SST-CTF/typing-test

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js/main.js

Summary

Maintainability
D
2 days
Test Coverage

eval can be harmful.
Open

                field.onpaste = eval("(function () { " + field.getAttribute("onpaste") + " })");
Severity: Minor
Found in js/main.js by eslint

Disallow eval() (no-eval)

JavaScript's eval() function is potentially dangerous and is often misused. Using eval() on untrusted code can open a program up to several different injection attacks. The use of eval() in most contexts can be substituted for a better, alternative approach to a problem.

var obj = { x: "foo" },
    key = "x",
    value = eval("obj." + key);

Rule Details

This rule is aimed at preventing potentially dangerous, unnecessary, and slow code by disallowing the use of the eval() function. As such, it will warn whenever the eval() function is used.

Examples of incorrect code for this rule:

/*eslint no-eval: "error"*/

var obj = { x: "foo" },
    key = "x",
    value = eval("obj." + key);

(0, eval)("var a = 0");

var foo = eval;
foo("var a = 0");

// This `this` is the global object.
this.eval("var a = 0");

Example of additional incorrect code for this rule when browser environment is set to true:

/*eslint no-eval: "error"*/
/*eslint-env browser*/

window.eval("var a = 0");

Example of additional incorrect code for this rule when node environment is set to true:

/*eslint no-eval: "error"*/
/*eslint-env node*/

global.eval("var a = 0");

Examples of correct code for this rule:

/*eslint no-eval: "error"*/
/*eslint-env es6*/

var obj = { x: "foo" },
    key = "x",
    value = obj[key];

class A {
    foo() {
        // This is a user-defined method.
        this.eval("var a = 0");
    }

    eval() {
    }
}

Options

This rule has an option to allow indirect calls to eval. Indirect calls to eval are less dangerous than direct calls to eval because they cannot dynamically change the scope. Because of this, they also will not negatively impact performance to the degree of direct eval.

{
    "no-eval": ["error", {"allowIndirect": true}] // default is false
}

Example of incorrect code for this rule with the {"allowIndirect": true} option:

/*eslint no-eval: "error"*/

var obj = { x: "foo" },
    key = "x",
    value = eval("obj." + key);

Examples of correct code for this rule with the {"allowIndirect": true} option:

/*eslint no-eval: "error"*/

(0, eval)("var a = 0");

var foo = eval;
foo("var a = 0");

this.eval("var a = 0");
/*eslint no-eval: "error"*/
/*eslint-env browser*/

window.eval("var a = 0");
/*eslint no-eval: "error"*/
/*eslint-env node*/

global.eval("var a = 0");

Known Limitations

  • This rule is warning every eval() even if the eval is not global's. This behavior is in order to detect calls of direct eval. Such as:
module.exports = function(eval) {
      // If the value of this `eval` is built-in `eval` function, this is a
      // call of direct `eval`.
      eval("var a = 0");
  };
  • This rule cannot catch renaming the global object. Such as:
var foo = window;
  foo.eval("var a = 0");

Further Reading

Related Rules

Implied eval. Consider passing a function instead of a string.
Open

        checkStatusInt = setTimeout('calcStat();', 250);
Severity: Minor
Found in js/main.js by eslint

Disallow Implied eval() (no-implied-eval)

It's considered a good practice to avoid using eval() in JavaScript. There are security and performance implications involved with doing so, which is why many linters (including ESLint) recommend disallowing eval(). However, there are some other ways to pass a string and have it interpreted as JavaScript code that have similar concerns.

The first is using setTimeout(), setInterval() or execScript() (Internet Explorer only), both of which can accept a string of JavaScript code as their first argument. For example:

setTimeout("alert('Hi!');", 100);

This is considered an implied eval() because a string of JavaScript code is passed in to be interpreted. The same can be done with setInterval() and execScript(). Both interpret the JavaScript code in the global scope. For both setTimeout() and setInterval(), the first argument can also be a function, and that is considered safer and is more performant:

setTimeout(function() {
    alert("Hi!");
}, 100);

The best practice is to always use a function for the first argument of setTimeout() and setInterval() (and avoid execScript()).

