Showing 82 of 168 total issues
Method TeamCreator
has a Cognitive Complexity of 31 (exceeds 20 allowed). Consider refactoring. Open
@Composable
fun TeamCreator(createTeam: (String) -> Unit, disabled: Boolean) {
val name = remember { mutableStateOf("") }
Surface(elevation = 4.dp) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method BountiesFeed
has 52 lines of code (exceeds 25 allowed). Consider refactoring. Open
@SuppressLint("FlowOperatorInvokedInComposition")
@OptIn(ExperimentalMaterialApi::class)
@Composable
fun BountiesFeed(
onUserClick: (User) -> Unit,
Method BountyTeamSelectPage
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
@OptIn(ExperimentalFoundationApi::class)
@Composable
fun BountyTeamSelectPage(
bountyId: String,
onBack: () -> Unit,
Method TeamProgressTopAppBar
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Creates the team progress top app bar.
*
* @param teamName The team name displayed as the title of the top bar.
* @param onBack The callback used when pressing the back arrow.
Method TeamProgressScreen
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Creates the team progress screen.
*/
@Composable
fun TeamProgressScreen(
Method ChallengeView
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* @brief Composable function that displays a specific challenge including details
* such as previous claims and the author to the user.
*
* @param viewModel The view model
Method SettingsDrawer
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
fun SettingsDrawer(
openProfileEdit: OptionalCallback,
openLeaderboard: OptionalCallback,
onLogout: OptionalCallback,
Method TeamSelector
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* A team entry in the team selector
*
* @param name The team's name
* @param users the list of users, if any
Method BountyTeamSelectPage
has a Cognitive Complexity of 28 (exceeds 20 allowed). Consider refactoring. Open
@OptIn(ExperimentalFoundationApi::class)
@Composable
fun BountyTeamSelectPage(
bountyId: String,
onBack: () -> Unit,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method RenameBountyPopup
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
internal fun RenameBountyPopup(bounty: Bounty, onDismiss: (String?) -> Unit) {
var name by remember(bounty) {
mutableStateOf(bounty.name)
}
Method MainScreen
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
@OptIn(ExperimentalMaterialApi::class)
@Composable
fun MainScreen(viewModel: MainViewModel, logout: () -> Unit) {
val navController = rememberNavController()
val scaffoldState = rememberScaffoldState()
Method ShowChallengeDescription
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* @brief Show a card containing the challenge description that is expandable
*
* @param challengeDescription the description of the challenge to be displayed
*/
Method UserView
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
private fun UserView(
retrieveUser: (String) -> StateFlow<User?>,
claim: Claim
) {
Method ChallengeView
has a Cognitive Complexity of 27 (exceeds 20 allowed). Consider refactoring. Open
/**
* @brief Composable function that displays a specific challenge including details
* such as previous claims and the author to the user.
*
* @param viewModel The view model
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method GeoHuntNavigationBar
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Creates the bottom navigation bar of the application.
*
* @param navController The navigation controller.
* @param onCreate Callback used by the create button.
Method ProfileVisibilityChooser
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
fun ProfileVisibilityChooser(viewModel: PrivacySettingsViewModel) {
val isDisabled = viewModel.isDisabled.collectAsState()
val visibility = viewModel.profileVisibility.collectAsState()
val callback: (ProfileVisibility) -> Unit = { viewModel.setProfileVisibility(it) }
Method AppSettingsPage
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
fun AppSettingsPage(
onBack: () -> Unit,
viewModel: AppSettingsViewModel
) {
Method HomeBountyCard
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
@OptIn(ExperimentalFoundationApi::class)
@Composable
fun HomeBountyCard(
author: Flow<User?>,
onUserClick: (User) -> Unit,
Method LeaderboardListItem
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Draws a leaderboard list item.
*
* @param position The position of the user in the leaderboard.
* @param entry The leaderboard entry in the ranking.
Method doTimeString
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
private fun doTimeString(duration: Duration, formattingStringId: Int, direction: Direction) : String {
val fmt = RelativeDateTimeFormatter.getInstance()
val raw = when {