Thera169/thera

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app/assets/javascripts/chat.js

Summary

Maintainability
F
4 days
Test Coverage

Function ready has a Cognitive Complexity of 108 (exceeds 5 allowed). Consider refactoring.
Open

var ready = function () {
 
    chatBox = {
 
        /**
Severity: Minor
Found in app/assets/javascripts/chat.js - About 2 days to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function ready has 177 lines of code (exceeds 25 allowed). Consider refactoring.
Open

var ready = function () {
 
    chatBox = {
 
        /**
Severity: Major
Found in app/assets/javascripts/chat.js - About 7 hrs to fix

    Function has a complexity of 13.
    Open

        jQuery.cookie = function (name, value, options) {
    Severity: Minor
    Found in app/assets/javascripts/chat.js by eslint

    Limit Cyclomatic Complexity (complexity)

    Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

    function a(x) {
        if (true) {
            return x; // 1st path
        } else if (false) {
            return x+1; // 2nd path
        } else {
            return 4; // 3rd path
        }
    }

    Rule Details

    This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

    Examples of incorrect code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else if (false) {
            return x+1;
        } else {
            return 4; // 3rd path
        }
    }

    Examples of correct code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else {
            return 4;
        }
    }

    Options

    Optionally, you may specify a max object property:

    "complexity": ["error", 2]

    is equivalent to

    "complexity": ["error", { "max": 2 }]

    Deprecated: the object property maximum is deprecated. Please use the property max instead.

    When Not To Use It

    If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

    Further Reading

    Related Rules

    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md)
    • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

    Function createChatBox has 58 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            createChatBox: function (conversation_id, minimizeChatBox) {
                if ($("#chatbox_" + conversation_id).length > 0) {
                    if ($("#chatbox_" + conversation_id).css('display') == 'none') {
                        $("#chatbox_" + conversation_id).css('display', 'block');
                        chatBox.restructure();
    Severity: Major
    Found in app/assets/javascripts/chat.js - About 2 hrs to fix

      Method 'createChatBox' has a complexity of 11.
      Open

              createChatBox: function (conversation_id, minimizeChatBox) {
      Severity: Minor
      Found in app/assets/javascripts/chat.js by eslint

      Limit Cyclomatic Complexity (complexity)

      Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

      function a(x) {
          if (true) {
              return x; // 1st path
          } else if (false) {
              return x+1; // 2nd path
          } else {
              return 4; // 3rd path
          }
      }

      Rule Details

      This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

      Examples of incorrect code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else if (false) {
              return x+1;
          } else {
              return 4; // 3rd path
          }
      }

      Examples of correct code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else {
              return 4;
          }
      }

      Options

      Optionally, you may specify a max object property:

      "complexity": ["error", 2]

      is equivalent to

      "complexity": ["error", { "max": 2 }]

      Deprecated: the object property maximum is deprecated. Please use the property max instead.

      When Not To Use It

      If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

      Further Reading

      Related Rules

      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md)
      • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

      Method 'createChatBox' has too many statements (33). Maximum allowed is 30.
      Open

              createChatBox: function (conversation_id, minimizeChatBox) {
      Severity: Minor
      Found in app/assets/javascripts/chat.js by eslint

      enforce a maximum number of statements allowed in function blocks (max-statements)

      The max-statements rule allows you to specify the maximum number of statements allowed in a function.

      function foo() {
        var bar = 1; // one statement
        var baz = 2; // two statements
        var qux = 3; // three statements
      }

      Rule Details

      This rule enforces a maximum number of statements allowed in function blocks.

      Options

      This rule has a number or object option:

      • "max" (default 10) enforces a maximum number of statements allows in function blocks

      Deprecated: The object property maximum is deprecated; please use the object property max instead.

      This rule has an object option:

      • "ignoreTopLevelFunctions": true ignores top-level functions

      max

      Examples of incorrect code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      };

      Examples of correct code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }

      ignoreTopLevelFunctions

      Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

      /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        var foo11 = 11;
      }

      Related Rules

      • [complexity](complexity.md)
      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

      Function cookie has 35 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          jQuery.cookie = function (name, value, options) {
              if (typeof value != 'undefined') { // name and value given, set cookie
                  options = options || {};
                  if (value === null) {
                      value = '';
      Severity: Minor
      Found in app/assets/javascripts/chat.js - About 1 hr to fix

        Expected '===' and instead saw '=='.
        Open

                    if (chatBoxeslength == 0) {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '===' and instead saw '=='.
        Open

                            if (align == 0) {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
        Open

                    for (x in chatBoxes) {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require Guarding for-in (guard-for-in)

        Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

        for (key in foo) {
            doSomething(key);
        }

        Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

        Rule Details

        This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

        Examples of incorrect code for this rule:

        /*eslint guard-for-in: "error"*/
        
        for (key in foo) {
            doSomething(key);
        }

        Examples of correct code for this rule:

        /*eslint guard-for-in: "error"*/
        
        for (key in foo) {
            if (Object.prototype.hasOwnProperty.call(foo, key)) {
                doSomething(key);
            }
            if ({}.hasOwnProperty.call(foo, key)) {
                doSomething(key);
            }
        }

        Related Rules

        • [no-prototype-builtins](no-prototype-builtins.md)

        Further Reading

        Expected '!==' and instead saw '!='.
        Open

                        if ($("#chatbox_" + chatbox_id).css('display') != 'none') {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '===' and instead saw '=='.
        Open

                        if ($("#chatbox_" + conversation_id).css('display') == 'none') {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '!==' and instead saw '!='.
        Open

                        if ($("#chatbox_" + chatBoxes[x]).css('display') != 'none') {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '===' and instead saw '=='.
        Open

                    if (minimizeChatBox == 1) {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        'newCookie' is already defined.
        Open

                        var newCookie = conversation_id;
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        disallow variable redeclaration (no-redeclare)

        In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

        Rule Details

        This rule is aimed at eliminating variables that have multiple declarations in the same scope.

