Showing 189 of 674 total issues
Avoid too many return
statements within this function. Open
return XYDeviceProximity.outOfRange
Function promise
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
static func promise<T>(
_ value: T,
error: Error? = nil,
shouldThrow: Bool = false,
delay: TimeInterval = 0.0
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function processValue
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
func processValue(for serviceCharacteristic: OtaService, value: XYBluetoothResult) {
guard
serviceCharacteristic == .servStatus,
let data = value.asInteger else { return }
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function processValue
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
func processValue(for serviceCharacteristic: OtaService, value: XYBluetoothResult) {
guard
serviceCharacteristic == .servStatus,
let data = value.asInteger else { return }
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function pickerView
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
func pickerView(_ pickerView: UIPickerView, didSelectRow row: Int, inComponent component: Int) {
guard self.currentSelectionIndex != row else { return }
self.delegate = nil
self.currentPanelView?.removeFromSuperview()
if row == 0 {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function wrapper
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
func wrapper(for button: NSButton, operation: @escaping () -> XYBluetoothResult) {
guard
let device = self.device
else { return }
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function attachPeripheral
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
override public func attachPeripheral(_ peripheral: XYPeripheral) -> Bool {
guard let major = self.iBeacon?.major else {
return false
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function retry
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public func retry<Value>(
on queue: DispatchQueue = .promises,
attempts count: Int = __FBLPromiseRetryDefaultAttemptsCount,
delay interval: TimeInterval = __FBLPromiseRetryDefaultDelayInterval,
condition predicate: ((_ count: Int, _ error: Error) -> Bool)? = nil,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function attachPeripheral
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
override public func attachPeripheral(_ peripheral: XYPeripheral) -> Bool {
guard let major = self.iBeacon?.major else {
return false
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"