Rule Details

This rule aims to eliminate implied eval() through the use of setTimeout(), setInterval() or execScript(). As such, it will warn when either function is used with a string as the first argument.

Examples of incorrect code for this rule:

/*eslint no-implied-eval: "error"*/

setTimeout("alert('Hi!');", 100);

setInterval("alert('Hi!');", 100);

execScript("alert('Hi!')");

window.setTimeout("count = 5", 10);

window.setInterval("foo = bar", 10);

Examples of correct code for this rule:

/*eslint no-implied-eval: "error"*/

setTimeout(function() {
    alert("Hi!");
}, 100);

setInterval(function() {
    alert("Hi!");
}, 100);

When Not To Use It

If you want to allow setTimeout() and setInterval() with string arguments, then you can safely disable this rule.

Related Rules

Function stopCP has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring.
Open

(function stopCP () {
    var onload = window.onload;

    window.onload = function () {
        if (typeof onload == "function") {
Severity: Minor
Found in js/main.js - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function 'endTest' has too many statements (45). Maximum allowed is 30.
Open

function endTest() {
Severity: Minor
Found in js/main.js by eslint

enforce a maximum number of statements allowed in function blocks (max-statements)

The max-statements rule allows you to specify the maximum number of statements allowed in a function.

function foo() {
  var bar = 1; // one statement
  var baz = 2; // two statements
  var qux = 3; // three statements
}

Rule Details

This rule enforces a maximum number of statements allowed in function blocks.

Options

This rule has a number or object option:

  • "max" (default 10) enforces a maximum number of statements allows in function blocks

Deprecated: The object property maximum is deprecated; please use the object property max instead.

This rule has an object option:

  • "ignoreTopLevelFunctions": true ignores top-level functions

max

Examples of incorrect code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
};

Examples of correct code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

ignoreTopLevelFunctions

Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

/*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  var foo11 = 11;
}

Related Rules

  • [complexity](complexity.md)
  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

Function 'calcStat' has too many statements (34). Maximum allowed is 30.
Open

function calcStat() {
Severity: Minor
Found in js/main.js by eslint

enforce a maximum number of statements allowed in function blocks (max-statements)

The max-statements rule allows you to specify the maximum number of statements allowed in a function.

function foo() {
  var bar = 1; // one statement
  var baz = 2; // two statements
  var qux = 3; // three statements
}

Rule Details

This rule enforces a maximum number of statements allowed in function blocks.

Options

This rule has a number or object option:

  • "max" (default 10) enforces a maximum number of statements allows in function blocks

Deprecated: The object property maximum is deprecated; please use the object property max instead.

This rule has an object option:

  • "ignoreTopLevelFunctions": true ignores top-level functions

max

Examples of incorrect code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
};

Examples of correct code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

ignoreTopLevelFunctions

Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

/*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  var foo11 = 11;
}

Related Rules

  • [complexity](complexity.md)
  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

Function has a complexity of 9.
Open

    window.onload = function () {
Severity: Minor
Found in js/main.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function endTest has 50 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function endTest() {
    //Clear the timer that tracks the progress of the test, since it's complete
    clearTimeout(checkStatusInt);

    //Initialize an object with the current date/time so we can calculate the difference    
Severity: Minor
Found in js/main.js - About 2 hrs to fix

    Function 'calcStat' has a complexity of 8.
    Open

    function calcStat() {
    Severity: Minor
    Found in js/main.js by eslint

    Limit Cyclomatic Complexity (complexity)

    Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

    function a(x) {
        if (true) {
            return x; // 1st path
        } else if (false) {
            return x+1; // 2nd path
        } else {
            return 4; // 3rd path
        }
    }

    Rule Details

    This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

    Examples of incorrect code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else if (false) {
            return x+1;
        } else {
            return 4; // 3rd path
        }
    }

    Examples of correct code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else {
            return 4;
        }
    }

    Options

    Optionally, you may specify a max object property:

    "complexity": ["error", 2]

    is equivalent to

    "complexity": ["error", { "max": 2 }]

    Deprecated: the object property maximum is deprecated. Please use the property max instead.