        Examples of incorrect code for this rule:

        /*eslint no-redeclare: "error"*/
        
        var a = 3;
        var a = 10;

        Examples of correct code for this rule:

        /*eslint no-redeclare: "error"*/
        
        var a = 3;
        // ...
        a = 10;

        Options

        This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

        builtinGlobals

        Examples of incorrect code for the { "builtinGlobals": true } option:

        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
        
        var Object = 0;

        Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

        /*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
        /*eslint-env browser*/
        
        var top = 0;

        The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

        Expected '===' and instead saw '=='.
        Open

                        if (typeof options.expires == 'number') {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '===' and instead saw '=='.
        Open

                            if (cookie.substring(0, name.length + 1) == (name + '=')) {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '!==' and instead saw '!='.
        Open

                if (typeof value != 'undefined') { // name and value given, set cookie
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '!==' and instead saw '!='.
        Open

                        if ($('#chatbox_' + conversation_id + ' .chatboxcontent').css('display') != 'none') {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '===' and instead saw '=='.
        Open

                    if (event.keyCode == 13 && event.shiftKey == 0) {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '===' and instead saw '=='.
        Open

                            if (minimizedChatBoxes[j] == conversation_id) {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '===' and instead saw '=='.
        Open

                    if ($('#chatbox_' + conversation_id + ' .chatboxcontent').css('display') == 'none') {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '===' and instead saw '=='.
        Open

                    if (event.keyCode == 13 && event.shiftKey == 0) {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '!==' and instead saw '!='.
        Open

                            if (minimizedChatBoxes[i] != conversation_id) {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '===' and instead saw '=='.
        Open

                    if (options.expires && (typeof options.expires == 'number' || options.expires.toUTCString)) {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '===' and instead saw '=='.
        Open

                        if (minimize == 1) {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '!==' and instead saw '!='.
        Open

                        if (message != '') {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Expected '!==' and instead saw '!='.
        Open

                    if (document.cookie && document.cookie != '') {
        Severity: Minor
        Found in app/assets/javascripts/chat.js by eslint

        Require === and !== (eqeqeq)

        It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

        The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

        • [] == false
        • [] == ![]
        • 3 == "03"

        If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

        Rule Details

        This rule is aimed at eliminating the type-unsafe equality operators.

        Examples of incorrect code for this rule:

        /*eslint eqeqeq: "error"*/
        
        if (x == 42) { }
        
        if ("" == text) { }
        
        if (obj.getStuff() != undefined) { }

        The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

        Options

        always

        The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

        Examples of incorrect code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a == b
        foo == true
        bananas != 1
        value == undefined
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        Examples of correct code for the "always" option:

        /*eslint eqeqeq: ["error", "always"]*/
        
        a === b
        foo === true
        bananas !== 1
        value === undefined
        typeof foo === 'undefined'
        'hello' !== 'world'
        0 === 0
        true === true
        foo === null

        This rule optionally takes a second argument, which should be an object with the following supported properties:

        • "null": Customize how this rule treats null literals. Possible values:
          • always (default) - Always use === or !==.
          • never - Never use === or !== with null.
          • ignore - Do not apply this rule to null.

        smart

        The "smart" option enforces the use of === and !== except for these cases:

        • Comparing two literal values
        • Evaluating the value of typeof
        • Comparing against null

        Examples of incorrect code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        // comparing two variables requires ===
        a == b
        
        // only one side is a literal
        foo == true
        bananas != 1
        
        // comparing to undefined requires ===
        value == undefined

        Examples of correct code for the "smart" option:

        /*eslint eqeqeq: ["error", "smart"]*/
        
        typeof foo == 'undefined'
        'hello' != 'world'
        0 == 0
        true == true
        foo == null

        allow-null

        Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

        ["error", "always", {"null": "ignore"}]

        When Not To Use It

        If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                            if (align == 0) {
                                $("#chatbox_" + chatbox_id).css('right', '20px');
                            } else {
                                width = (align) * (280 + 7) + 20;
                                $("#chatbox_" + chatbox_id).css('right', width + 'px');
        Severity: Major
        Found in app/assets/javascripts/chat.js and 1 other location - About 2 hrs to fix
        app/assets/javascripts/chat.js on lines 105..110

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 78.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                    if (chatBoxeslength == 0) {
                        $("#chatbox_" + conversation_id).css('right', '20px');
                    } else {
                        width = (chatBoxeslength) * (280 + 7) + 20;
                        $("#chatbox_" + conversation_id).css('right', width + 'px');
        Severity: Major
        Found in app/assets/javascripts/chat.js and 1 other location - About 2 hrs to fix
        app/assets/javascripts/chat.js on lines 54..59

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 78.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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