lib/timeline/component/item/BackgroundItem.js
Function repositionY
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
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BackgroundItem.prototype.repositionY = function(margin) { // eslint-disable-line no-unused-vars
var height;
var orientation = this.options.orientation.item;
// special positioning for subgroups
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function repositionY
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
BackgroundItem.prototype.repositionY = function(margin) { // eslint-disable-line no-unused-vars
var height;
var orientation = this.options.orientation.item;
// special positioning for subgroups
Function redraw
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
BackgroundItem.prototype.redraw = function(returnQueue) {
var sizes
var queue = [
// create item DOM
this._createDomElement.bind(this),
TODO found Open
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// TODO: instead of calculating the top position of the subgroups here for every BackgroundItem, calculate the top of the subgroup once in Itemset
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TODO found Open
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* // TODO: describe options
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* // TODO: implement support for the BackgroundItem just having a start, then being displayed as a sort of an annotation
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