File GateColumn.js
has 315 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* Copyright 2017 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
GateColumn
has 27 functions (exceeds 20 allowed). Consider refactoring. Open
class GateColumn {
/**
* A column of gates in a circuit with many qubits.
*
* @param {!Array.<undefined|!Gate>} gates The list of gates to apply to each wire, with the i'th gate applying to
Function _disabledReason_remixing
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
_disabledReason_remixing(row, inputMeasureMask) {
// Measured qubits can't be re-superposed for implementation simplicity reasons.
let g = this.gates[row];
let mask = ((1 << g.height) - 1) << row;
let maskMeasured = mask & inputMeasureMask;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _disabledReason_remixing
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
_disabledReason_remixing(row, inputMeasureMask) {
// Measured qubits can't be re-superposed for implementation simplicity reasons.
let g = this.gates[row];
let mask = ((1 << g.height) - 1) << row;
let maskMeasured = mask & inputMeasureMask;
Function perRowDisabledReasons
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
perRowDisabledReasons(inputMeasureMask, outerRowOffset, outerContext, prevStickyCtx, isNested) {
let context = Util.mergeMaps(outerContext, prevStickyCtx);
let stickyCtx = new Map(prevStickyCtx);
for (let row = this.gates.length - 1; row >= 0; row--) {
let g = this.gates[row];
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _disabledReason_overlappingTags
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
_disabledReason_overlappingTags(outerRow, row) {
let keys = new Set(
this.gates[row].customColumnContextProvider(outerRow + row, this.gates[row]).map(e => e.key));
if (keys.length === 0) {
return undefined;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _disabledReason_inputs_coherenceMismatch
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
static _disabledReason_inputs_coherenceMismatch(args, rangeVals) {
let row = args.outerRow;
if (args.gate.effectMightPermutesStates()) {
let hasMeasuredOutputs = ((args.measuredMask >> row) & ((1 << args.gate.height) - 1)) !== 0;
if (hasMeasuredOutputs) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _updateMeasureMask_gateStep
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
_updateMeasureMask_gateStep(state, row, disabledReasons) {
if (disabledReasons[row] !== undefined) {
return;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
for (let {key, val} of g.customColumnContextProvider(row + outerRowOffset, g)) {
//noinspection JSUnusedAssignment
context.set(key, val);
if (!g.isContextTemporary) {
stickyCtx.set(key, val);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 76.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ((inputMeasureMask & (1 << i)) === 0 &&
this.gates[i] !== undefined &&
this.gates[i].isControl() &&
!this.gates[i].isClassicalControl()) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ((inputMeasureMask & (1 << i)) !== 0 &&
this.gates[i] !== undefined &&
this.gates[i].definitelyHasNoEffect() &&
this.gates[i].isControl()) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76