    When Not To Use It

    If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

    Further Reading

    Related Rules

    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md)
    • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

    Function calcStat has 44 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    function calcStat() {
        //If something goes wrong, we don't want to cancel the test -- so fallback error proection (in a way, just standard error handling)
        try {
            //Reset the timer to fire the statistical update function again in 250ms
            //We do this here so that if the test has ended (below) we can cancel and stop it
    Severity: Minor
    Found in js/main.js - About 1 hr to fix

      Function stopCP has 42 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      (function stopCP () {
          var onload = window.onload;
      
          window.onload = function () {
              if (typeof onload == "function") {
      Severity: Minor
      Found in js/main.js - About 1 hr to fix

        Function onload has 39 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            window.onload = function () {
                if (typeof onload == "function") {
                    onload.apply(this, arguments);
                }
        
        
        Severity: Minor
        Found in js/main.js - About 1 hr to fix

          Consider simplifying this complex logical expression.
          Open

              if (
                  person.search("ota") === - 1 && 
                  person.search("Ota") === - 1 && 
                  person.search("fruhwirth") === - 1 && 
                  person.search("Fruhwirth") === - 1 && 
          Severity: Critical
          Found in js/main.js - About 1 hr to fix

            Function calcStat has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
            Open

            function calcStat() {
                //If something goes wrong, we don't want to cancel the test -- so fallback error proection (in a way, just standard error handling)
                try {
                    //Reset the timer to fire the statistical update function again in 250ms
                    //We do this here so that if the test has ended (below) we can cancel and stop it
            Severity: Minor
            Found in js/main.js - About 1 hr to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function myFunction has 28 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

            function myFunction() 
            {
                var person = prompt("Please enter your name", "");
                // Profanity Filter (if there is a better way to do this LMK)
                if (
            Severity: Minor
            Found in js/main.js - About 1 hr to fix

              Function endTest has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
              Open

              function endTest() {
                  //Clear the timer that tracks the progress of the test, since it's complete
                  clearTimeout(checkStatusInt);
              
                  //Initialize an object with the current date/time so we can calculate the difference    
              Severity: Minor
              Found in js/main.js - About 45 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function readTextFile has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
              Open

              function readTextFile(file, arrayData)
              {
                  var rawFile = new XMLHttpRequest();
                  rawFile.open("GET", file, false);
                  rawFile.onreadystatechange = function ()
              Severity: Minor
              Found in js/main.js - About 25 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Expected '===' and instead saw '=='.
              Open

                          if(rawFile.status == 200 || rawFile.status == 0)
              Severity: Minor
              Found in js/main.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Expected '===' and instead saw '=='.
              Open

                      if (typeof onload == "function") {
              Severity: Minor
              Found in js/main.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Spaces are hard to count. Use {2}.
              Open

                  wpmType = Math.round(((document.JobOp.typed.value.replace(/  /g, " ").split(" ").length) / totalTime) * 60)
              Severity: Minor
              Found in js/main.js by eslint

              disallow multiple spaces in regular expression literals (no-regex-spaces)

              Regular expressions can be very complex and difficult to understand, which is why it's important to keep them as simple as possible in order to avoid mistakes. One of the more error-prone things you can do with a regular expression is to use more than one space, such as:

              var re = /foo   bar/;

              In this regular expression, it's very hard to tell how many spaces are intended to be matched. It's better to use only one space and then specify how many spaces are expected, such as:

              var re = /foo {3}bar/;

              Now it is very clear that three spaces are expected to be matched.

              Rule Details

              This rule disallows multiple spaces in regular expression literals.

              Examples of incorrect code for this rule:

              /*eslint no-regex-spaces: "error"*/
              
              var re = /foo   bar/;
              var re = new RegExp("foo   bar");

              Examples of correct code for this rule:

              /*eslint no-regex-spaces: "error"*/
              
              var re = /foo {3}bar/;
              var re = new RegExp("foo {3}bar");

              When Not To Use It

              If you want to allow multiple spaces in a regular expression, then you can safely turn this rule off.

