axsh/wakame-vdc

View on GitHub
frontend/dcmgr_gui/public/javascripts/dragdrop.js

Summary

Maintainability
F
1 wk
Test Coverage

File dragdrop.js has 786 lines of code (exceeds 250 allowed). Consider refactoring.
Open

// script.aculo.us dragdrop.js v1.8.3, Thu Oct 08 11:23:33 +0200 2009

// Copyright (c) 2005-2009 Thomas Fuchs (http://script.aculo.us, http://mir.aculo.us)
//
// script.aculo.us is freely distributable under the terms of an MIT-style license.
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 1 day to fix

Function create has 87 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  create: function(element) {
    element = $(element);
    var options = Object.extend({
      element:     element,
      tag:         'li',       // assumes li children, override with tag: 'tagname'
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 3 hrs to fix

Function finishDrag has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  finishDrag: function(event, success) {
    this.dragging = false;

    if(this.options.quiet){
      Position.prepare();
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function onEmptyHover has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  onEmptyHover: function(element, dropon, overlap) {
    var oldParentNode = element.parentNode;
    var droponOptions = Sortable.options(dropon);

    if(!Element.isParent(dropon, element)) {
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function updateDrag has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

  updateDrag: function(event, pointer) {
    if(!this.dragging) this.startDrag(event);

    if(!this.options.quiet){
      Position.prepare();
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function initialize has 50 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  initialize: function(element) {
    var defaults = {
      handle: false,
      reverteffect: function(element, top_offset, left_offset) {
        var dur = Math.sqrt(Math.abs(top_offset^2)+Math.abs(left_offset^2))*0.02;
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 2 hrs to fix

Function onHover has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Open

  onHover: function(element, dropon, overlap) {
    if(Element.isParent(dropon, element)) return;

    if(overlap > .33 && overlap < .66 && Sortable.options(dropon).tree) {
      return;
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function draw has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Open

  draw: function(point) {
    var pos = this.element.cumulativeOffset();
    if(this.options.ghosting) {
      var r   = Position.realOffset(this.element);
      pos[0] += r[0] - Position.deltaX; pos[1] += r[1] - Position.deltaY;
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function finishDrag has 36 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  finishDrag: function(event, success) {
    this.dragging = false;

    if(this.options.quiet){
      Position.prepare();
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 1 hr to fix

Function draw has 32 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  draw: function(point) {
    var pos = this.element.cumulativeOffset();
    if(this.options.ghosting) {
      var r   = Position.realOffset(this.element);
      pos[0] += r[0] - Position.deltaX; pos[1] += r[1] - Position.deltaY;
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 1 hr to fix

Function updateDrag has 29 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  updateDrag: function(event, pointer) {
    if(!this.dragging) this.startDrag(event);

    if(!this.options.quiet){
      Position.prepare();
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 1 hr to fix

Function scroll has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  scroll: function() {
    var current = new Date();
    var delta = current - this.lastScrolled;
    this.lastScrolled = current;
    if(this.options.scroll == window) {
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 1 hr to fix

Function startDrag has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  startDrag: function(event) {
    this.dragging = true;
    if(!this.delta)
      this.delta = this.currentDelta();

Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function scroll has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  scroll: function() {
    var current = new Date();
    var delta = current - this.lastScrolled;
    this.lastScrolled = current;
    if(this.options.scroll == window) {
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function startDrag has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  startDrag: function(event) {
    this.dragging = true;
    if(!this.delta)
      this.delta = this.currentDelta();

Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 1 hr to fix

Function initialize has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  initialize: function(element) {
    var defaults = {
      handle: false,
      reverteffect: function(element, top_offset, left_offset) {
        var dur = Math.sqrt(Math.abs(top_offset^2)+Math.abs(left_offset^2))*0.02;
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function show has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  show: function(point, element) {
    if(!this.drops.length) return;
    var drop, affected = [];

    this.drops.each( function(drop) {
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function create has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  create: function(element) {
    element = $(element);
    var options = Object.extend({
      element:     element,
      tag:         'li',       // assumes li children, override with tag: 'tagname'
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function _tree has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  _tree: function(element, options, parent) {
    var children = Sortable.findElements(element, options) || [];

    for (var i = 0; i < children.length; ++i) {
      var match = children[i].id.match(options.format);
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Consider simplifying this complex logical expression.
Open

      if((tag_name = src.tagName.toUpperCase()) && (
        tag_name=='INPUT' ||
        tag_name=='SELECT' ||
        tag_name=='OPTION' ||
        tag_name=='BUTTON' ||
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 40 mins to fix

Function mark has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  mark: function(dropon, position) {
    // mark on ghosting only
    var sortable = Sortable.options(dropon.parentNode);
    if(sortable && !sortable.ghosting) return;

Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function _getWindowScroll has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  _getWindowScroll: function(w) {
    var T, L, W, H;
    with (w.document) {
      if (w.document.documentElement && documentElement.scrollTop) {
        T = documentElement.scrollTop;
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function add has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  add: function(element) {
    element = $(element);
    var options = Object.extend({
      greedy:     true,
      hoverclass: null,
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function initDrag has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  initDrag: function(event) {
    if(!Object.isUndefined(Draggable._dragging[this.element]) &&
      Draggable._dragging[this.element]) return;
    if(Event.isLeftClick(event)) {
      // abort on form elements, fixes a Firefox issue
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      if(nextElement != element) {
        var oldParentNode = element.parentNode;
        element.style.visibility = "hidden"; // fix gecko rendering
        dropon.parentNode.insertBefore(element, nextElement);
        if(dropon.parentNode!=oldParentNode)
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js and 1 other location - About 3 hrs to fix
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 759..766

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 104.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      if(dropon.previousSibling != element) {
        var oldParentNode = element.parentNode;
        element.style.visibility = "hidden"; // fix gecko rendering
        dropon.parentNode.insertBefore(element, dropon);
        if(dropon.parentNode!=oldParentNode)
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js and 1 other location - About 3 hrs to fix
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 770..777

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 104.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

      if(pointer[1] > (p[3]-this.options.scrollSensitivity)) speed[1] = pointer[1]-(p[3]-this.options.scrollSensitivity);
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js and 3 other locations - About 1 hr to fix
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 384..384
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 385..385
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 386..386

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

      if(pointer[0] < (p[0]+this.options.scrollSensitivity)) speed[0] = pointer[0]-(p[0]+this.options.scrollSensitivity);
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js and 3 other locations - About 1 hr to fix
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 385..385
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 386..386
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 387..387

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

      if(pointer[0] > (p[2]-this.options.scrollSensitivity)) speed[0] = pointer[0]-(p[2]-this.options.scrollSensitivity);
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js and 3 other locations - About 1 hr to fix
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 384..384
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 385..385
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 387..387

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

      if(pointer[1] < (p[1]+this.options.scrollSensitivity)) speed[1] = pointer[1]-(p[1]+this.options.scrollSensitivity);
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js and 3 other locations - About 1 hr to fix
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 384..384
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 386..386
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 387..387

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if((!this.options.constraint) || (this.options.constraint=='vertical'))
      style.top  = p[1] + "px";
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js and 1 other location - About 40 mins to fix
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 490..491

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 49.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if((!this.options.constraint) || (this.options.constraint=='horizontal'))
      style.left = p[0] + "px";
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js and 1 other location - About 40 mins to fix
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 492..493

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 49.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    var options_for_droppable = {
      overlap:     options.overlap,
      containment: options.containment,
      tree:        options.tree,
      hoverclass:  options.hoverclass,
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js and 1 other location - About 35 mins to fix
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 871..877

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    var options = Object.extend({
      tag: sortableOptions.tag,
      treeTag: sortableOptions.treeTag,
      only: sortableOptions.only,
      name: element.id,
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/dragdrop.js and 1 other location - About 35 mins to fix
frontend/dcmgr_gui/public/javascripts/dragdrop.js on lines 688..694

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

There are no issues that match your filters.

Category
Status