Wonder-Technology/Wonder-Editor

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lib/es6_global/src/core/composable_component/header/utils/import/ImportPackageRelateGameObjectAndAssetUtils.js

Summary

Maintainability
A
2 hrs
Test Coverage

Function _isGeometryDataEqualForSceneGameObjectGeometry has 29 lines of code (exceeds 25 allowed). Consider refactoring.
Confirmed

function _isGeometryDataEqualForSceneGameObjectGeometry(param, param$1, engineState) {
  var texCoords1 = param[3];
  var normals1 = param[2];
  var vertices1 = param[1];
  Contract$WonderLog.requireCheck((function (param) {

    Function _isGeometryDataEqualForSceneGameObjectGeometry has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Confirmed

    function _isGeometryDataEqualForSceneGameObjectGeometry(param, param$1, engineState) {
      var texCoords1 = param[3];
      var normals1 = param[2];
      var vertices1 = param[1];
      Contract$WonderLog.requireCheck((function (param) {

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function relateSceneWDBGameObjectsAndAssets has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Wontfix

    function relateSceneWDBGameObjectsAndAssets(allWDBGameObjectsArr, imageUint8ArrayDataMap, param, wdbAssetGameObjectGeometryAssetArr, scriptDataMapTuple) {

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