Showing 82 of 336 total issues
Avoid deeply nested control flow statements. Open
Open
for reco1 in reco_slots:
recommended_list.append(reco1)
else:
Avoid deeply nested control flow statements. Open
Open
if (cur.boostable) {
// check if max stew can reach
if (
this.osrsAccount.main.skills[cur.skill] +
highestBoost(cur.skill) <
Avoid deeply nested control flow statements. Open
Open
if (
account.main.skills[cur.skill] + highestBoost(cur.skill) <
cur.level
) {
return false;
Avoid deeply nested control flow statements. Open
Open
for any_requirement in req_items:
skills_needed.append("any: "+any_requirement)
Avoid deeply nested control flow statements. Open
Open
if (cur.boostable) {
// check if max stew can reach
if (
account.main.skills[cur.skill] + highestBoost(cur.skill) <
cur.level
Avoid deeply nested control flow statements. Open
Open
if (account.main.skills[cur.skill] < cur.level) {
return false;
}
Avoid deeply nested control flow statements. Open
Open
for any_requirement in req_items:
reqs.append("any: "+any_requirement)
elif levelOrQuest.text is not None and 'quest points' in levelOrQuest.text.lower():
Avoid deeply nested control flow statements. Open
Open
if (cur.boostable) {
// check if max stew can reach
if (
account.main.skills[cur.skill] + highestBoost(cur.skill) <
cur.level
Avoid deeply nested control flow statements. Open
Open
if (
account.main.skills[cur.skill] + highestBoost(cur.skill) <
cur.level
) {
return false;
Avoid deeply nested control flow statements. Open
Open
if (account.main.combatLevel < cur.level) {
return false;
}
Avoid deeply nested control flow statements. Open
Open
if (
this.osrsAccount.main.skills[cur.skill] +
highestBoost(cur.skill) <
cur.level
) {
Function setCombatLevel
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Open
setCombatLevel() {
var attklvl = this.osrsAccount.main.skills.attack.level
? this.osrsAccount.main.skills.attack.level
: 1;
var strlvl = this.osrsAccount.main.skills.strength.level
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
Open
return false;
Avoid too many return
statements within this function. Open
Open
return false;
Avoid too many return
statements within this function. Open
Open
return false;
Avoid too many return
statements within this function. Open
Open
return true;
Avoid too many return
statements within this function. Open
Open
return false;
Avoid too many return
statements within this function. Open
Open
return false;
Avoid too many return
statements within this function. Open
Open
return false;
Avoid too many return
statements within this function. Open
Open
return false;