Showing 8 of 10 total issues
Class Scene
has 36 methods (exceeds 20 allowed). Consider refactoring. Open
class Scene
include Units
#
# As Scene does a lot of work for you with regarding to setting up content, it is
Class Label
has 22 methods (exceeds 20 allowed). Consider refactoring. Open
class Label < Model
# @attribute
# The position of the label
property :position
Method changes_for_version
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.changes_for_version(version)
change = Struct::Changes.new(nil,[])
grab_changes = false
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method reload_game_because_files_changed
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def reload_game_because_files_changed(changed)
log.debug "Metro has detected #{changed.count} game source #{changed.count != 1 ? 'files have' : 'file has'} changed. RELOADING GAME CODE!"
if Metro.game_has_valid_code?
Game.current_scene.after(1.tick) do
Metro.reload!
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def update
scene.drawers.each do |drawer|
next if (drawer.bounds == Bounds.none and should_hide_boundless_actors)
label = labels[drawer.name]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method show
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def show
adjust_alpha_on_colors(alpha)
previous_width = 0
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method property
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def property(name,options={},&block)
# Use the name as the property type if one has not been provided.
property_type = options[:type] || name
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def initialize(*args)
if args.length == 1
value = args.first
if value.is_a? Gosu::Color
gosu_initialize value.alpha, value.red, value.green, value.blue
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"