              Related Rules

              Spaces are hard to count. Use {2}.
              Open

                      var thisTyped = document.JobOp.typed.value.replace(/  /g, " ");
              Severity: Minor
              Found in js/main.js by eslint

              disallow multiple spaces in regular expression literals (no-regex-spaces)

              Regular expressions can be very complex and difficult to understand, which is why it's important to keep them as simple as possible in order to avoid mistakes. One of the more error-prone things you can do with a regular expression is to use more than one space, such as:

              var re = /foo   bar/;

              In this regular expression, it's very hard to tell how many spaces are intended to be matched. It's better to use only one space and then specify how many spaces are expected, such as:

              var re = /foo {3}bar/;

              Now it is very clear that three spaces are expected to be matched.

              Rule Details

              This rule disallows multiple spaces in regular expression literals.

              Examples of incorrect code for this rule:

              /*eslint no-regex-spaces: "error"*/
              
              var re = /foo   bar/;
              var re = new RegExp("foo   bar");

              Examples of correct code for this rule:

              /*eslint no-regex-spaces: "error"*/
              
              var re = /foo {3}bar/;
              var re = new RegExp("foo {3}bar");

              When Not To Use It

              If you want to allow multiple spaces in a regular expression, then you can safely turn this rule off.

              Related Rules

              'i' is already defined.
              Open

                      for (var i = 0; i < textareas.length; i++) {
              Severity: Minor
              Found in js/main.js by eslint

              disallow variable redeclaration (no-redeclare)

              In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

              Rule Details

              This rule is aimed at eliminating variables that have multiple declarations in the same scope.

              Examples of incorrect code for this rule:

              /*eslint no-redeclare: "error"*/
              
              var a = 3;
              var a = 10;

              Examples of correct code for this rule:

              /*eslint no-redeclare: "error"*/
              
              var a = 3;
              // ...
              a = 10;

              Options

              This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

              builtinGlobals

              Examples of incorrect code for the { "builtinGlobals": true } option:

              /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
              
              var Object = 0;

              Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

              /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
              /*eslint-env browser*/
              
              var top = 0;

              The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

              Unexpected alert.
              Open

                              alert(msg);
              Severity: Minor
              Found in js/main.js by eslint

              Disallow Use of Alert (no-alert)

              JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

              alert("here!");

              Rule Details

              This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

              Examples of incorrect code for this rule:

              /*eslint no-alert: "error"*/
              
              alert("here!");
              
              confirm("Are you sure?");
              
              prompt("What's your name?", "John Doe");

              Examples of correct code for this rule:

              /*eslint no-alert: "error"*/
              
              customAlert("Something happened!");
              
              customConfirm("Are you sure?");
              
              customPrompt("Who are you?");
              
              function foo() {
                  var alert = myCustomLib.customAlert;
                  alert();
              }

              Related Rules

              Expected '===' and instead saw '=='.
              Open

                                  if (typeof this.previousValue == "undefined") {
              Severity: Minor
              Found in js/main.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Spaces are hard to count. Use {2}.
              Open

                  aftReport = "<b>Typing Summary:</b><br>You typed " + (document.JobOp.typed.value.replace(/  /g, " ").split(" ").length) + " words in " + totalTime + " seconds, a speed of about " + wpmType + " words per minute.\n\nYou also had " + badWords + " errors, and " + goodWords + " correct words, giving scoring of " + ((goodWords / (goodWords + badWords)) * 100).toFixed(2) + "%.<br><br>" + aftReport;
              Severity: Minor
              Found in js/main.js by eslint

              disallow multiple spaces in regular expression literals (no-regex-spaces)

              Regular expressions can be very complex and difficult to understand, which is why it's important to keep them as simple as possible in order to avoid mistakes. One of the more error-prone things you can do with a regular expression is to use more than one space, such as:

              var re = /foo   bar/;

              In this regular expression, it's very hard to tell how many spaces are intended to be matched. It's better to use only one space and then specify how many spaces are expected, such as:

              var re = /foo {3}bar/;

              Now it is very clear that three spaces are expected to be matched.

              Rule Details

              This rule disallows multiple spaces in regular expression literals.

