File boot.js
has 398 lines of code (exceeds 250 allowed). Consider refactoring. Open
// The Ghost Boot Sequence
// -----------------------
// - This is intentionally one big file at the moment, so that we don't have to follow boot logic all over the place
// - This file is FULL of debug statements so we can see timings for the various steps because the boot needs to be as fast as possible
// - As we manage to break the codebase down into distinct components for e.g. the frontend, their boot logic can be offloaded to them
Function initServices
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
async function initServices() {
debug('Begin: initServices');
debug('Begin: Services');
const stripe = require('./server/services/stripe');
Function bootGhost
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
async function bootGhost({backend = true, frontend = true, server = true} = {}) {
// Metrics
const startTime = Date.now();
debug('Begin Boot');
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function initNestDependencies
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
async function initNestDependencies() {
debug('Begin: initNestDependencies');
const GhostNestApp = require('@tryghost/ghost');
const providers = [];
const urlUtils = require('./shared/url-utils');
Similar blocks of code found in 3 locations. Consider refactoring. Open
if (!errors.utils.isGhostError(serverStartError)) {
serverStartError = new errors.InternalServerError({message: serverStartError.message, err: serverStartError});
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 51.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76