Showing 809 of 1,233 total issues
Avoid too many return
statements within this method. Open
Open
return getWeaponTableShortSwordCounter
Avoid too many return
statements within this method. Open
Open
return getWeaponTableSpearCounter
Avoid too many return
statements within this method. Open
Open
return getWeaponTableAx
Avoid too many return
statements within this method. Open
Open
return getWeaponTableBoxingCounter
Avoid too many return
statements within this method. Open
Open
return {name: '判定', table: nil}
Avoid too many return
statements within this method. Open
Open
return Result.failure("#{result_text}:判定失敗!")
Avoid too many return
statements within this method. Open
Open
return getWeaponTableBoxing
Avoid too many return
statements within this method. Open
Open
return getWeaponTableStandCounter
Avoid too many return
statements within this method. Open
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return Result.fumble("#{result_text}:判定失敗! [Bestial Failure]")
Avoid too many return
statements within this method. Open
Open
return origin_absorption(order)
Avoid too many return
statements within this method. Open
Open
return nil
Avoid too many return
statements within this method. Open
Open
return getWeaponTableShortSword
Avoid too many return
statements within this method. Open
Open
return 1
Avoid too many return
statements within this method. Open
Open
return "エラー。ボーナス・ペナルティダイスの値は#{BONUS_DICE_RANGE.min}~#{BONUS_DICE_RANGE.max}です。"
Avoid too many return
statements within this method. Open
Open
return origin_stranger(order)
Avoid too many return
statements within this method. Open
Open
return getWeaponTableBow
Avoid too many return
statements within this method. Open
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return "#{result_text}#{desperation_result}"
Avoid too many return
statements within this method. Open
Open
return origin_normal()
Avoid too many return
statements within this method. Open
Open
return getWeaponTableMartialArt
Avoid too many return
statements within this method. Open
Open
return Result.fumble("#{result_text}:判定失敗! [Total Failure]")