cBioPortal/clinical-timeline

View on GitHub
js/clinicalTimeline.js

Summary

Maintainability
F
2 wks
Test Coverage

Function clinicalTimeline has a Cognitive Complexity of 251 (exceeds 5 allowed). Consider refactoring.
Open

var clinicalTimeline = (function(){
  "use strict";

  var allData,
    colorCycle = d3.scale.category20(),
Severity: Minor
Found in js/clinicalTimeline.js - About 5 days to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function clinicalTimeline has 954 lines of code (exceeds 25 allowed). Consider refactoring.
Open

var clinicalTimeline = (function(){
  "use strict";

  var allData,
    colorCycle = d3.scale.category20(),
Severity: Major
Found in js/clinicalTimeline.js - About 4 days to fix

    File clinicalTimeline.js has 959 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    // vim: ts=2 sw=2
    /* start-test-code-not-included-in-build */
    d3 = require('d3');
    /* end-test-code-not-included-in-build */
    var clinicalTimeline = (function(){
    Severity: Major
    Found in js/clinicalTimeline.js - About 2 days to fix

      Function has too many statements (60). Maximum allowed is 30.
      Open

      var clinicalTimeline = (function(){
      Severity: Minor
      Found in js/clinicalTimeline.js by eslint

      enforce a maximum number of statements allowed in function blocks (max-statements)

      The max-statements rule allows you to specify the maximum number of statements allowed in a function.

      function foo() {
        var bar = 1; // one statement
        var baz = 2; // two statements
        var qux = 3; // three statements
      }

      Rule Details

      This rule enforces a maximum number of statements allowed in function blocks.

      Options

      This rule has a number or object option:

      • "max" (default 10) enforces a maximum number of statements allows in function blocks

      Deprecated: The object property maximum is deprecated; please use the object property max instead.

      This rule has an object option:

      • "ignoreTopLevelFunctions": true ignores top-level functions

      max

      Examples of incorrect code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      };

      Examples of correct code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }

      ignoreTopLevelFunctions

      Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

      /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        var foo11 = 11;
      }

      Related Rules

      • [complexity](complexity.md)
      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

      Function timeline has 117 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        function timeline() {
          var visibleData = allData.filter(function(x) {
              return x.visible;
          });
      
      
      Severity: Major
      Found in js/clinicalTimeline.js - About 4 hrs to fix

        Function addDataPointTooltip has 78 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          timeline.addDataPointTooltip = function addDataPointTooltip(elem) {
            function createDataTable(tooltip_table) {
              var dataTable = {
                "sDom": 't',
                "bJQueryUI": true,
        Severity: Major
        Found in js/clinicalTimeline.js - About 3 hrs to fix

          Function 'timeline' has too many statements (36). Maximum allowed is 30.
          Open

            function timeline() {
          Severity: Minor
          Found in js/clinicalTimeline.js by eslint

          enforce a maximum number of statements allowed in function blocks (max-statements)

          The max-statements rule allows you to specify the maximum number of statements allowed in a function.

          function foo() {
            var bar = 1; // one statement
            var baz = 2; // two statements
            var qux = 3; // three statements
          }

          Rule Details

          This rule enforces a maximum number of statements allowed in function blocks.

          Options

          This rule has a number or object option:

          • "max" (default 10) enforces a maximum number of statements allows in function blocks

          Deprecated: The object property maximum is deprecated; please use the object property max instead.

          This rule has an object option:

          • "ignoreTopLevelFunctions": true ignores top-level functions

          max

          Examples of incorrect code for this rule with the default { "max": 10 } option:

          /*eslint max-statements: ["error", 10]*/
          /*eslint-env es6*/
          
          function foo() {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
          
            var foo11 = 11; // Too many.
          }
          
          let foo = () => {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
          
            var foo11 = 11; // Too many.
          };

          Examples of correct code for this rule with the default { "max": 10 } option:

          /*eslint max-statements: ["error", 10]*/
          /*eslint-env es6*/
          
          function foo() {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
            return function () {
          
              // The number of statements in the inner function does not count toward the
              // statement maximum.
          
