bcgov/common-hosted-email-service

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app/src/services/chesSvc.js

Summary

Maintainability
F
6 days
Test Coverage

File chesSvc.js has 286 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**
 * @module ChesService
 *
 * Create a business service for CHES.
 * Provide a wrapper around business functions that use multiple services.
Severity: Minor
Found in app/src/services/chesSvc.js - About 2 hrs to fix

    Function findPromoteMessages has 48 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      async findPromoteMessages(client, messageId, status, tag, transactionId) {
        if (!client) {
          throw new Problem(400, { detail: 'Error finding and promoting messages. Client cannot be null' });
        }
    
    
    Severity: Minor
    Found in app/src/services/chesSvc.js - About 1 hr to fix

      Function findCancelMessages has 39 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        async findCancelMessages(client, messageId, status, tag, transactionId) {
          if (!client) {
            throw new Problem(400, { detail: 'Error finding and cancelling messages. Client cannot be null' });
          }
      
      
      Severity: Minor
      Found in app/src/services/chesSvc.js - About 1 hr to fix

        Function promoteMessage has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
        Open

          async promoteMessage(client, messageId) {
            if (!client || !messageId) {
              throw new Problem(400, { detail: 'Error promoting message. Client and messageId cannot be null' });
            }
        
        
        Severity: Minor
        Found in app/src/services/chesSvc.js - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function cancelMessage has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
        Open

          async cancelMessage(client, messageId) {
            if (!client || !messageId) {
              throw new Problem(400, { detail: 'Error cancelling message. Client and messageId cannot be null' });
            }
        
        
        Severity: Minor
        Found in app/src/services/chesSvc.js - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function sendEmailMerge has 28 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          async sendEmailMerge(client, template, ethereal = false) {
            if (!template) {
              throw new Problem(400, { detail: 'Error sending email merge. Email templates/contexts cannot be null' });
            }
            if (!ethereal && !client) {
        Severity: Minor
        Found in app/src/services/chesSvc.js - About 1 hr to fix

          Function cancelMessage has 27 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            async cancelMessage(client, messageId) {
              if (!client || !messageId) {
                throw new Problem(400, { detail: 'Error cancelling message. Client and messageId cannot be null' });
              }
          
          
          Severity: Minor
          Found in app/src/services/chesSvc.js - About 1 hr to fix

            Function promoteMessage has 27 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

              async promoteMessage(client, messageId) {
                if (!client || !messageId) {
                  throw new Problem(400, { detail: 'Error promoting message. Client and messageId cannot be null' });
                }
            
            
            Severity: Minor
            Found in app/src/services/chesSvc.js - About 1 hr to fix

              Function sendEmail has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
              Open

                async sendEmail(client, message, ethereal = false) {
                  if (!message) {
                    throw new Problem(400, { detail: 'Error sending email. Email message cannot be null' });
                  }
                  if (!ethereal && !client) {
              Severity: Minor
              Found in app/src/services/chesSvc.js - About 45 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function findCancelMessages has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
              Open

                async findCancelMessages(client, messageId, status, tag, transactionId) {
                  if (!client) {
                    throw new Problem(400, { detail: 'Error finding and cancelling messages. Client cannot be null' });
                  }
              
              
              Severity: Minor
              Found in app/src/services/chesSvc.js - About 45 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function findPromoteMessages has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Open

                async findPromoteMessages(client, messageId, status, tag, transactionId) {
                  if (!client) {
                    throw new Problem(400, { detail: 'Error finding and promoting messages. Client cannot be null' });
                  }
              
              
              Severity: Minor
              Found in app/src/services/chesSvc.js - About 35 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                  try {
                    // Try removing directly from queue first
                    const success = await this.queueService.removeJob(client, messageId);
                    if (!success) {
                      // Check why a job was not found
              Severity: Major
              Found in app/src/services/chesSvc.js and 1 other location - About 1 day to fix
              app/src/services/chesSvc.js on lines 336..361

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 236.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                  try {
                    // Try promoting directly from queue first
                    const success = await this.queueService.promoteJob(client, messageId);
                    if (!success) {
                      // Check why a job was not found
              Severity: Major
              Found in app/src/services/chesSvc.js and 1 other location - About 1 day to fix
              app/src/services/chesSvc.js on lines 111..136

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 236.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                      try {
                        // Try removing directly from queue, then update db afterwards
                        this.queueService.removeJob(client, msg.messageId);
                      } catch (e) {
                        if (e instanceof ClientMismatchError || e instanceof NotFoundError ||
              Severity: Major
              Found in app/src/services/chesSvc.js and 1 other location - About 4 hrs to fix
              app/src/services/chesSvc.js on lines 217..242

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 118.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                      try {
                        // Try promoting directly from queue first
                        const success = await this.queueService.promoteJob(client, msg.messageId);
                        if (!success) {
                          // Check if message contents are still there
              Severity: Major
              Found in app/src/services/chesSvc.js and 1 other location - About 4 hrs to fix
              app/src/services/chesSvc.js on lines 160..174

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 118.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                  try {
                    const messages = await this.dataService.findMessagesByQuery(client, messageId, status, tag, transactionId);
              
                    const integrityList = [];
                    await Promise.all(messages.map(async msg => {
              Severity: Major
              Found in app/src/services/chesSvc.js and 1 other location - About 3 hrs to fix
              app/src/services/chesSvc.js on lines 155..193

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 105.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                  try {
                    const messages = await this.dataService.findMessagesByQuery(client, messageId, status, tag, transactionId);
              
                    const integrityList = [];
                    await Promise.all(messages.map(msg => {
              Severity: Major
              Found in app/src/services/chesSvc.js and 1 other location - About 3 hrs to fix
              app/src/services/chesSvc.js on lines 212..261

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 105.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                    if (integrityList && integrityList.length) {
                      log.error(`Message(s) ${integrityList} inconsistent or corrupted.`, { function: 'findCancelMessages' });
                      throw new Problem(500, {
                        detail: 'Some message(s) are inconsistent or corrupted.',
                        messages: integrityList
              Severity: Major
              Found in app/src/services/chesSvc.js and 1 other location - About 1 hr to fix
              app/src/services/chesSvc.js on lines 245..251

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 63.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                    if (integrityList && integrityList.length) {
                      log.error(`Message(s) ${integrityList} inconsistent or corrupted.`, { function: 'findPromoteMessages' });
                      throw new Problem(500, {
                        detail: 'Some message(s) are inconsistent or corrupted.',
                        messages: integrityList
              Severity: Major
              Found in app/src/services/chesSvc.js and 1 other location - About 1 hr to fix
              app/src/services/chesSvc.js on lines 177..183

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 63.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                constructor() {
                  this.dataService = new DataService();
                  this.emailService = new EmailService();
                  this.queueService = new QueueService();
                }
              Severity: Minor
              Found in app/src/services/chesSvc.js and 1 other location - About 55 mins to fix
              app/src/services/queueSvc.js on lines 63..67

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 54.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

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