antarestupin/Avifors

View on GitHub
src/model/types.js

Summary

Maintainability
B
4 hrs
Test Coverage

Function setMapType has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

function setMapType(types, avifors) {
  types.map = (keys, { validators = [], builders = [], defaults = () => ({}), strict = true } = {}) => ({
    type: 'map',
    build: (value = {}) => {
      let result = {}
Severity: Minor
Found in src/model/types.js - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function setMapType has 34 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function setMapType(types, avifors) {
  types.map = (keys, { validators = [], builders = [], defaults = () => ({}), strict = true } = {}) => ({
    type: 'map',
    build: (value = {}) => {
      let result = {}
Severity: Minor
Found in src/model/types.js - About 1 hr to fix

    Expected '===' and instead saw '=='.
    Invalid

          avifors.assert(i == null || Array.isArray(i), `${path} must be a list, ${i} given`)
    Severity: Minor
    Found in src/model/types.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Expected '===' and instead saw '=='.
    Invalid

          avifors.assert(i == null || (typeof i === 'object' && !Array.isArray(i)), `${path} must be a map, ${i} given`)
    Severity: Minor
    Found in src/model/types.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Expected '===' and instead saw '=='.
    Invalid

            avifors.assert(typeof i === type || i == null, `${path} must be a ${type}, "${i}" given`)
    Severity: Minor
    Found in src/model/types.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Use ‘===’ to compare with ‘null’.
    Invalid

          avifors.assert(i == null || Array.isArray(i), `${path} must be a list, ${i} given`)
    Severity: Minor
    Found in src/model/types.js by eslint

    Disallow Null Comparisons (no-eq-null)

    Comparing to null without a type-checking operator (== or !=), can have unintended results as the comparison will evaluate to true when comparing to not just a null, but also an undefined value.

    if (foo == null) {
      bar();
    }

    Rule Details

    The no-eq-null rule aims reduce potential bug and unwanted behavior by ensuring that comparisons to null only match null, and not also undefined. As such it will flag comparisons to null when using == and !=.

    Examples of incorrect code for this rule:

    /*eslint no-eq-null: "error"*/
    
    if (foo == null) {
      bar();
    }
    
    while (qux != null) {
      baz();
    }

    Examples of correct code for this rule:

    /*eslint no-eq-null: "error"*/
    
    if (foo === null) {
      bar();
    }
    
    while (qux !== null) {
      baz();
    }

    Source: http://eslint.org/docs/rules/

    The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
    Invalid

          for (let i in keys) {
    Severity: Minor
    Found in src/model/types.js by eslint

    Require Guarding for-in (guard-for-in)

    Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

    for (key in foo) {
        doSomething(key);
    }

    Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

    Rule Details

    This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

    Examples of incorrect code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        doSomething(key);
    }

    Examples of correct code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        if (Object.prototype.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
        if ({}.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
    }

    Related Rules

    • [no-prototype-builtins](no-prototype-builtins.md)

    Further Reading

    Expected '===' and instead saw '=='.
    Invalid

          if (i == null) {
    Severity: Minor
    Found in src/model/types.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Use ‘===’ to compare with ‘null’.
    Invalid

          if (i == null) {
    Severity: Minor
    Found in src/model/types.js by eslint

    Disallow Null Comparisons (no-eq-null)

    Comparing to null without a type-checking operator (== or !=), can have unintended results as the comparison will evaluate to true when comparing to not just a null, but also an undefined value.

    if (foo == null) {
      bar();
    }

    Rule Details

    The no-eq-null rule aims reduce potential bug and unwanted behavior by ensuring that comparisons to null only match null, and not also undefined. As such it will flag comparisons to null when using == and !=.

    Examples of incorrect code for this rule:

    /*eslint no-eq-null: "error"*/
    
    if (foo == null) {
      bar();
    }
    
    while (qux != null) {
      baz();
    }

    Examples of correct code for this rule:

    /*eslint no-eq-null: "error"*/
    
    if (foo === null) {
      bar();
    }
    
    while (qux !== null) {
      baz();
    }

    Source: http://eslint.org/docs/rules/

    Expected '===' and instead saw '=='.
    Invalid

              return t.validate(value, path) == undefined
    Severity: Minor
    Found in src/model/types.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Arrow function should not return assignment.
    Invalid

            builders.forEach(builder => result = builder(result))
    Severity: Minor
    Found in src/model/types.js by eslint

    Disallow Assignment in return Statement (no-return-assign)

    One of the interesting, and sometimes confusing, aspects of JavaScript is that assignment can happen at almost any point. Because of this, an errant equals sign can end up causing assignment when the true intent was to do a comparison. This is especially true when using a return statement. For example:

    function doSomething() {
        return foo = bar + 2;
    }

    It is difficult to tell the intent of the return statement here. It's possible that the function is meant to return the result of bar + 2, but then why is it assigning to foo? It's also possible that the intent was to use a comparison operator such as == and that this code is an error.

