src/webgl/Shaders.js
Function data
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
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Shaders.data = rgbaData => new WglConfiguredShader(destinationTexture => {
let [w, h] = [destinationTexture.width, destinationTexture.height];
if (rgbaData.length !== w * h * 4) {
throw new DetailedError("rgbaData.length isn't w * h * 4", {w, h, len: rgbaData.length, rgbaData});
}