Showing 837 of 1,278 total issues
Avoid too many return
statements within this method. Open
Open
return {name: '判定', table: nil}
Avoid too many return
statements within this method. Open
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return origin_unique(order)
Avoid too many return
statements within this method. Open
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return Result.success(success_text)
Avoid too many return
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return getWeaponTableSpear
Avoid too many return
statements within this method. Open
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return getWeaponTableProWrestling
Avoid too many return
statements within this method. Open
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return origin_stranger(order)
Avoid too many return
statements within this method. Open
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return getWeaponTableBow
Avoid too many return
statements within this method. Open
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return Result.failure("#{result_text}:判定失敗!")
Avoid too many return
statements within this method. Open
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return dice_list[0]
Avoid too many return
statements within this method. Open
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return 3
Avoid too many return
statements within this method. Open
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return getWeaponTableBoxing
Avoid too many return
statements within this method. Open
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return getWeaponTableBoxingCounter
Avoid too many return
statements within this method. Open
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return "エラー。ボーナス・ペナルティダイスの値は#{BONUS_DICE_RANGE.min}~#{BONUS_DICE_RANGE.max}です。"
Avoid too many return
statements within this method. Open
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return getWeaponTableAx
Avoid too many return
statements within this method. Open
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return output
Avoid too many return
statements within this method. Open
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return result_text.to_s
Avoid too many return
statements within this method. Open
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return result_text.to_s
Avoid too many return
statements within this method. Open
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return result_text.to_s
Avoid too many return
statements within this method. Open
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return Result.fumble('決定的失敗')
Avoid too many return
statements within this method. Open
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return tableText(title, table, sign)