              return 42;
            };
          }
          
          let foo = () => {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
            return function () {
          
              // The number of statements in the inner function does not count toward the
              // statement maximum.
          
              return 42;
            };
          }

          ignoreTopLevelFunctions

          Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

          /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
          
          function foo() {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
            var foo11 = 11;
          }

          Related Rules

          • [complexity](complexity.md)
          • [max-depth](max-depth.md)
          • [max-len](max-len.md)
          • [max-nested-callbacks](max-nested-callbacks.md)
          • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

          Function addTrackTooltip has 55 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            function addTrackTooltip(elem, data) {
              function hideTrackClickHandler(trackName) {
                 return function() {
                   toggleTrackVisibility(trackName);
                   timeline();
          Severity: Major
          Found in js/clinicalTimeline.js - About 2 hrs to fix

            Function has a complexity of 10.
            Open

              timeline.getTickValues = function (minDays, maxDays, zoomLevel) {
            Severity: Minor
            Found in js/clinicalTimeline.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Function has a complexity of 8.
            Open

              timeline.formatTime = function(time, zoomLevel) {
            Severity: Minor
            Found in js/clinicalTimeline.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Function 'formatDayMonthYear' has a complexity of 8.
            Open

              function formatDayMonthYear(time) {
            Severity: Minor
            Found in js/clinicalTimeline.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Function 'timeline' has a complexity of 7.
            Open

              function timeline() {
            Severity: Minor
            Found in js/clinicalTimeline.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Function addClinicalAttributesTooltip has 43 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

              function addClinicalAttributesTooltip(elem, track, clickHandlerType) {
                function colorClickHandler() {
                  colorByClinicalAttribute(track, $(this).prop("innerHTML"));
                  timeline();
                }
            Severity: Minor
            Found in js/clinicalTimeline.js - About 1 hr to fix

              Function mergeTooltipTablesAtEqualTimepoint has 39 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                function mergeTooltipTablesAtEqualTimepoint(trackData) {
                  if (!trackData || trackData.times.length === 0) return;
              
                  var collapsedTimes = [],
                      group = [],
              Severity: Minor
              Found in js/clinicalTimeline.js - About 1 hr to fix

                Function orderTrackTooltipTables has 37 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                  timeline.orderTrackTooltipTables = function(track, rowkeys) {
                    var trackData = getTrack(allData, track);
                    if (trackData.times.length === 0) {
                      return timeline;
                    }
                Severity: Minor
                Found in js/clinicalTimeline.js - About 1 hr to fix

                  Function addNewTrackTooltip has 34 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                    function addNewTrackTooltip(elem) {
                      elem.qtip({
                      content: {
                        text: 'addtrack'
                      },
                  Severity: Minor
                  Found in js/clinicalTimeline.js - About 1 hr to fix

                    Function render has 30 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                            render: function(event, api) {
                              var trackTooltip = $.parseHTML("<div class='track-toolip'></div>");
                              var a = $.parseHTML("<a href='#' onClick='return false' class='hide-track'>Hide " +
                                elem.prop("innerHTML") + "</a>");
                              $(a).on("click", hideTrackClickHandler(elem.prop("innerHTML")));
                    Severity: Minor
                    Found in js/clinicalTimeline.js - About 1 hr to fix

                      Function getTickValues has 28 lines of code (exceeds 25 allowed). Consider refactoring.
                      Open

                        timeline.getTickValues = function (minDays, maxDays, zoomLevel) {
                            var tickValues = [],
                              maxTime = timeline.daysToTimeObject(parseInt(maxDays)),
                              minTime = timeline.daysToTimeObject(parseInt(minDays)),
                              roundDown = clinicalTimelineUtil.roundDown,
                      Severity: Minor
                      Found in js/clinicalTimeline.js - About 1 hr to fix

                        Function render has 27 lines of code (exceeds 25 allowed). Consider refactoring.
                        Open