              Examples of incorrect code for this rule:

              /*eslint no-regex-spaces: "error"*/
              
              var re = /foo   bar/;
              var re = new RegExp("foo   bar");

              Examples of correct code for this rule:

              /*eslint no-regex-spaces: "error"*/
              
              var re = /foo {3}bar/;
              var re = new RegExp("foo {3}bar");

              When Not To Use It

              If you want to allow multiple spaces in a regular expression, then you can safely turn this rule off.

              Related Rules

              Unexpected alert.
              Open

                      alert(person);
              Severity: Minor
              Found in js/main.js by eslint

              Disallow Use of Alert (no-alert)

              JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

              alert("here!");

              Rule Details

              This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

              Examples of incorrect code for this rule:

              /*eslint no-alert: "error"*/
              
              alert("here!");
              
              confirm("Are you sure?");
              
              prompt("What's your name?", "John Doe");

              Examples of correct code for this rule:

              /*eslint no-alert: "error"*/
              
              customAlert("Something happened!");
              
              customConfirm("Are you sure?");
              
              customPrompt("Who are you?");
              
              function foo() {
                  var alert = myCustomLib.customAlert;
                  alert();
              }

              Related Rules

              Unexpected alert.
              Open

                      alert("Invalid option");
              Severity: Minor
              Found in js/main.js by eslint

              Disallow Use of Alert (no-alert)

              JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

              alert("here!");

              Rule Details

              This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

              Examples of incorrect code for this rule:

              /*eslint no-alert: "error"*/
              
              alert("here!");
              
              confirm("Are you sure?");
              
              prompt("What's your name?", "John Doe");

              Examples of correct code for this rule:

              /*eslint no-alert: "error"*/
              
              customAlert("Something happened!");
              
              customConfirm("Are you sure?");
              
              customPrompt("Who are you?");
              
              function foo() {
                  var alert = myCustomLib.customAlert;
                  alert();
              }

              Related Rules

              Don't make functions within a loop.
              Open

                              field.oninput = function () {
              Severity: Minor
              Found in js/main.js by eslint

              Disallow Functions in Loops (no-loop-func)

              Writing functions within loops tends to result in errors due to the way the function creates a closure around the loop. For example:

              for (var i = 0; i < 10; i++) {
                  funcs[i] = function() {
                      return i;
                  };
              }

              In this case, you would expect each function created within the loop to return a different number. In reality, each function returns 10, because that was the last value of i in the scope.

              let or const mitigate this problem.

              /*eslint-env es6*/
              
              for (let i = 0; i < 10; i++) {
                  funcs[i] = function() {
                      return i;
                  };
              }

              In this case, each function created within the loop returns a different number as expected.

              Rule Details

              This error is raised to highlight a piece of code that may not work as you expect it to and could also indicate a misunderstanding of how the language works. Your code may run without any problems if you do not fix this error, but in some situations it could behave unexpectedly.

              Examples of incorrect code for this rule:

              /*eslint no-loop-func: "error"*/
              /*eslint-env es6*/
              
              for (var i=10; i; i--) {
                  (function() { return i; })();
              }
              
              while(i) {
                  var a = function() { return i; };
                  a();
              }
              
              do {
                  function a() { return i; };
                  a();
              } while (i);
              
              let foo = 0;
              for (let i=10; i; i--) {
                  // Bad, function is referencing block scoped variable in the outer scope.
                  var a = function() { return foo; };
                  a();
              }

              Examples of correct code for this rule:

              /*eslint no-loop-func: "error"*/
              /*eslint-env es6*/
              
              var a = function() {};
              
              for (var i=10; i; i--) {
                  a();
              }
              
              for (var i=10; i; i--) {
                  var a = function() {}; // OK, no references to variables in the outer scopes.
                  a();
              }
              
              for (let i=10; i; i--) {
                  var a = function() { return i; }; // OK, all references are referring to block scoped variables in the loop.
                  a();
              }
              
              var foo = 100;
              for (let i=10; i; i--) {
                  var a = function() { return foo; }; // OK, all references are referring to never modified variables.
                  a();
              }
              //... no modifications of foo after this loop ...

