armandofox/audience1st

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app/assets/javascripts/seatmap.js

Summary

Maintainability
A
2 hrs
Test Coverage

Method 'click' has a complexity of 7.
Open

    ,click: function(evt) {
Severity: Minor
Found in app/assets/javascripts/seatmap.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function click has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    ,click: function(evt) {
      var clickedSeat = this.settings.id; // format:  ZoneName-A111 (hyphen is separator)
      var seatNum = A1.seatmap.seatLabelToSeatNum(clickedSeat);
      switch(this.status()) {
      case 'available':           // clicking on available seat selects it...
Severity: Minor
Found in app/assets/javascripts/seatmap.js - About 1 hr to fix

    Function click has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        ,click: function(evt) {
          var clickedSeat = this.settings.id; // format:  ZoneName-A111 (hyphen is separator)
          var seatNum = A1.seatmap.seatLabelToSeatNum(clickedSeat);
          switch(this.status()) {
          case 'available':           // clicking on available seat selects it...
    Severity: Minor
    Found in app/assets/javascripts/seatmap.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Unexpected alert.
    Open

                alert('Note: Seat ' + seatNum + ' is a house seat for this performance.');
    Severity: Minor
    Found in app/assets/javascripts/seatmap.js by eslint

    Disallow Use of Alert (no-alert)

    JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

    alert("here!");

    Rule Details

    This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

    Examples of incorrect code for this rule:

    /*eslint no-alert: "error"*/
    
    alert("here!");
    
    confirm("Are you sure?");
    
    prompt("What's your name?", "John Doe");

    Examples of correct code for this rule:

    /*eslint no-alert: "error"*/
    
    customAlert("Something happened!");
    
    customConfirm("Are you sure?");
    
    customPrompt("Who are you?");
    
    function foo() {
        var alert = myCustomLib.customAlert;
        alert();
    }

    Related Rules

    Expected '!==' and instead saw '!='.
    Open

          if ((typeof(id) != 'undefined')  &&  (id != '')) {
    Severity: Minor
    Found in app/assets/javascripts/seatmap.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Missing radix parameter.
    Open

        var seatMargin = parseInt($('div.seatCharts-cell').css('margin-left')); // eg "1px" => 1
    Severity: Minor
    Found in app/assets/javascripts/seatmap.js by eslint

    Require Radix Parameter (radix)

    When using the parseInt() function it is common to omit the second argument, the radix, and let the function try to determine from the first argument what type of number it is. By default, parseInt() will autodetect decimal and hexadecimal (via 0x prefix). Prior to ECMAScript 5, parseInt() also autodetected octal literals, which caused problems because many developers assumed a leading 0 would be ignored.

    This confusion led to the suggestion that you always use the radix parameter to parseInt() to eliminate unintended consequences. So instead of doing this:

    var num = parseInt("071");      // 57

    Do this:

    var num = parseInt("071", 10);  // 71

    ECMAScript 5 changed the behavior of parseInt() so that it no longer autodetects octal literals and instead treats them as decimal literals. However, the differences between hexadecimal and decimal interpretation of the first parameter causes many developers to continue using the radix parameter to ensure the string is interpreted in the intended way.

    On the other hand, if the code is targeting only ES5-compliant environments passing the radix 10 may be redundant. In such a case you might want to disallow using such a radix.

    Rule Details

    This rule is aimed at preventing the unintended conversion of a string to a number of a different base than intended or at preventing the redundant 10 radix if targeting modern environments only.

    Options

    There are two options for this rule:

    • "always" enforces providing a radix (default)
    • "as-needed" disallows providing the 10 radix

    always

    Examples of incorrect code for the default "always" option:

    /*eslint radix: "error"*/
    
    var num = parseInt("071");
    
    var num = parseInt(someValue);
    
    var num = parseInt("071", "abc");
    
    var num = parseInt();

    Examples of correct code for the default "always" option:

    /*eslint radix: "error"*/
    
    var num = parseInt("071", 10);
    
    var num = parseInt("071", 8);
    
    var num = parseFloat(someValue);

    as-needed

    Examples of incorrect code for the "as-needed" option:

    /*eslint radix: ["error", "as-needed"]*/
    
    var num = parseInt("071", 10);
    
    var num = parseInt("071", "abc");
    
    var num = parseInt();

    Examples of correct code for the "as-needed" option:

    /*eslint radix: ["error", "as-needed"]*/
    
    var num = parseInt("071");
    
    var num = parseInt("071", 8);
    
    var num = parseFloat(someValue);

    When Not To Use It

    If you don't want to enforce either presence or omission of the 10 radix value you can turn this rule off.

