Strilanc/Quirk

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src/draw/GatePainting.js

Summary

Maintainability
D
2 days
Test Coverage

File GatePainting.js has 365 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**
 * Copyright 2017 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
Severity: Minor
Found in src/draw/GatePainting.js - About 4 hrs to fix

    Function paintGateSymbol has 49 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    GatePainting.paintGateSymbol = (args, symbolOverride=undefined, allowExponent=true) => {
        let painter = args.painter;
        let rect = args.rect.paddedBy(-2);
        if (symbolOverride === undefined) {
            symbolOverride = args.gate.symbol;
    Severity: Minor
    Found in src/draw/GatePainting.js - About 1 hr to fix

      Function PERMUTATION_DRAWER has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
      Open

      GatePainting.PERMUTATION_DRAWER = args => {
          if (args.positionInCircuit === undefined) {
              GatePainting.DEFAULT_DRAWER(args);
              return;
          }
      Severity: Minor
      Found in src/draw/GatePainting.js - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function _eraseWiresForPermutation has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
      Open

      function _eraseWiresForPermutation(args) {
          for (let i = 0; i < args.gate.height; i++) {
              let y = _wireY(args, i);
              let p = new Point(args.rect.x, y);
              let c = new Point(args.rect.x + Config.GATE_RADIUS, y);
      Severity: Minor
      Found in src/draw/GatePainting.js - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function PERMUTATION_DRAWER has 31 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      GatePainting.PERMUTATION_DRAWER = args => {
          if (args.positionInCircuit === undefined) {
              GatePainting.DEFAULT_DRAWER(args);
              return;
          }
      Severity: Minor
      Found in src/draw/GatePainting.js - About 1 hr to fix

        Function SECTIONED_DRAWER_MAKER has 31 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        GatePainting.SECTIONED_DRAWER_MAKER = (labels, dividers) => args => {
            if (args.isInToolbox) {
                GatePainting.DEFAULT_DRAWER(args);
                return;
            }
        Severity: Minor
        Found in src/draw/GatePainting.js - About 1 hr to fix

          Function paintResizeTab has 30 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          GatePainting.paintResizeTab = args => {
              if (!args.isResizeShowing || !args.gate.canChangeInSize()) {
                  return;
              }
          
          
          Severity: Minor
          Found in src/draw/GatePainting.js - About 1 hr to fix

            Function SECTIONED_DRAWER_MAKER has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
            Open

            GatePainting.SECTIONED_DRAWER_MAKER = (labels, dividers) => args => {
                if (args.isInToolbox) {
                    GatePainting.DEFAULT_DRAWER(args);
                    return;
                }
            Severity: Minor
            Found in src/draw/GatePainting.js - About 1 hr to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                if (args.isHighlighted) {
                    args.painter.ctx.save();
                    args.painter.ctx.globalAlpha *= 0.9;
                    args.painter.fillRect(args.rect, Config.HIGHLIGHTED_GATE_FILL_COLOR);
                    args.painter.ctx.restore();
            Severity: Major
            Found in src/draw/GatePainting.js and 1 other location - About 2 hrs to fix
            src/ui/DisplayedCircuit.js on lines 1581..1586

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 90.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

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