                                render: function(event, api) {
                                  var tooltipDiv = $.parseHTML("<div></div>"),
                                    d = elem.prop("__data__"), table;
                                  if ("tooltip_tables" in d) {
                                    for (var i=0; i < d.tooltip_tables.length; i++) {
                        Severity: Minor
                        Found in js/clinicalTimeline.js - About 1 hr to fix

                          Avoid deeply nested control flow statements.
                          Open

                                    for (i=minTime.toDays(); i <= maxTime.toDays(); i++) {
                                        tickValues.push(i);
                                    }
                          Severity: Major
                          Found in js/clinicalTimeline.js - About 45 mins to fix

                            Avoid deeply nested control flow statements.
                            Open

                                      for (i=roundDown(minTime.toDays(), 3); i <= roundUp(maxTime.toDays(), 3); i+=3) {
                                          tickValues.push(i);
                                      }
                            Severity: Major
                            Found in js/clinicalTimeline.js - About 45 mins to fix

                              Avoid too many return statements within this function.
                              Open

                                      return time.m + "m" + Math.abs(time.d) + "d";
                              Severity: Major
                              Found in js/clinicalTimeline.js - About 30 mins to fix

                                Avoid too many return statements within this function.
                                Open

                                      return "days";
                                Severity: Major
                                Found in js/clinicalTimeline.js - About 30 mins to fix

                                  Avoid too many return statements within this function.
                                  Open

                                        return time.d + "d";
                                  Severity: Major
                                  Found in js/clinicalTimeline.js - About 30 mins to fix

                                    Avoid too many return statements within this function.
                                    Open

                                            return time.m + "m";
                                    Severity: Major
                                    Found in js/clinicalTimeline.js - About 30 mins to fix

                                      Don't make functions within a loop.
                                      Open

                                                var row = tt.filter(function(x) {return x[0] === allLabelRows[j];})[0];
                                      Severity: Minor
                                      Found in js/clinicalTimeline.js by eslint

                                      Disallow Functions in Loops (no-loop-func)

                                      Writing functions within loops tends to result in errors due to the way the function creates a closure around the loop. For example:

                                      for (var i = 0; i < 10; i++) {
                                          funcs[i] = function() {
                                              return i;
                                          };
                                      }

                                      In this case, you would expect each function created within the loop to return a different number. In reality, each function returns 10, because that was the last value of i in the scope.

                                      let or const mitigate this problem.

                                      /*eslint-env es6*/
                                      
                                      for (let i = 0; i < 10; i++) {
                                          funcs[i] = function() {
                                              return i;
                                          };
                                      }

                                      In this case, each function created within the loop returns a different number as expected.

                                      Rule Details

                                      This error is raised to highlight a piece of code that may not work as you expect it to and could also indicate a misunderstanding of how the language works. Your code may run without any problems if you do not fix this error, but in some situations it could behave unexpectedly.

                                      Examples of incorrect code for this rule:

                                      /*eslint no-loop-func: "error"*/
                                      /*eslint-env es6*/
                                      
                                      for (var i=10; i; i--) {
                                          (function() { return i; })();
                                      }
                                      
                                      while(i) {
                                          var a = function() { return i; };
                                          a();
                                      }
                                      
                                      do {
                                          function a() { return i; };
                                          a();
                                      } while (i);
                                      
                                      let foo = 0;
                                      for (let i=10; i; i--) {
                                          // Bad, function is referencing block scoped variable in the outer scope.
                                          var a = function() { return foo; };
                                          a();
                                      }

                                      Examples of correct code for this rule:

                                      /*eslint no-loop-func: "error"*/
                                      /*eslint-env es6*/
                                      
                                      var a = function() {};
                                      
                                      for (var i=10; i; i--) {
                                          a();
                                      }
                                      
                                      for (var i=10; i; i--) {
                                          var a = function() {}; // OK, no references to variables in the outer scopes.
                                          a();
                                      }
                                      
                                      for (let i=10; i; i--) {
                                          var a = function() { return i; }; // OK, all references are referring to block scoped variables in the loop.
                                          a();
                                      }
                                      
                                      var foo = 100;
                                      for (let i=10; i; i--) {
                                          var a = function() { return foo; }; // OK, all references are referring to never modified variables.
                                          a();
                                      }
                                      //... no modifications of foo after this loop ...