    Further Reading

    Expected '===' and instead saw '=='.
    Open

              if (this.settings.character == "a") { // accessible seat: show warning
    Severity: Minor
    Found in app/assets/javascripts/seatmap.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Missing radix parameter.
    Open

                                            parseInt(legend.css('padding-top')) +
    Severity: Minor
    Found in app/assets/javascripts/seatmap.js by eslint

    Require Radix Parameter (radix)

    When using the parseInt() function it is common to omit the second argument, the radix, and let the function try to determine from the first argument what type of number it is. By default, parseInt() will autodetect decimal and hexadecimal (via 0x prefix). Prior to ECMAScript 5, parseInt() also autodetected octal literals, which caused problems because many developers assumed a leading 0 would be ignored.

    This confusion led to the suggestion that you always use the radix parameter to parseInt() to eliminate unintended consequences. So instead of doing this:

    var num = parseInt("071");      // 57

    Do this:

    var num = parseInt("071", 10);  // 71

    ECMAScript 5 changed the behavior of parseInt() so that it no longer autodetects octal literals and instead treats them as decimal literals. However, the differences between hexadecimal and decimal interpretation of the first parameter causes many developers to continue using the radix parameter to ensure the string is interpreted in the intended way.

    On the other hand, if the code is targeting only ES5-compliant environments passing the radix 10 may be redundant. In such a case you might want to disallow using such a radix.

    Rule Details

    This rule is aimed at preventing the unintended conversion of a string to a number of a different base than intended or at preventing the redundant 10 radix if targeting modern environments only.

    Options

    There are two options for this rule:

    • "always" enforces providing a radix (default)
    • "as-needed" disallows providing the 10 radix

    always

    Examples of incorrect code for the default "always" option:

    /*eslint radix: "error"*/
    
    var num = parseInt("071");
    
    var num = parseInt(someValue);
    
    var num = parseInt("071", "abc");
    
    var num = parseInt();

    Examples of correct code for the default "always" option:

    /*eslint radix: "error"*/
    
    var num = parseInt("071", 10);
    
    var num = parseInt("071", 8);
    
    var num = parseFloat(someValue);

    as-needed

    Examples of incorrect code for the "as-needed" option:

    /*eslint radix: ["error", "as-needed"]*/
    
    var num = parseInt("071", 10);
    
    var num = parseInt("071", "abc");
    
    var num = parseInt();

    Examples of correct code for the "as-needed" option:

    /*eslint radix: ["error", "as-needed"]*/
    
    var num = parseInt("071");
    
    var num = parseInt("071", 8);
    
    var num = parseFloat(someValue);

    When Not To Use It

    If you don't want to enforce either presence or omission of the 10 radix value you can turn this rule off.

    Further Reading

    Expected '===' and instead saw '=='.
    Open

        if (A1.seatmap.selectedSeats.length == A1.seatmap.max) {
    Severity: Minor
    Found in app/assets/javascripts/seatmap.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Unreachable code.
    Open

            break;
    Severity: Minor
    Found in app/assets/javascripts/seatmap.js by eslint

    disallow unreachable code after return, throw, continue, and break statements (no-unreachable)

    Because the return, throw, break, and continue statements unconditionally exit a block of code, any statements after them cannot be executed. Unreachable statements are usually a mistake.

    function fn() {
        x = 1;
        return x;
        x = 3; // this will never execute
    }

    Rule Details

    This rule disallows unreachable code after return, throw, continue, and break statements.