    Because of this ambiguity, it's considered a best practice to not use assignment in return statements.

    Rule Details

    This rule aims to eliminate assignments from return statements. As such, it will warn whenever an assignment is found as part of return.

    Options

    The rule takes one option, a string, which must contain one of the following values:

    • except-parens (default): Disallow assignments unless they are enclosed in parentheses.
    • always: Disallow all assignments.

    except-parens

    This is the default option. It disallows assignments unless they are enclosed in parentheses.

    Examples of incorrect code for the default "except-parens" option:

    /*eslint no-return-assign: "error"*/
    
    function doSomething() {
        return foo = bar + 2;
    }
    
    function doSomething() {
        return foo += 2;
    }

    Examples of correct code for the default "except-parens" option:

    /*eslint no-return-assign: "error"*/
    
    function doSomething() {
        return foo == bar + 2;
    }
    
    function doSomething() {
        return foo === bar + 2;
    }
    
    function doSomething() {
        return (foo = bar + 2);
    }

    always

    This option disallows all assignments in return statements. All assignments are treated as problems.

    Examples of incorrect code for the "always" option:

    /*eslint no-return-assign: ["error", "always"]*/
    
    function doSomething() {
        return foo = bar + 2;
    }
    
    function doSomething() {
        return foo += 2;
    }
    
    function doSomething() {
        return (foo = bar + 2);
    }

    Examples of correct code for the "always" option:

    /*eslint no-return-assign: ["error", "always"]*/
    
    function doSomething() {
        return foo == bar + 2;
    }
    
    function doSomething() {
        return foo === bar + 2;
    }

    When Not To Use It

    If you want to allow the use of assignment operators in a return statement, then you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Arrow function should not return assignment.
    Invalid

      basicTypes.forEach(type => types[type] = buildBasicType(type))
    Severity: Minor
    Found in src/model/types.js by eslint

    Disallow Assignment in return Statement (no-return-assign)

    One of the interesting, and sometimes confusing, aspects of JavaScript is that assignment can happen at almost any point. Because of this, an errant equals sign can end up causing assignment when the true intent was to do a comparison. This is especially true when using a return statement. For example:

    function doSomething() {
        return foo = bar + 2;
    }

    It is difficult to tell the intent of the return statement here. It's possible that the function is meant to return the result of bar + 2, but then why is it assigning to foo? It's also possible that the intent was to use a comparison operator such as == and that this code is an error.

    Because of this ambiguity, it's considered a best practice to not use assignment in return statements.

    Rule Details

    This rule aims to eliminate assignments from return statements. As such, it will warn whenever an assignment is found as part of return.

    Options

    The rule takes one option, a string, which must contain one of the following values:

    • except-parens (default): Disallow assignments unless they are enclosed in parentheses.
    • always: Disallow all assignments.

    except-parens

    This is the default option. It disallows assignments unless they are enclosed in parentheses.

    Examples of incorrect code for the default "except-parens" option:

    /*eslint no-return-assign: "error"*/
    
    function doSomething() {
        return foo = bar + 2;
    }
    
    function doSomething() {
        return foo += 2;
    }

    Examples of correct code for the default "except-parens" option:

    /*eslint no-return-assign: "error"*/
    
    function doSomething() {
        return foo == bar + 2;
    }
    
    function doSomething() {
        return foo === bar + 2;
    }
    
    function doSomething() {
        return (foo = bar + 2);
    }

    always

    This option disallows all assignments in return statements. All assignments are treated as problems.