              Source: http://eslint.org/docs/rules/

              Spaces are hard to count. Use {2}.
              Open

                  var neededValues = Left(document.JobOp.given.value, typedValues.length).replace(/  /g, " ").split(" ");
              Severity: Minor
              Found in js/main.js by eslint

              disallow multiple spaces in regular expression literals (no-regex-spaces)

              Regular expressions can be very complex and difficult to understand, which is why it's important to keep them as simple as possible in order to avoid mistakes. One of the more error-prone things you can do with a regular expression is to use more than one space, such as:

              var re = /foo   bar/;

              In this regular expression, it's very hard to tell how many spaces are intended to be matched. It's better to use only one space and then specify how many spaces are expected, such as:

              var re = /foo {3}bar/;

              Now it is very clear that three spaces are expected to be matched.

              Rule Details

              This rule disallows multiple spaces in regular expression literals.

              Examples of incorrect code for this rule:

              /*eslint no-regex-spaces: "error"*/
              
              var re = /foo   bar/;
              var re = new RegExp("foo   bar");

              Examples of correct code for this rule:

              /*eslint no-regex-spaces: "error"*/
              
              var re = /foo {3}bar/;
              var re = new RegExp("foo {3}bar");

              When Not To Use It

              If you want to allow multiple spaces in a regular expression, then you can safely turn this rule off.

              Related Rules

              Spaces are hard to count. Use {2}.
              Open

                  var typedValues = document.JobOp.typed.value.replace(/  /g, " ");
              Severity: Minor
              Found in js/main.js by eslint

              disallow multiple spaces in regular expression literals (no-regex-spaces)

              Regular expressions can be very complex and difficult to understand, which is why it's important to keep them as simple as possible in order to avoid mistakes. One of the more error-prone things you can do with a regular expression is to use more than one space, such as:

              var re = /foo   bar/;

              In this regular expression, it's very hard to tell how many spaces are intended to be matched. It's better to use only one space and then specify how many spaces are expected, such as:

              var re = /foo {3}bar/;

              Now it is very clear that three spaces are expected to be matched.

              Rule Details

              This rule disallows multiple spaces in regular expression literals.

              Examples of incorrect code for this rule:

              /*eslint no-regex-spaces: "error"*/
              
              var re = /foo   bar/;
              var re = new RegExp("foo   bar");

              Examples of correct code for this rule:

              /*eslint no-regex-spaces: "error"*/
              
              var re = /foo {3}bar/;
              var re = new RegExp("foo {3}bar");

              When Not To Use It

              If you want to allow multiple spaces in a regular expression, then you can safely turn this rule off.

              Related Rules

              Empty block statement.
              Open

                  } catch (e) {}
              Severity: Minor
              Found in js/main.js by eslint

              disallow empty block statements (no-empty)

              Empty block statements, while not technically errors, usually occur due to refactoring that wasn't completed. They can cause confusion when reading code.

              Rule Details

              This rule disallows empty block statements. This rule ignores block statements which contain a comment (for example, in an empty catch or finally block of a try statement to indicate that execution should continue regardless of errors).

              Examples of incorrect code for this rule:

              /*eslint no-empty: "error"*/
              
              if (foo) {
              }
              
              while (foo) {
              }
              
              switch(foo) {
              }
              
              try {
                  doSomething();
              } catch(ex) {
              
              } finally {
              
              }

              Examples of correct code for this rule:

              /*eslint no-empty: "error"*/
              
              if (foo) {
                  // empty
              }
              
              while (foo) {
                  /* empty */
              }
              
              try {
                  doSomething();
              } catch (ex) {
                  // continue regardless of error
              }
              
              try {
                  doSomething();
              } finally {
                  /* continue regardless of error */
              }

              Options

              This rule has an object option for exceptions:

              • "allowEmptyCatch": true allows empty catch clauses (that is, which do not contain a comment)

              allowEmptyCatch

              Examples of additional correct code for this rule with the { "allowEmptyCatch": true } option:

              /* eslint no-empty: ["error", { "allowEmptyCatch": true }] */
              try {
                  doSomething();
              } catch (ex) {}
              
              try {
                  doSomething();
              }
              catch (ex) {}
              finally {
                  /* continue regardless of error */
              }

              When Not To Use It

              If you intentionally use empty block statements then you can disable this rule.

