Wonder-Technology/Wonder-Editor

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lib/es6_global/src/core/atom_component/dragTree/component/treeNode/SceneTreeNode.js

Summary

Maintainability
A
2 hrs
Test Coverage

File SceneTreeNode.js has 275 lines of code (exceeds 250 allowed). Consider refactoring.
Confirmed



import * as Block from "../../../../../../../../node_modules/bs-platform/lib/es6/block.js";
import * as Curry from "../../../../../../../../node_modules/bs-platform/lib/es6/curry.js";
import * as React from "react";

    Function reducer has 59 lines of code (exceeds 25 allowed). Consider refactoring.
    Wontfix

    function reducer(isShowChildren, param, action, state) {
      var handleToggleShowTreeChildren = param[2];
      var dragWDB = param[1];
      var dragGameObject = param[0];
      if (typeof action === "number") {

      Function make has 17 arguments (exceeds 4 allowed). Consider refactoring.
      Wontfix

      function make(gameObject, name, isSelected, isActive, dragImg, widget, onSelect, dragGameObject, dragWDB, isWidget, isShowChildren, isHasChildren, checkNodeRelation, handleToggleShowTreeChildren, isAssetWDBFile, treeChildren, _children) {

        Function _renderDragableText has 45 lines of code (exceeds 25 allowed). Consider refactoring.
        Wontfix

        function _renderDragableText(param, param$1, param$2) {
          var isAssetWDBFileFunc = param$2[3];
          var checkNodeRelationFunc = param$2[2];
          var isWidgetFunc = param$2[1];
          var onSelectFunc = param$2[0];

          Function make has 27 lines of code (exceeds 25 allowed). Consider refactoring.
          Wontfix

          function make(gameObject, name, isSelected, isActive, dragImg, widget, onSelect, dragGameObject, dragWDB, isWidget, isShowChildren, isHasChildren, checkNodeRelation, handleToggleShowTreeChildren, isAssetWDBFile, treeChildren, _children) {
            var partial_arg = /* tuple */[
              dragGameObject,
              dragWDB,
              handleToggleShowTreeChildren

            Function reducer has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
            Wontfix

            function reducer(isShowChildren, param, action, state) {
              var handleToggleShowTreeChildren = param[2];
              var dragWDB = param[1];
              var dragGameObject = param[0];
              if (typeof action === "number") {

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

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