                                      Source: http://eslint.org/docs/rules/

                                      TODO found
                                      Open

                                            // TODO: hack to handle problem when start is day 0 in d3-timeline
                                      Severity: Minor
                                      Found in js/clinicalTimeline.js by fixme

                                      Similar blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                          if (time.y !== 0) {
                                            if (time.m !== 0) {
                                              return time.y + "y" + Math.abs(time.m) + "m";
                                            } else {
                                              return time.y + "y";
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 1 other location - About 3 hrs to fix
                                      js/clinicalTimeline.js on lines 431..439

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 91.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                          } else if (time.m !== 0) {
                                            if (time.d !== 0) {
                                              return time.m + "m" + Math.abs(time.d) + "d";
                                            } else {
                                              return time.m + "m";
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 1 other location - About 3 hrs to fix
                                      js/clinicalTimeline.js on lines 448..456

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 91.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                            } else if (zoomLevel === "3days") {
                                                for (i=roundDown(minTime.toDays(), 3); i <= roundUp(maxTime.toDays(), 3); i+=3) {
                                                    tickValues.push(i);
                                                }
                                            } else {
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 1 other location - About 1 hr to fix
                                      js/clinicalTimeline.js on lines 919..931

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 62.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                            } else if (zoomLevel === "10days") {
                                                for (i=roundDown(minTime.toDays(), 10); i <= roundUp(maxTime.toDays(), 10); i+=10) {
                                                    tickValues.push(i);
                                                }
                                            } else if (zoomLevel === "3days") {
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 1 other location - About 1 hr to fix
                                      js/clinicalTimeline.js on lines 923..931

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 62.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Identical blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                          if (Math.abs(time.m) === 12) {
                                            time.y = time.y + time.m / 12;
                                            time.m = 0;
                                          }
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 1 other location - About 1 hr to fix
                                      js/clinicalTimeline.js on lines 414..417

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 61.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Identical blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                          if (Math.abs(time.m) === 12) {
                                            time.y = time.y + time.m / 12;
                                            time.m = 0;
                                          }
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 1 other location - About 1 hr to fix
                                      js/clinicalTimeline.js on lines 443..446

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 61.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Identical blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                              x.size = scale(parseFloat(String(x.tooltip_tables[0].filter(function(x) {
                                                return x[0] === attr;})[0][1]).replace(/[^\d.-]/g, ''))) || minSize;
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 1 other location - About 1 hr to fix
                                      js/clinicalTimeline.js on lines 378..379

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 59.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Identical blocks of code found in 2 locations. Consider refactoring.
                                      Open

                                              return parseFloat(String(x.tooltip_tables[0].filter(function(x) {
                                                return x[0] === attr;})[0][1]).replace(/[^\d.-]/g, ''));
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 1 other location - About 1 hr to fix
                                      js/clinicalTimeline.js on lines 389..390

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 59.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 6 locations. Consider refactoring.
                                      Open

                                        timeline.plugins = function (plugins) {
                                          if (!arguments.length) return clinicalTimelinePlugins;
                                          clinicalTimelinePlugins = plugins;
                                          return timeline;
                                        };
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 5 other locations - About 40 mins to fix
                                      js/clinicalTimeline.js on lines 941..945
                                      js/clinicalTimeline.js on lines 953..957
                                      js/clinicalTimeline.js on lines 965..969
                                      js/clinicalTimeline.js on lines 986..990
                                      js/clinicalTimeline.js on lines 998..1002

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 44.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 6 locations. Consider refactoring.
                                      Open

                                        timeline.width = function (w) {
                                          if (!arguments.length) return width;
                                          width = w;
                                          return timeline;
                                        };
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 5 other locations - About 40 mins to fix
                                      js/clinicalTimeline.js on lines 941..945
                                      js/clinicalTimeline.js on lines 965..969
                                      js/clinicalTimeline.js on lines 986..990
                                      js/clinicalTimeline.js on lines 998..1002
                                      js/clinicalTimeline.js on lines 1010..1014