    Examples of incorrect code for the "always" option:

    /*eslint no-return-assign: ["error", "always"]*/
    
    function doSomething() {
        return foo = bar + 2;
    }
    
    function doSomething() {
        return foo += 2;
    }
    
    function doSomething() {
        return (foo = bar + 2);
    }

    Examples of correct code for the "always" option:

    /*eslint no-return-assign: ["error", "always"]*/
    
    function doSomething() {
        return foo == bar + 2;
    }
    
    function doSomething() {
        return foo === bar + 2;
    }

    When Not To Use It

    If you want to allow the use of assignment operators in a return statement, then you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Expected '===' and instead saw '=='.
    Invalid

          if (i == null) {
    Severity: Minor
    Found in src/model/types.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Use ‘===’ to compare with ‘null’.
    Invalid

          avifors.assert(i == null || (typeof i === 'object' && !Array.isArray(i)), `${path} must be a map, ${i} given`)
    Severity: Minor
    Found in src/model/types.js by eslint

    Disallow Null Comparisons (no-eq-null)

    Comparing to null without a type-checking operator (== or !=), can have unintended results as the comparison will evaluate to true when comparing to not just a null, but also an undefined value.

    if (foo == null) {
      bar();
    }

    Rule Details

    The no-eq-null rule aims reduce potential bug and unwanted behavior by ensuring that comparisons to null only match null, and not also undefined. As such it will flag comparisons to null when using == and !=.

    Examples of incorrect code for this rule:

    /*eslint no-eq-null: "error"*/
    
    if (foo == null) {
      bar();
    }
    
    while (qux != null) {
      baz();
    }

    Examples of correct code for this rule:

    /*eslint no-eq-null: "error"*/
    
    if (foo === null) {
      bar();
    }
    
    while (qux !== null) {
      baz();
    }

    Source: http://eslint.org/docs/rules/

    The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
    Invalid

          for (let i in keys) {
    Severity: Minor
    Found in src/model/types.js by eslint

    Require Guarding for-in (guard-for-in)

    Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

    for (key in foo) {
        doSomething(key);
    }

    Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

    Rule Details

    This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

    Examples of incorrect code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        doSomething(key);
    }

    Examples of correct code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        if (Object.prototype.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
        if ({}.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
    }

    Related Rules

    • [no-prototype-builtins](no-prototype-builtins.md)

    Further Reading

    Arrow function should not return assignment.
    Invalid

          builders.forEach(builder => result = builder(result))
    Severity: Minor
    Found in src/model/types.js by eslint

    Disallow Assignment in return Statement (no-return-assign)

    One of the interesting, and sometimes confusing, aspects of JavaScript is that assignment can happen at almost any point. Because of this, an errant equals sign can end up causing assignment when the true intent was to do a comparison. This is especially true when using a return statement. For example:

    function doSomething() {
        return foo = bar + 2;
    }

    It is difficult to tell the intent of the return statement here. It's possible that the function is meant to return the result of bar + 2, but then why is it assigning to foo? It's also possible that the intent was to use a comparison operator such as == and that this code is an error.

    Because of this ambiguity, it's considered a best practice to not use assignment in return statements.

    Rule Details

    This rule aims to eliminate assignments from return statements. As such, it will warn whenever an assignment is found as part of return.

    Options

    The rule takes one option, a string, which must contain one of the following values:

    • except-parens (default): Disallow assignments unless they are enclosed in parentheses.
    • always: Disallow all assignments.

    except-parens

    This is the default option. It disallows assignments unless they are enclosed in parentheses.

    Examples of incorrect code for the default "except-parens" option:

    /*eslint no-return-assign: "error"*/
    
    function doSomething() {
        return foo = bar + 2;
    }
    
    function doSomething() {
        return foo += 2;
    }

    Examples of correct code for the default "except-parens" option:

    /*eslint no-return-assign: "error"*/
    
    function doSomething() {
        return foo == bar + 2;
    }
    
    function doSomething() {
        return foo === bar + 2;
    }
    
    function doSomething() {
        return (foo = bar + 2);
    }

    always

    This option disallows all assignments in return statements. All assignments are treated as problems.

    Examples of incorrect code for the "always" option:

    /*eslint no-return-assign: ["error", "always"]*/
    
    function doSomething() {
        return foo = bar + 2;
    }
    
    function doSomething() {
        return foo += 2;
    }
    
    function doSomething() {
        return (foo = bar + 2);
    }

    Examples of correct code for the "always" option:

    /*eslint no-return-assign: ["error", "always"]*/
    
    function doSomething() {
        return foo == bar + 2;
    }
    
    function doSomething() {
        return foo === bar + 2;
    }

    When Not To Use It

    If you want to allow the use of assignment operators in a return statement, then you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Use ‘===’ to compare with ‘null’.
    Invalid

            avifors.assert(typeof i === type || i == null, `${path} must be a ${type}, "${i}" given`)
    Severity: Minor
    Found in src/model/types.js by eslint

    Disallow Null Comparisons (no-eq-null)

    Comparing to null without a type-checking operator (== or !=), can have unintended results as the comparison will evaluate to true when comparing to not just a null, but also an undefined value.

    if (foo == null) {
      bar();
    }

    Rule Details

    The no-eq-null rule aims reduce potential bug and unwanted behavior by ensuring that comparisons to null only match null, and not also undefined. As such it will flag comparisons to null when using == and !=.