              Related Rules

              'i' is already defined.
              Open

                      for (var i = 0; i < fields.length; i++) {
              Severity: Minor
              Found in js/main.js by eslint

              disallow variable redeclaration (no-redeclare)

              In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

              Rule Details

              This rule is aimed at eliminating variables that have multiple declarations in the same scope.

              Examples of incorrect code for this rule:

              /*eslint no-redeclare: "error"*/
              
              var a = 3;
              var a = 10;

              Examples of correct code for this rule:

              /*eslint no-redeclare: "error"*/
              
              var a = 3;
              // ...
              a = 10;

              Options

              This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

              builtinGlobals

              Examples of incorrect code for the { "builtinGlobals": true } option:

              /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
              
              var Object = 0;

              Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

              /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
              /*eslint-env browser*/
              
              var top = 0;

              The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

              'i' is already defined.
              Open

                  for (var i = 0; i < word; i++) {
              Severity: Minor
              Found in js/main.js by eslint

              disallow variable redeclaration (no-redeclare)

              In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

              Rule Details

              This rule is aimed at eliminating variables that have multiple declarations in the same scope.

              Examples of incorrect code for this rule:

              /*eslint no-redeclare: "error"*/
              
              var a = 3;
              var a = 10;

              Examples of correct code for this rule:

              /*eslint no-redeclare: "error"*/
              
              var a = 3;
              // ...
              a = 10;

              Options

              This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

              builtinGlobals

              Examples of incorrect code for the { "builtinGlobals": true } option:

              /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
              
              var Object = 0;

              Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

              /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
              /*eslint-env browser*/
              
              var top = 0;

              The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

              Unexpected prompt.
              Open

                  var person = prompt("Please enter your name", "");
              Severity: Minor
              Found in js/main.js by eslint

              Disallow Use of Alert (no-alert)

              JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

              alert("here!");

              Rule Details

              This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

              Examples of incorrect code for this rule:

              /*eslint no-alert: "error"*/
              
              alert("here!");
              
              confirm("Are you sure?");
              
              prompt("What's your name?", "John Doe");

              Examples of correct code for this rule:

              /*eslint no-alert: "error"*/
              
              customAlert("Something happened!");
              
              customConfirm("Are you sure?");
              
              customPrompt("Who are you?");
              
              function foo() {
                  var alert = myCustomLib.customAlert;
                  alert();
              }

              Related Rules

              Expected '===' and instead saw '=='.
              Open

                          if(rawFile.status == 200 || rawFile.status == 0)
              Severity: Minor
              Found in js/main.js by eslint

              Require === and !== (eqeqeq)

              It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

              The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

              • [] == false
              • [] == ![]
              • 3 == "03"

              If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

              Rule Details

              This rule is aimed at eliminating the type-unsafe equality operators.

              Examples of incorrect code for this rule:

              /*eslint eqeqeq: "error"*/
              
              if (x == 42) { }
              
              if ("" == text) { }
              
              if (obj.getStuff() != undefined) { }

              The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

              Options

              always

              The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

              Examples of incorrect code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a == b
              foo == true
              bananas != 1
              value == undefined
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              Examples of correct code for the "always" option:

              /*eslint eqeqeq: ["error", "always"]*/
              
              a === b
              foo === true
              bananas !== 1
              value === undefined
              typeof foo === 'undefined'
              'hello' !== 'world'
              0 === 0
              true === true
              foo === null

              This rule optionally takes a second argument, which should be an object with the following supported properties:

              • "null": Customize how this rule treats null literals. Possible values:
                • always (default) - Always use === or !==.
                • never - Never use === or !== with null.
                • ignore - Do not apply this rule to null.

              smart

              The "smart" option enforces the use of === and !== except for these cases:

              • Comparing two literal values
              • Evaluating the value of typeof
              • Comparing against null

              Examples of incorrect code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              // comparing two variables requires ===
              a == b
              
              // only one side is a literal
              foo == true
              bananas != 1
              
              // comparing to undefined requires ===
              value == undefined

              Examples of correct code for the "smart" option:

              /*eslint eqeqeq: ["error", "smart"]*/
              
              typeof foo == 'undefined'
              'hello' != 'world'
              0 == 0
              true == true
              foo == null

              allow-null

              Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

              ["error", "always", {"null": "ignore"}]

              When Not To Use It

              If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

              Move the invocation into the parens that contain the function.
              Open

              (function stopCP () {
              Severity: Minor
              Found in js/main.js by eslint

              Require IIFEs to be Wrapped (wrap-iife)

              You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.