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 44.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 6 locations. Consider refactoring.
                                      Open

                                        timeline.data = function (data) {
                                          if (!arguments.length) return allData;
                                          allData = data;
                                          return timeline;
                                        };
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 5 other locations - About 40 mins to fix
                                      js/clinicalTimeline.js on lines 941..945
                                      js/clinicalTimeline.js on lines 953..957
                                      js/clinicalTimeline.js on lines 965..969
                                      js/clinicalTimeline.js on lines 998..1002
                                      js/clinicalTimeline.js on lines 1010..1014

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 44.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 6 locations. Consider refactoring.
                                      Open

                                        timeline.enableTrackTooltips = function(b) {
                                          if (!arguments.length) return enableTrackTooltips;
                                          enableTrackTooltips = b;
                                          return timeline;
                                        };
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 5 other locations - About 40 mins to fix
                                      js/clinicalTimeline.js on lines 953..957
                                      js/clinicalTimeline.js on lines 965..969
                                      js/clinicalTimeline.js on lines 986..990
                                      js/clinicalTimeline.js on lines 998..1002
                                      js/clinicalTimeline.js on lines 1010..1014

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 44.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 6 locations. Consider refactoring.
                                      Open

                                        timeline.divId = function (name) {
                                          if (!arguments.length) return divId;
                                          divId = name;
                                          return timeline;
                                        };
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 5 other locations - About 40 mins to fix
                                      js/clinicalTimeline.js on lines 941..945
                                      js/clinicalTimeline.js on lines 953..957
                                      js/clinicalTimeline.js on lines 965..969
                                      js/clinicalTimeline.js on lines 986..990
                                      js/clinicalTimeline.js on lines 1010..1014

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 44.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 6 locations. Consider refactoring.
                                      Open

                                        timeline.overviewAxisWidth = function (w) {
                                          if (!arguments.length) return overviewAxisWidth;
                                          overviewAxisWidth = w;
                                          return timeline;
                                        };
                                      Severity: Major
                                      Found in js/clinicalTimeline.js and 5 other locations - About 40 mins to fix
                                      js/clinicalTimeline.js on lines 941..945
                                      js/clinicalTimeline.js on lines 953..957
                                      js/clinicalTimeline.js on lines 986..990
                                      js/clinicalTimeline.js on lines 998..1002
                                      js/clinicalTimeline.js on lines 1010..1014

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 44.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 3 locations. Consider refactoring.
                                      Open

                                        timeline.translateX = function (x){
                                          if (!arguments.length) return translateX;
                                          translateX = x;
                                        };
                                      Severity: Minor
                                      Found in js/clinicalTimeline.js and 2 other locations - About 35 mins to fix
                                      js/clinicalTimeline.js on lines 1041..1044
                                      js/clinicalTimeline.js on lines 1052..1055

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 41.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 3 locations. Consider refactoring.
                                      Open

                                        timeline.zoomFactor = function (zFactor) {
                                          if (!arguments.length) return zoomFactor;
                                          zoomFactor = zFactor;
                                        };
                                      Severity: Minor
                                      Found in js/clinicalTimeline.js and 2 other locations - About 35 mins to fix
                                      js/clinicalTimeline.js on lines 1052..1055
                                      js/clinicalTimeline.js on lines 1063..1066

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 41.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      Similar blocks of code found in 3 locations. Consider refactoring.
                                      Open

                                        timeline.overviewX = function (x) {
                                          if (!arguments.length) return overviewX;
                                          overviewX = x;
                                        };
                                      Severity: Minor
                                      Found in js/clinicalTimeline.js and 2 other locations - About 35 mins to fix
                                      js/clinicalTimeline.js on lines 1041..1044
                                      js/clinicalTimeline.js on lines 1063..1066

                                      Duplicated Code

                                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                      Tuning

                                      This issue has a mass of 41.

                                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                      Refactorings

                                      Further Reading

                                      There are no issues that match your filters.

                                      Category
                                      Status