    Examples of incorrect code for this rule:

    /*eslint no-eq-null: "error"*/
    
    if (foo == null) {
      bar();
    }
    
    while (qux != null) {
      baz();
    }

    Examples of correct code for this rule:

    /*eslint no-eq-null: "error"*/
    
    if (foo === null) {
      bar();
    }
    
    while (qux !== null) {
      baz();
    }

    Source: http://eslint.org/docs/rules/

    Arrow function should not return assignment.
    Invalid

          builders.forEach(builder => result = builder(result))
    Severity: Minor
    Found in src/model/types.js by eslint

    Disallow Assignment in return Statement (no-return-assign)

    One of the interesting, and sometimes confusing, aspects of JavaScript is that assignment can happen at almost any point. Because of this, an errant equals sign can end up causing assignment when the true intent was to do a comparison. This is especially true when using a return statement. For example:

    function doSomething() {
        return foo = bar + 2;
    }

    It is difficult to tell the intent of the return statement here. It's possible that the function is meant to return the result of bar + 2, but then why is it assigning to foo? It's also possible that the intent was to use a comparison operator such as == and that this code is an error.

    Because of this ambiguity, it's considered a best practice to not use assignment in return statements.

    Rule Details

    This rule aims to eliminate assignments from return statements. As such, it will warn whenever an assignment is found as part of return.

    Options

    The rule takes one option, a string, which must contain one of the following values:

    • except-parens (default): Disallow assignments unless they are enclosed in parentheses.
    • always: Disallow all assignments.

    except-parens

    This is the default option. It disallows assignments unless they are enclosed in parentheses.

    Examples of incorrect code for the default "except-parens" option:

    /*eslint no-return-assign: "error"*/
    
    function doSomething() {
        return foo = bar + 2;
    }
    
    function doSomething() {
        return foo += 2;
    }

    Examples of correct code for the default "except-parens" option:

    /*eslint no-return-assign: "error"*/
    
    function doSomething() {
        return foo == bar + 2;
    }
    
    function doSomething() {
        return foo === bar + 2;
    }
    
    function doSomething() {
        return (foo = bar + 2);
    }

    always

    This option disallows all assignments in return statements. All assignments are treated as problems.

    Examples of incorrect code for the "always" option:

    /*eslint no-return-assign: ["error", "always"]*/
    
    function doSomething() {
        return foo = bar + 2;
    }
    
    function doSomething() {
        return foo += 2;
    }
    
    function doSomething() {
        return (foo = bar + 2);
    }

    Examples of correct code for the "always" option:

    /*eslint no-return-assign: ["error", "always"]*/
    
    function doSomething() {
        return foo == bar + 2;
    }
    
    function doSomething() {
        return foo === bar + 2;
    }

    When Not To Use It

    If you want to allow the use of assignment operators in a return statement, then you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Use ‘===’ to compare with ‘null’.
    Invalid

          if (i == null) {
    Severity: Minor
    Found in src/model/types.js by eslint

    Disallow Null Comparisons (no-eq-null)

    Comparing to null without a type-checking operator (== or !=), can have unintended results as the comparison will evaluate to true when comparing to not just a null, but also an undefined value.

    if (foo == null) {
      bar();
    }

    Rule Details

    The no-eq-null rule aims reduce potential bug and unwanted behavior by ensuring that comparisons to null only match null, and not also undefined. As such it will flag comparisons to null when using == and !=.

    Examples of incorrect code for this rule:

    /*eslint no-eq-null: "error"*/
    
    if (foo == null) {
      bar();
    }
    
    while (qux != null) {
      baz();
    }

    Examples of correct code for this rule:

    /*eslint no-eq-null: "error"*/
    
    if (foo === null) {
      bar();
    }
    
    while (qux !== null) {
      baz();
    }

    Source: http://eslint.org/docs/rules/

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