Smile-SA/elasticsuite

View on GitHub
src/module-elasticsuite-tracker/view/frontend/web/js/tracking.js

Summary

Maintainability
F
4 days
Test Coverage

Function smileTracker has a Cognitive Complexity of 82 (exceeds 5 allowed). Consider refactoring.
Open

const smileTracker = (function () {

    "use strict";

    const guid = (function() {
Severity: Minor
Found in src/module-elasticsuite-tracker/view/frontend/web/js/tracking.js - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function smileTracker has 278 lines of code (exceeds 40 allowed). Consider refactoring.
Open

const smileTracker = (function () {

    "use strict";

    const guid = (function() {
Severity: Major
Found in src/module-elasticsuite-tracker/view/frontend/web/js/tracking.js - About 1 day to fix

    File tracking.js has 281 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    /* global document: true */
    /* global window: true */
    /* global console: true */
    /* exported smileTracker */
    
    
    Severity: Minor
    Found in src/module-elasticsuite-tracker/view/frontend/web/js/tracking.js - About 2 hrs to fix

      Function has too many statements (34). Maximum allowed is 30.
      Open

      const smileTracker = (function () {

      enforce a maximum number of statements allowed in function blocks (max-statements)

      The max-statements rule allows you to specify the maximum number of statements allowed in a function.

      function foo() {
        var bar = 1; // one statement
        var baz = 2; // two statements
        var qux = 3; // three statements
      }

      Rule Details

      This rule enforces a maximum number of statements allowed in function blocks.

      Options

      This rule has a number or object option:

      • "max" (default 10) enforces a maximum number of statements allows in function blocks

      Deprecated: The object property maximum is deprecated; please use the object property max instead.

      This rule has an object option:

      • "ignoreTopLevelFunctions": true ignores top-level functions

      max

      Examples of incorrect code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      };

      Examples of correct code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }

      ignoreTopLevelFunctions

      Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

      /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        var foo11 = 11;
      }

      Related Rules

      • [complexity](complexity.md)
      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

      The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
      Open

              for (const i in vars) {

      Require Guarding for-in (guard-for-in)

      Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

      for (key in foo) {
          doSomething(key);
      }

      Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

      Rule Details

      This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

      Examples of incorrect code for this rule:

      /*eslint guard-for-in: "error"*/
      
      for (key in foo) {
          doSomething(key);
      }

      Examples of correct code for this rule:

      /*eslint guard-for-in: "error"*/
      
      for (key in foo) {
          if (Object.prototype.hasOwnProperty.call(foo, key)) {
              doSomething(key);
          }
          if ({}.hasOwnProperty.call(foo, key)) {
              doSomething(key);
          }
      }

      Related Rules

      • [no-prototype-builtins](no-prototype-builtins.md)

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

              if (this.trackerVarsAdded === false) {
                  addStandardPageVars.bind(this)();
                  addReferrerVars.bind(this)();
                  addCampaignVars.bind(this)();
                  addMetaPageVars.bind(this)();
      src/module-elasticsuite-tracker/view/frontend/web/js/tracking.js on lines 135..142

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 96.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

              if (this.trackerVarsAdded === false) {
                  addStandardPageVars.bind(this)();
                  addReferrerVars.bind(this)();
                  addCampaignVars.bind(this)();
                  addMetaPageVars.bind(this)();
      src/module-elasticsuite-tracker/view/frontend/web/js/tracking.js on lines 156..163

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 96.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      There are no issues that match your filters.

      Category
      Status