T4rk1n/tarkjs

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src/dom/animations/animations.js

Summary

Maintainability
C
1 day
Test Coverage

Function deflate has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

export const deflate = (elem, options=defaultAnimationOptions) => {
    const { division } = {...defaultAnimationOptions, ...options}
    const decrementX = Math.ceil(elem.offsetWidth / division)
    const decrementY = Math.ceil(elem.offsetHeight / division)
    const decrementFont = Math.ceil(getFontSize(elem) / division)
Severity: Minor
Found in src/dom/animations/animations.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function moveOut has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

export const moveOut = (elem, options=defaultMoveOptions) => {
    const { height, width, division } = {...defaultMoveOptions, ...options}
    const moveHeight = height / division
    const moveWidth = width / division
    const offsets = getOffset(elem)
Severity: Minor
Found in src/dom/animations/animations.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function deflate has 30 lines of code (exceeds 25 allowed). Consider refactoring.
Open

export const deflate = (elem, options=defaultAnimationOptions) => {
    const { division } = {...defaultAnimationOptions, ...options}
    const decrementX = Math.ceil(elem.offsetWidth / division)
    const decrementY = Math.ceil(elem.offsetHeight / division)
    const decrementFont = Math.ceil(getFontSize(elem) / division)
Severity: Minor
Found in src/dom/animations/animations.js - About 1 hr to fix

    Function animate has 30 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    export const animate = (animations, options=defaultAnimateOptions) => {
        let canceled = false, ts
        const { single, repeat, infinite } = objExtend({}, defaultAnimateOptions, options)
        const promise = new Promise((resolve, reject) => {
            if (infinite && !single) return reject({
    Severity: Minor
    Found in src/dom/animations/animations.js - About 1 hr to fix

      Function moveOut has 29 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      export const moveOut = (elem, options=defaultMoveOptions) => {
          const { height, width, division } = {...defaultMoveOptions, ...options}
          const moveHeight = height / division
          const moveWidth = width / division
          const offsets = getOffset(elem)
      Severity: Minor
      Found in src/dom/animations/animations.js - About 1 hr to fix

        Function fadeOut has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
        Open

        export const fadeOut = (elem, options=defaultAnimationOptions) => {
            const { division } = {...defaultAnimationOptions, ...options}
            elem.style.opacity = 1
            const increment = 1 / division
            let canceled = false
        Severity: Minor
        Found in src/dom/animations/animations.js - About 35 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function fadeIn has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
        Open

        export const fadeIn = (elem, options=defaultFadeInOptions) => {
            const { display, division } = objExtend({}, defaultFadeInOptions, options)
            elem.style.opacity = 0
            elem.style.display = display
            const increment = 1 / division
        Severity: Minor
        Found in src/dom/animations/animations.js - About 35 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                    if (elem.offsetWidth > 0) {
                        elem.style.width = (elem.offsetWidth - decrementX) + 'px'
                    } else {
                        endX = true
                    }
        Severity: Minor
        Found in src/dom/animations/animations.js and 1 other location - About 55 mins to fix
        src/dom/animations/animations.js on lines 161..165

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 53.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                    if (elem.offsetHeight > 0) {
                        elem.style.height = (elem.offsetHeight - decrementY) + 'px'
                    } else {
                        endY = true
                    }
        Severity: Minor
        Found in src/dom/animations/animations.js and 1 other location - About 55 mins to fix
        src/dom/animations/animations.js on lines 156..160

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 53.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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