chriseppstein/compass

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Method run! has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    def run!
      begin
        return perform!
      rescue Exception => e
        raise e if e.is_a? SystemExit
Severity: Minor
Found in cli/lib/compass/exec/sub_command_ui.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method compile_if_required has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    def compile_if_required(sass_filename, css_filename, sourcemap_filename = nil)
      if should_compile?(sass_filename, css_filename, sourcemap_filename)
        compile sass_filename, css_filename, sourcemap_filename
      else
        logger.record :unchanged, basename(sass_filename) unless options[:quiet]
Severity: Minor
Found in cli/lib/compass/compiler.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method included has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def self.included(base)
    base.send(:include, StylesheetUrl) unless has?(base, :stylesheet_url)
    base.send(:include, FontUrl) unless has?(base, :font_url)
    base.send(:include, ImageUrl) unless has?(base, :image_url)
    base.send(:include, GeneratedImageUrl) unless has?(base, :generated_image_url)
Severity: Minor
Found in core/lib/compass/core/sass_extensions/functions/urls.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method stylesheet_path has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

def stylesheet_path(ss)
  possible_names = possible_filenames_for_stylesheet(ss)
  import_paths.each do |import_path|
    possible_names.each do |filename|
      full_path = File.join(import_path.first, filename)
Severity: Minor
Found in compass-style.org/lib/stylesheets.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method selectors has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

def selectors(item)
  sass_tree = tree(item)
  # Visitors::CheckNesting.visit(sass_tree)
  # sass_tree = Visitors::Perform.visit(sass_tree)
  selectors = []
Severity: Minor
Found in compass-style.org/lib/stylesheets.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method add_support has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    def add_support(function, *aspects)
      aspects.each do |aspect|
        unless ASPECTS.include?(aspect)
          Compass::Util.compass_warn "Unknown support aspect: #{aspect}"
          next
Severity: Minor
Found in core/lib/compass/browser_support.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method all_constants has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

def all_constants
  @items.inject([]) do |variables, item|
    next variables unless item.identifier =~ %r{/reference}
    next variables unless item[:stylesheet]
    variables += constants(item).map{|v| [item, v] }
Severity: Minor
Found in compass-style.org/lib/stylesheets.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method all_mixins has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

def all_mixins
  @items.inject([]) do |all_mixins, item|
    next all_mixins unless item.identifier =~ %r{/reference}
    next all_mixins unless item[:stylesheet]
    all_mixins += mixins(item).map{|m| [item, m] }
Severity: Minor
Found in compass-style.org/lib/stylesheets.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method color_stops_in_percentages has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    def color_stops_in_percentages(color_list)
      assert_type color_list, :List
      color_list = normalize_stops(color_list)
      max = color_list.value.last.stop
      last_value = nil
Severity: Minor
Found in core/lib/compass/core/sass_extensions/functions/gradient_support.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method all_functions has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

def all_functions
  @items.inject([]) do |all_functions, item|
    next all_functions unless item.identifier =~ %r{/reference}
    next all_functions unless item[:stylesheet]
    all_functions += functions(item).map{|f| [item, f] }
Severity: Minor
Found in compass-style.org/lib/stylesheets.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method add_import_path has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

      def add_import_path(*paths)
        paths.map!{|p| defined?(Pathname) && Pathname === p ? p.to_s : p}
        # The @added_import_paths variable works around an issue where
        # the additional_import_paths gets overwritten during parse
        @added_import_paths ||= []
Severity: Minor
Found in core/lib/compass/configuration/data.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method to_sass_engine_options has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

      def to_sass_engine_options
        engine_opts = {:load_paths => sass_load_paths}
        engine_opts[:style] = output_style if output_style
        engine_opts[:line_comments] = line_comments
        if sass_3_4?
Severity: Minor
Found in core/lib/compass/configuration/adapters.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method asset_cache_buster has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

      def asset_cache_buster(simple = nil, &block)
        @set_attributes ||= {}
        if block_given?
          @set_attributes[:asset_cache_buster] = true
          @asset_cache_buster = block
Severity: Minor
Found in core/lib/compass/configuration/data.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method browser_ranges has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def browser_ranges(capability, prefix = nil, include_unprefixed_versions = true)
    assert_valid_capability capability
    browsers = prefix.nil? ? browsers() : browsers_with_prefix(prefix)
    browsers.inject({}) do |m, browser|
      browser_versions = versions(browser)
Severity: Minor
Found in core/lib/compass/core/caniuse.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method color_stops has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    def color_stops(*args)
      opts(list(args.map do |arg|
        if ColorStop === arg
          arg
        elsif Sass::Script::Value::Color === arg
Severity: Minor
Found in core/lib/compass/core/sass_extensions/functions/gradient_support.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Consider simplifying this complex logical expression.
Open

      unless Sass::Script::Value::Color === color ||
             Sass::Script::Tree::Funcall === color ||
             (Sass::Script::Value::String === color && color.value == "currentColor")||
             (Sass::Script::Value::String === color && color.value == "transparent")
        raise Sass::SyntaxError, "Expected a color. Got: #{color}"
Severity: Major
Found in core/lib/compass/core/sass_extensions/functions/gradient_support.rb - About 40 mins to fix

    Method sprite_position has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

      def sprite_position(map, sprite = nil, offset_x = ZERO, offset_y = ZERO, use_percentages = BOOL_FALSE)
    Severity: Minor
    Found in cli/lib/compass/sass_extensions/functions/sprites.rb - About 35 mins to fix

      Method initialize has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

              def initialize(sprites, path, name, context, kwargs)
      Severity: Minor
      Found in cli/lib/compass/sass_extensions/sprites/sprite_map.rb - About 35 mins to fix

        Method linear_svg has 5 arguments (exceeds 4 allowed). Consider refactoring.
        Open

            def linear_svg(color_stops, x1, y1, x2, y2)
        Severity: Minor
        Found in core/lib/compass/core/sass_extensions/functions/gradient_support.rb - About 35 mins to fix

          Method sprite has 5 arguments (exceeds 4 allowed). Consider refactoring.
          Open

            def sprite(map, sprite, offset_x = ZERO, offset_y = ZERO, use_percentages = BOOL_FALSE)
          Severity: Minor
          Found in cli/lib/compass/sass_extensions/functions/sprites.rb - About 35 mins to fix
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