    Examples of incorrect code for this rule:

    /*eslint no-unreachable: "error"*/
    
    function foo() {
        return true;
        console.log("done");
    }
    
    function bar() {
        throw new Error("Oops!");
        console.log("done");
    }
    
    while(value) {
        break;
        console.log("done");
    }
    
    throw new Error("Oops!");
    console.log("done");
    
    function baz() {
        if (Math.random() < 0.5) {
            return;
        } else {
            throw new Error();
        }
        console.log("done");
    }
    
    for (;;) {}
    console.log("done");

    Examples of correct code for this rule, because of JavaScript function and variable hoisting:

    /*eslint no-unreachable: "error"*/
    
    function foo() {
        return bar();
        function bar() {
            return 1;
        }
    }
    
    function bar() {
        return x;
        var x;
    }
    
    switch (foo) {
        case 1:
            break;
            var x;
    }

    Source: http://eslint.org/docs/rules/

    Missing radix parameter.
    Open

        var mapMargin = parseInt($('#seating-charts-wrapper').css('margin-left'));
    Severity: Minor
    Found in app/assets/javascripts/seatmap.js by eslint

    Require Radix Parameter (radix)

    When using the parseInt() function it is common to omit the second argument, the radix, and let the function try to determine from the first argument what type of number it is. By default, parseInt() will autodetect decimal and hexadecimal (via 0x prefix). Prior to ECMAScript 5, parseInt() also autodetected octal literals, which caused problems because many developers assumed a leading 0 would be ignored.

    This confusion led to the suggestion that you always use the radix parameter to parseInt() to eliminate unintended consequences. So instead of doing this:

    var num = parseInt("071");      // 57

    Do this:

    var num = parseInt("071", 10);  // 71

    ECMAScript 5 changed the behavior of parseInt() so that it no longer autodetects octal literals and instead treats them as decimal literals. However, the differences between hexadecimal and decimal interpretation of the first parameter causes many developers to continue using the radix parameter to ensure the string is interpreted in the intended way.

    On the other hand, if the code is targeting only ES5-compliant environments passing the radix 10 may be redundant. In such a case you might want to disallow using such a radix.

    Rule Details

    This rule is aimed at preventing the unintended conversion of a string to a number of a different base than intended or at preventing the redundant 10 radix if targeting modern environments only.

    Options

    There are two options for this rule:

    • "always" enforces providing a radix (default)
    • "as-needed" disallows providing the 10 radix

    always

    Examples of incorrect code for the default "always" option:

    /*eslint radix: "error"*/
    
    var num = parseInt("071");
    
    var num = parseInt(someValue);
    
    var num = parseInt("071", "abc");
    
    var num = parseInt();

    Examples of correct code for the default "always" option:

    /*eslint radix: "error"*/
    
    var num = parseInt("071", 10);
    
    var num = parseInt("071", 8);
    
    var num = parseFloat(someValue);

    as-needed

    Examples of incorrect code for the "as-needed" option:

    /*eslint radix: ["error", "as-needed"]*/
    
    var num = parseInt("071", 10);
    
    var num = parseInt("071", "abc");
    
    var num = parseInt();

    Examples of correct code for the "as-needed" option:

    /*eslint radix: ["error", "as-needed"]*/
    
    var num = parseInt("071");
    
    var num = parseInt("071", 8);
    
    var num = parseFloat(someValue);

    When Not To Use It

    If you don't want to enforce either presence or omission of the 10 radix value you can turn this rule off.

    Further Reading

    Unexpected alert.
    Open

                alert($('#accessibility_advisory_for_reserved_seating').val());
    Severity: Minor
    Found in app/assets/javascripts/seatmap.js by eslint

    Disallow Use of Alert (no-alert)

    JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

    alert("here!");

    Rule Details

    This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

    Examples of incorrect code for this rule:

    /*eslint no-alert: "error"*/
    
    alert("here!");
    
    confirm("Are you sure?");
    
    prompt("What's your name?", "John Doe");

    Examples of correct code for this rule:

    /*eslint no-alert: "error"*/
    
    customAlert("Something happened!");
    
    customConfirm("Are you sure?");
    
    customPrompt("Who are you?");
    
    function foo() {
        var alert = myCustomLib.customAlert;
        alert();
    }

    Related Rules

    Expected '!==' and instead saw '!='.
    Open

          if ((typeof(id) != 'undefined')  &&  (id != '')) {
    Severity: Minor
    Found in app/assets/javascripts/seatmap.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

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