axsh/wakame-vdc

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frontend/dcmgr_gui/public/javascripts/effects.js

Summary

Maintainability
F
1 wk
Test Coverage

File effects.js has 1014 lines of code (exceeds 250 allowed). Consider refactoring.
Open

// script.aculo.us effects.js v1.8.3, Thu Oct 08 11:23:33 +0200 2009

// Copyright (c) 2005-2009 Thomas Fuchs (http://script.aculo.us, http://mir.aculo.us)
// Contributors:
//  Justin Palmer (http://encytemedia.com/)
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 2 days to fix

Function start has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring.
Open

  start: function(options) {
    if (options && options.transition === false) options.transition = Effect.Transitions.linear;
    this.options      = Object.extend(Object.extend({ },Effect.DefaultOptions), options || { });
    this.currentFrame = 0;
    this.state        = 'idle';
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function Grow has 68 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Effect.Grow = function(element) {
  element = $(element);
  var options = Object.extend({
    direction: 'center',
    moveTransition: Effect.Transitions.sinoidal,
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 2 hrs to fix

Function setDimensions has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

  setDimensions: function(height, width) {
    var d = { };
    if (this.options.scaleX) d.width = width.round() + 'px';
    if (this.options.scaleY) d.height = height.round() + 'px';
    if (this.options.scaleFromCenter) {
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function parseColor has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

String.prototype.parseColor = function() {
  var color = '#';
  if (this.slice(0,4) == 'rgb(') {
    var cols = this.slice(4,this.length-1).split(',');
    var i=0; do { color += parseInt(cols[i]).toColorPart() } while (++i<3);
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function setup has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

  setup: function(){
    function parseColor(color){
      if (!color || ['rgba(0, 0, 0, 0)','transparent'].include(color)) color = '#ffffff';
      color = color.parseColor();
      return $R(0,2).map(function(i){
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function Shrink has 48 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Effect.Shrink = function(element) {
  element = $(element);
  var options = Object.extend({
    direction: 'center',
    moveTransition: Effect.Transitions.sinoidal,
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 1 hr to fix

Function setup has 37 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  setup: function(){
    function parseColor(color){
      if (!color || ['rgba(0, 0, 0, 0)','transparent'].include(color)) color = '#ffffff';
      color = color.parseColor();
      return $R(0,2).map(function(i){
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 1 hr to fix

Function start has 36 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  start: function(options) {
    if (options && options.transition === false) options.transition = Effect.Transitions.linear;
    this.options      = Object.extend(Object.extend({ },Effect.DefaultOptions), options || { });
    this.currentFrame = 0;
    this.state        = 'idle';
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 1 hr to fix

Function SlideUp has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Effect.SlideUp = function(element) {
  element = $(element).cleanWhitespace();
  var oldInnerBottom = element.down().getStyle('bottom');
  var elementDimensions = element.getDimensions();
  return new Effect.Scale(element, window.opera ? 0 : 1,
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 1 hr to fix

Function initialize has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  initialize: function(element) {
    this.element = $(element);
    if (!this.element) throw(Effect._elementDoesNotExistError);
    var options = Object.extend({
      style: { }
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 1 hr to fix

Function loop has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  loop: function(timePos) {
    if (timePos >= this.startOn) {
      if (timePos >= this.finishOn) {
        this.render(1.0);
        this.cancel();
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function update has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  update: function(position) {
    var style = { }, transform, i = this.transforms.length;
    while(i--)
      style[(transform = this.transforms[i]).style] =
        transform.unit=='color' ? '#'+
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function initialize has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  initialize: function(element) {
    this.element = $(element);
    if (!this.element) throw(Effect._elementDoesNotExistError);
    var options = Object.extend({
      style: { }
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function collectTextNodesIgnoreClass has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

