: ChallengeViewModel.State
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method GeoHuntNavigationBar
has a Cognitive Complexity of 52 (exceeds 20 allowed). Consider refactoring. Open
/**
* Creates the bottom navigation bar of the application.
*
* @param navController The navigation controller.
* @param onCreate Callback used by the create button.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method BountiesFeed
has a Cognitive Complexity of 48 (exceeds 20 allowed). Consider refactoring. Open
@SuppressLint("FlowOperatorInvokedInComposition")
@OptIn(ExperimentalMaterialApi::class)
@Composable
fun BountiesFeed(
onUserClick: (User) -> Unit,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method TeamProgressScreenContent
has a Cognitive Complexity of 42 (exceeds 20 allowed). Consider refactoring. Open
@OptIn(ExperimentalMaterial3Api::class, ExperimentalFoundationApi::class)
@Composable
fun TeamProgressScreenContent(
onBack: () -> Unit,
onLeaderboard: () -> Unit,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ChallengeViewAuthor
has 87 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
internal fun ChallengeViewAuthor(
doFollow: () -> Unit,
doUnfollow: () -> Unit,
state: ChallengeViewModel.State
Method BelowImageButton
has a Cognitive Complexity of 38 (exceeds 20 allowed). Consider refactoring. Open
@Composable
internal fun BelowImageButton(
joinHunt: () -> Unit,
leaveHunt: () -> Unit,
fnClaimHuntCallback: (String) -> Unit,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onCreate
has a Cognitive Complexity of 37 (exceeds 20 allowed). Consider refactoring. Open
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
GeoHuntTheme {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method BountyChallengeCard
has a Cognitive Complexity of 37 (exceeds 20 allowed). Consider refactoring. Open
@Composable
fun BountyChallengeCard(
challenge: Challenge?,
currentLocation: Location?,
onClaim: (Challenge) -> Unit,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method BountyChallengeCard
has 75 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
fun BountyChallengeCard(
challenge: Challenge?,
currentLocation: Location?,
onClaim: (Challenge) -> Unit,
Method HomeBountyCard
has a Cognitive Complexity of 36 (exceeds 20 allowed). Consider refactoring. Open
@OptIn(ExperimentalFoundationApi::class)
@Composable
fun HomeBountyCard(
author: Flow<User?>,
onUserClick: (User) -> Unit,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method SettingsDrawer
has a Cognitive Complexity of 36 (exceeds 20 allowed). Consider refactoring. Open
@Composable
fun SettingsDrawer(
openProfileEdit: OptionalCallback,
openLeaderboard: OptionalCallback,
onLogout: OptionalCallback,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method TeamSelector
has a Cognitive Complexity of 35 (exceeds 20 allowed). Consider refactoring. Open
/**
* A team entry in the team selector
*
* @param name The team's name
* @param users the list of users, if any
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method TeamProgressScreenContent
has 65 lines of code (exceeds 25 allowed). Consider refactoring. Open
@OptIn(ExperimentalMaterial3Api::class, ExperimentalFoundationApi::class)
@Composable
fun TeamProgressScreenContent(
onBack: () -> Unit,
onLeaderboard: () -> Unit,
Method TeamsSelector
has a Cognitive Complexity of 34 (exceeds 20 allowed). Consider refactoring. Open
@Composable
fun TeamsSelector(
teams: List<Team>?,
users: Map<String, List<User>>,
join: (Team) -> Unit,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method LeaderboardPodiumItem
has 62 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Creates a podium list item for the top 3 users.
* The position argument affects the exact UI of the item, including the background color and the
* height of the item.
*
Method ChallengeFeed
has 61 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
fun ChallengeFeed(
chosenFeed: HomeScreenFeed,
onUserClick: (User) -> Unit,
onOpenMap: (Challenge) -> Unit,
Method TeamProgressTopAppBar
has a Cognitive Complexity of 33 (exceeds 20 allowed). Consider refactoring. Open
/**
* Creates the team progress top app bar.
*
* @param teamName The team name displayed as the title of the top bar.
* @param onBack The callback used when pressing the back arrow.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method BelowImageButton
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
internal fun BelowImageButton(
joinHunt: () -> Unit,
leaveHunt: () -> Unit,
fnClaimHuntCallback: (String) -> Unit,
Method RenameBountyPopup
has a Cognitive Complexity of 31 (exceeds 20 allowed). Consider refactoring. Open
@Composable
internal fun RenameBountyPopup(bounty: Bounty, onDismiss: (String?) -> Unit) {
var name by remember(bounty) {
mutableStateOf(bounty.name)
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"