Showing 837 of 1,278 total issues
Method getStepResult
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
def getStepResult(str)
return nil unless /(\d+)E(\d+)?(\+)?(\d+)?(d\d+)?/i =~ str
stepTotal = 0
@isFailed = true
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File FilledWith.rb
has 300 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class FilledWith < Base
# ゲームシステムの識別子
ID = 'FilledWith'
Method resolute_action
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def resolute_action(command)
m = /^(\d*)([+\d]+)*FF<=(\d)(,(\d))?(&(\d))?$/.match(command)
return nil unless m
heat_level = m[1].to_i
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File LiveraDoll.rb
has 293 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class LiveraDoll < Base
# ゲームシステムの識別子
ID = 'LiveraDoll'
File BeastBindTrinity.rb
has 293 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'bcdice/arithmetic_evaluator'
require 'bcdice/format'
require 'bcdice/normalize'
require 'bcdice/dice_table/table'
require 'bcdice/dice_table/d66_grid_table'
File Warhammer.rb
has 292 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class Warhammer < Base
# ゲームシステムの識別子
ID = 'Warhammer'
Method getFumbleTypeAndTable
has 75 lines of code (exceeds 25 allowed). Consider refactoring. Open
def getFumbleTypeAndTable(head)
case head
when "S"
type = '射撃'
# 射撃ファンブル表
Method getFumbleTypeAndTable
has 75 lines of code (exceeds 25 allowed). Consider refactoring. Open
def getFumbleTypeAndTable(head)
case head
when "S"
type = '射撃'
# 射撃ファンブル表
File Torg.rb
has 291 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class Torg < Base
# ゲームシステムの識別子
ID = 'Torg'
File Satasupe.rb
has 291 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "bcdice/game_system/satasupe/tables"
module BCDice
module GameSystem
class Satasupe < Base
File TheOneRing2nd.rb
has 289 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class TheOneRing2nd < Base
# ゲームシステムの識別子
ID = "TheOneRing2nd"
Method roll_amadeus
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
def roll_amadeus(command)
m = /^R([A-DS])([+\-\d]*)(@(\d))?((>=?)([+\-\d]*))?(@(\d))?$/i.match(command)
unless m
return nil
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method attack_roll
has 70 lines of code (exceeds 25 allowed). Consider refactoring. Open
def attack_roll(command)
m = /^AT([-+]\d+)?(@(\d+))?(>=(\d+))?([AD]?)/.match(command)
unless m
return nil
end
Method translate_tables
has 69 lines of code (exceeds 25 allowed). Consider refactoring. Open
def translate_tables(locale)
nigit_market_type_table = DiceTable::Table.from_i18n("CyberpunkRed.NightMarketTypeTable", locale)
night_market_foods_table = DiceTable::RangeTable.from_i18n("CyberpunkRed.NightMarketFoodsTable", locale)
night_market_mechanic_table = DiceTable::RangeTable.from_i18n("CyberpunkRed.NightMarketMechanicTable", locale)
night_market_weapons_table = DiceTable::RangeTable.from_i18n("CyberpunkRed.NightMarketWeaponsTable", locale)
Method checkRoll
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def checkRoll(rapid, target, damage, isCritical, criticalNumber)
totalSuccessCount = 0
totalCriticalCount = 0
text = ""
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initiative_roll
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def initiative_roll(command)
m = /^(\d+\.?\d*)?(INTI|inti)([+-](\d+))?(#(\d+))?/.match(command)
unless m
return nil
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method eval_game_system_specific_command
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
def eval_game_system_specific_command(string)
unless parse_ars(string) || parse_1r10(string)
return nil
end
Method mh_crc_table
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
def mh_crc_table(suv, num)
header_parts = ['戦闘結果チャート', num]
separator = ' > '
suv = suv.to_s.upcase
Method rating
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
def rating(string) # レーティング表
debug("rating string", string)
command = rating_parser.parse(string)
unless command
File FutariSousa.rb
has 280 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class FutariSousa < Base
# ゲームシステムの識別子
ID = 'FutariSousa'