Showing 43 of 43 total issues
Function _buildAndSetSceneDescBufferData
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function _buildAndSetSceneDescBufferData(device, allRenderGameObjects, allRenderGeometries, allRenderBSDFMaterials) {
var gameObjectCount = ListSt$Wonderjs.length(allRenderGameObjects);
var bufferData = new Float32Array((gameObjectCount << 5));
var bufferSize = bufferData.byteLength;
var buffer = StorageBufferVO$Wonderjs.createFromDevice(device, bufferSize, WebGPUCoreDpRunAPI$Wonderjs.unsafeGet(undefined).bufferUsage.copy_dst | WebGPUCoreDpRunAPI$Wonderjs.unsafeGet(undefined).bufferUsage.storage, undefined);
Function _buildWebGPUObjects
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function _buildWebGPUObjects(device, param) {
var layerCount = param[2];
var format = "rgba8unorm";
var textureArray = Curry._2(WebGPUCoreDpRunAPI$Wonderjs.unsafeGet(undefined).device.createTexture, {
size: {
Function buildPerspective
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function buildPerspective(resultFloat32Arr, param) {
var far = param[3];
var near = param[2];
var aspect = param[1];
var fovy = param[0];
Function _buildAndSetPointIndexBufferData
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function _buildAndSetPointIndexBufferData(device, allRenderGeometries) {
var geometryCount = ListSt$Wonderjs.length(allRenderGeometries);
var bufferData = new Uint32Array((geometryCount << 1));
var bufferSize = bufferData.byteLength;
var buffer = StorageBufferVO$Wonderjs.createFromDevice(device, bufferSize, WebGPUCoreDpRunAPI$Wonderjs.unsafeGet(undefined).bufferUsage.copy_dst | WebGPUCoreDpRunAPI$Wonderjs.unsafeGet(undefined).bufferUsage.storage, undefined);
Function _createAndSetPipeline
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function _createAndSetPipeline(device, swapChainFormat, bindGroupLayout) {
var baseShaderPath = "src/domain_layer/domain/shader/accumulation";
var vertexShaderModule = Curry._2(WebGPUCoreDpRunAPI$Wonderjs.unsafeGet(undefined).device.createShaderModule, {
code: Curry._1(WebGPUCoreDpRunAPI$Wonderjs.unsafeGet(undefined).loadGLSL, "" + baseShaderPath + "/accumulation.vert")
}, device);
Function getEulerAngles
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function getEulerAngles(matTypeArr) {
var match = getScaleTuple(matTypeArr);
var sy = match[1];
var sx = match[0];
var a00 = matTypeArr[0];
Function _buildDirectionLightBufferData
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function _buildDirectionLightBufferData(device, sceneGameObject) {
return Result$Wonderjs.bind(Contract$Wonderjs.requireCheck((function (param) {
return Contract$Wonderjs.test(Log$Wonderjs.buildAssertMessage("only has one direction light", "not"), (function (param) {
return Contract$Wonderjs.Operators.$eq(DirectionLightRunAPI$Wonderjs.getLightCount(sceneGameObject), 1);
}));
Function _getRenderPipelineJobs
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function _getRenderPipelineJobs(param) {
return {
hd: [
RenderPathTracingCPJobEntity$Wonderjs.create(undefined),
RenderPathTracingCPJobEntity$Wonderjs.exec
Function _computeMapScale
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function _computeMapScale(mapImageIdOpt) {
var defaultScale = [
1.0,
1.0
];
Function exec
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function exec(param) {
return Most.just(Result$Wonderjs.bind(Tuple3$Wonderjs.collectOption(WebGPUCPRepo$Wonderjs.getWindow(undefined), WebGPUCPRepo$Wonderjs.getDevice(undefined), WebGPUCPRepo$Wonderjs.getSwapChainFormat(undefined)), (function (param) {
var swapChainFormat = param[2];
var device = param[1];
AccumulationPassCPRepo$Wonderjs.setAccumulationPixelBufferData(_buildAccumulationPixelBufferData(param[0], device));
Function _createInstances
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function _createInstances(geometryContainerMap) {
return Result$Wonderjs.mapSuccess(Result$Wonderjs.mapSuccess(ListSt$Wonderjs.traverseResultM(GameObjectRunAPI$Wonderjs.getAllRenderGameObjects(SceneRoot$Wonderjs.getSceneGameObject(undefined)), (function (gameObject) {
return Tuple2$Wonderjs.collectOption(GameObjectRunAPI$Wonderjs.getTransform(gameObject), OptionSt$Wonderjs.flatMap(GameObjectRunAPI$Wonderjs.getGeometry(gameObject), (function (geometry) {
return ImmutableSparseMap$Wonderjs.get(geometryContainerMap, OperateGeometryDoService$Wonderjs.getId(geometry));
})));
Function setFromMatrix
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
Open
var setFromMatrix = ((matrixTypeArray) => {
var m00, m01, m02, m10, m11, m12, m20, m21, m22,
tr, s, rs, lx, ly, lz, m;
var x,y,z,w;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _updateCameraBuffer
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function _updateCameraBuffer(param) {
var far = param[3];
var near = param[2];
var projectionInverse = param[1];
var viewInverse = param[0];
Consider simplifying this complex logical expression. Open
Open
if (optionData1 !== undefined && optionData2 !== undefined && optionData3 !== undefined && optionData4 !== undefined && optionData5 !== undefined && optionData6 !== undefined && optionData7 !== undefined) {
return Result$Wonderjs.succeed([
Caml_option.valFromOption(optionData1),
Caml_option.valFromOption(optionData2),
Caml_option.valFromOption(optionData3),
Function collectOption
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
function collectOption(optionData1, optionData2, optionData3, optionData4, optionData5, optionData6, optionData7) {
Function collectResult
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
function collectResult(resultData1, resultData2, resultData3, resultData4, resultData5, resultData6, resultData7) {
Function collectOption
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
function collectOption(optionData1, optionData2, optionData3, optionData4, optionData5, optionData6) {
Function collectResult
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
function collectResult(resultData1, resultData2, resultData3, resultData4, resultData5, resultData6) {
Consider simplifying this complex logical expression. Open
Open
if (optionData1 !== undefined && optionData2 !== undefined && optionData3 !== undefined && optionData4 !== undefined && optionData5 !== undefined && optionData6 !== undefined) {
return Result$Wonderjs.succeed([
Caml_option.valFromOption(optionData1),
Caml_option.valFromOption(optionData2),
Caml_option.valFromOption(optionData3),
Function collectResult
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
function collectResult(resultData1, resultData2, resultData3, resultData4, resultData5) {