Element.collectTextNodesIgnoreClass = function(element, className) {
  return $A($(element).childNodes).collect( function(node) {
    return (node.nodeType==3 ? node.nodeValue :
      ((node.hasChildNodes() && !Element.hasClassName(node,className)) ?
        Element.collectTextNodesIgnoreClass(node, className) : ''));
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

  var oldStyle = {
    top: element.style.top,
    left: element.style.left,
    height: element.style.height,
    width: element.style.width,
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/effects.js and 1 other location - About 1 hr to fix
frontend/dcmgr_gui/public/javascripts/effects.js on lines 759..764

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 72.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

  var oldStyle = {
    top: element.style.top,
    left: element.style.left,
    height: element.style.height,
    width: element.style.width,
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/effects.js and 1 other location - About 1 hr to fix
frontend/dcmgr_gui/public/javascripts/effects.js on lines 833..838

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 72.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if (!this.options.sync)
      Effect.Queues.get(Object.isString(this.options.queue) ?
        'global' : this.options.queue.scope).add(this);
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/effects.js and 1 other location - About 1 hr to fix
frontend/dcmgr_gui/public/javascripts/effects.js on lines 291..293

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 71.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if (!this.options.sync)
      Effect.Queues.get(Object.isString(this.options.queue) ?
        'global' : this.options.queue.scope).remove(this);
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/effects.js and 1 other location - About 1 hr to fix
frontend/dcmgr_gui/public/javascripts/effects.js on lines 268..270

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 71.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  var options = Object.extend({
    direction: 'center',
    moveTransition: Effect.Transitions.sinoidal,
    scaleTransition: Effect.Transitions.sinoidal,
    opacityTransition: Effect.Transitions.full
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/effects.js and 1 other location - About 1 hr to fix
frontend/dcmgr_gui/public/javascripts/effects.js on lines 827..832

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 70.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  var options = Object.extend({
    direction: 'center',
    moveTransition: Effect.Transitions.sinoidal,
    scaleTransition: Effect.Transitions.sinoidal,
    opacityTransition: Effect.Transitions.none
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/effects.js and 1 other location - About 1 hr to fix
frontend/dcmgr_gui/public/javascripts/effects.js on lines 753..758

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 70.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    afterUpdateInternal: function(effect) {
      effect.element.down().setStyle({bottom:
        (effect.dims[0] - effect.element.clientHeight) + 'px' });
    },
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/effects.js and 1 other location - About 1 hr to fix
frontend/dcmgr_gui/public/javascripts/effects.js on lines 698..701

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    afterUpdateInternal: function(effect) {
      effect.element.down().setStyle({bottom:
        (effect.dims[0] - effect.element.clientHeight) + 'px' });
    },
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/effects.js and 1 other location - About 1 hr to fix
frontend/dcmgr_gui/public/javascripts/effects.js on lines 726..729

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

        transform.unit=='color' ? '#'+
          (Math.round(transform.originalValue[0]+
            (transform.targetValue[0]-transform.originalValue[0])*position)).toColorPart() +
Severity: Major
Found in frontend/dcmgr_gui/public/javascripts/effects.js and 2 other locations - About 55 mins to fix
frontend/dcmgr_gui/public/javascripts/effects.js on lines 991..995
frontend/dcmgr_gui/public/javascripts/effects.js on lines 991..997

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 53.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        afterFinishInternal: function(effect) {
          effect.effects[0].element.hide().undoPositioned().setStyle(oldStyle);
        }
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js and 1 other location - About 40 mins to fix
frontend/dcmgr_gui/public/javascripts/effects.js on lines 816..818

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 48.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

             afterFinishInternal: function(effect) {
               effect.effects[0].element.undoClipping().undoPositioned().setStyle(oldStyle);
             }
Severity: Minor
Found in frontend/dcmgr_gui/public/javascripts/effects.js and 1 other location - About 40 mins to fix
frontend/dcmgr_gui/public/javascripts/effects.js on lines 648..650

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 48.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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