              // function expression could be unwrapped
              var x = function () { return { y: 1 };}();
              
              // function declaration must be wrapped
              function () { /* side effects */ }(); // SyntaxError

              Rule Details

              This rule requires all immediately-invoked function expressions to be wrapped in parentheses.

              Options

              This rule has two options, a string option and an object option.

              String option:

              • "outside" enforces always wrapping the call expression. The default is "outside".
              • "inside" enforces always wrapping the function expression.
              • "any" enforces always wrapping, but allows either style.

              Object option:

              • "functionPrototypeMethods": true additionally enforces wrapping function expressions invoked using .call and .apply. The default is false.

              outside

              Examples of incorrect code for the default "outside" option:

              /*eslint wrap-iife: ["error", "outside"]*/
              
              var x = function () { return { y: 1 };}(); // unwrapped
              var x = (function () { return { y: 1 };})(); // wrapped function expression

              Examples of correct code for the default "outside" option:

              /*eslint wrap-iife: ["error", "outside"]*/
              
              var x = (function () { return { y: 1 };}()); // wrapped call expression

              inside

              Examples of incorrect code for the "inside" option:

              /*eslint wrap-iife: ["error", "inside"]*/
              
              var x = function () { return { y: 1 };}(); // unwrapped
              var x = (function () { return { y: 1 };}()); // wrapped call expression

              Examples of correct code for the "inside" option:

              /*eslint wrap-iife: ["error", "inside"]*/
              
              var x = (function () { return { y: 1 };})(); // wrapped function expression

              any

              Examples of incorrect code for the "any" option:

              /*eslint wrap-iife: ["error", "any"]*/
              
              var x = function () { return { y: 1 };}(); // unwrapped

              Examples of correct code for the "any" option:

              /*eslint wrap-iife: ["error", "any"]*/
              
              var x = (function () { return { y: 1 };}()); // wrapped call expression
              var x = (function () { return { y: 1 };})(); // wrapped function expression

              functionPrototypeMethods

              Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true } options:

              /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
              
              var x = function(){ foo(); }()
              var x = (function(){ foo(); }())
              var x = function(){ foo(); }.call(bar)
              var x = (function(){ foo(); }.call(bar))

              Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true } options:

              /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
              
              var x = (function(){ foo(); })()
              var x = (function(){ foo(); }).call(bar)

              Source: http://eslint.org/docs/rules/

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                      if (Number(3600 - totalTime) < 5) {
                          tTT.innerHTML = "<font color=\"Red\">" + String(totalTime.toFixed(2)) + " sec. / " + String(Number(3600 - totalTime).toFixed(2)) + " sec.</font>";
                      } else {
                          if (Number(3600 - totalTime) < 15) {
                              tTT.innerHTML = "<font color=\"Orange\">" + String(totalTime.toFixed(2)) + " sec. / " + String(Number(3600 - totalTime).toFixed(2)) + " sec.</font>";
              Severity: Major
              Found in js/main.js and 1 other location - About 1 hr to fix
              js/main.js on lines 324..328

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 63.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                          if (Number(3600 - totalTime) < 15) {
                              tTT.innerHTML = "<font color=\"Orange\">" + String(totalTime.toFixed(2)) + " sec. / " + String(Number(3600 - totalTime).toFixed(2)) + " sec.</font>";
                          } else {
                              tTT.innerHTML = String(totalTime.toFixed(2)) + " sec. / " + String(Number(3600 - totalTime).toFixed(2)) + " sec.";
                          }
              Severity: Major
              Found in js/main.js and 1 other location - About 1 hr to fix
              js/main.js on lines 321..329

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 63.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

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