bencevans/node-sonos

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lib/events/eventParser.js

Summary

Maintainability
B
5 hrs
Test Coverage

Function _parseAvTransportEvent has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

EventParser._parseAvTransportEvent = async function (body, device) {
  // TODO Do something
  let eventData = await Helpers.ParseXml(body.LastChange)
  eventData = eventData.Event.InstanceID
  Object.keys(eventData).forEach((value, index, array) => {
Severity: Minor
Found in lib/events/eventParser.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function _parseAvTransportEvent has 35 lines of code (exceeds 25 allowed). Consider refactoring.
Open

EventParser._parseAvTransportEvent = async function (body, device) {
  // TODO Do something
  let eventData = await Helpers.ParseXml(body.LastChange)
  eventData = eventData.Event.InstanceID
  Object.keys(eventData).forEach((value, index, array) => {
Severity: Minor
Found in lib/events/eventParser.js - About 1 hr to fix

    Function _parseZoneGroupTopologyEvent has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

    EventParser._parseZoneGroupTopologyEvent = async function (body, device) {
      debug('ZoneGroupTopology event %j', body)
      const eventData = {}
      for (let index = 0; index < body.length; index++) {
        const element = body[index]
    Severity: Minor
    Found in lib/events/eventParser.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function _parseRenderingControlEvent has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

    EventParser._parseRenderingControlEvent = async function (body, device) {
      let eventData = await Helpers.ParseXml(body.LastChange)
      eventData = eventData.Event.InstanceID
    
      // Volume change
    Severity: Minor
    Found in lib/events/eventParser.js - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    EventParser._parseContentDirectoryEvent = function (body, device) {
      debug('ContentDirectory event %j', body)
      const event = { name: 'ContentDirectory', eventBody: body }
      return event
    }
    Severity: Minor
    Found in lib/events/eventParser.js and 1 other location - About 35 mins to fix
    lib/events/eventParser.js on lines 114..118

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 47.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    EventParser._parseAlarmEvent = function (body, device) {
      debug('Alarm event %j', body)
      const event = { name: 'AlarmClock', eventBody: body }
      return event
    }
    Severity: Minor
    Found in lib/events/eventParser.js and 1 other location - About 35 mins to fix
    lib/events/eventParser.js on lines 108..112

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 47.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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