Showing 132 of 167 total issues
Method installer
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def self.installer(type, installer_opts = {}, &locator)
locator ||= lambda{|to| to}
loc_method = "install_location_for_#{type}".to_sym
define_method("simple_#{loc_method}", locator)
define_method(loc_method) do |to, options|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function cookie
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
jQuery.cookie = function(name, value, options) {
if (typeof value != 'undefined') { // name and value given, set cookie
options = options || {};
if (value === null) {
value = '';
Method opposite_position
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def opposite_position(position)
position = unless position.is_a?(Sass::Script::Value::List)
list(position, :space)
else
list(position.value.dup, position.separator)
Method item_tree
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def item_tree(item, options = {})
crumb = item[:crumb] || item[:title]
options[:heading_level] ||= 1 if options.fetch(:headings, true)
child_html = ""
if options.fetch(:depth,1) > 0
Method grad_point
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def grad_point(position)
original_value = position
position = unless position.is_a?(Sass::Script::Value::List)
opts(list([position], :space))
else
Method serialize
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def serialize
contents = ""
(required_libraries || []).each do |lib|
contents << %Q{require '#{lib}'\n}
end
Method set_options
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set_options(opts)
if $command == "create"
opts.banner = %Q{
Usage: compass create path/to/project [options]
Method configuration_for
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def configuration_for(config, filename = nil, defaults = nil)
if config.nil?
nil
elsif config.is_a?(Compass::Configuration::Data)
config
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Brush
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
function Brush()
{
function process(match, regexInfo)
{
var constructor = SyntaxHighlighter.Match,
Method perform
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def perform
if options[:display]
if Compass.configuration.respond_to?(options[:display])
puts Compass.configuration.send(options[:display])
else
Method normalize_stops
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def normalize_stops(color_list)
positions = color_list.value.map{|obj| obj.dup}
# fill in the start and end positions, if unspecified
positions.first.stop = number(0) unless positions.first.stop
positions.last.stop = number(100, "%") unless positions.last.stop
Method sprite_position
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def sprite_position(map, sprite = nil, offset_x = ZERO, offset_y = ZERO, use_percentages = BOOL_FALSE)
assert_type offset_x, :Number
assert_type offset_y, :Number
sprite = convert_sprite_name(sprite)
verify_map(map, "sprite-position")
Method functions
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def functions(item)
sass_tree = tree(item)
functions = []
comment = nil
sass_tree.children.each do |child|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method requires_prefix
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def requires_prefix(browser, min_version, capability, capability_options_list)
min_version = caniuse_version(browser, min_version)
assert_valid_browser browser
assert_valid_capability capability
found_version = false
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method mixins
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def mixins(item)
sass_tree = tree(item)
mixins = []
comment = nil
sass_tree.children.each do |child|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method sass_load_paths
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def sass_load_paths
load_paths = []
load_paths << sass_path if sass_path && File.directory?(sass_path)
Compass::Frameworks::ALL.each do |f|
load_paths << f.stylesheets_directory if File.directory?(f.stylesheets_directory)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse_string
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def parse_string(contents, filename)
bind = get_binding
eval(contents, bind, filename)
local_vars_set = eval("local_variables", bind)
local_vars_set.each do |local_var|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method constants
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def constants(item)
sass_tree = tree(item)
constants = []
comment = nil
sass_tree.children.each do |child|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method pretty_print
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def pretty_print(skip_patterns = false)
result = ""
max = Compass::Frameworks::ALL.inject(0) do |gm, framework|
fm = framework.template_directories.inject(0) do |lm,pattern|
[lm, 7 + framework.name.size + pattern.size].max
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method prefix
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def prefix(prefix, *objects)
assert_type prefix, :String if prefix.is_a?(Sass::Script::Value::Base)
prefix = prefix.value if prefix.is_a?(Sass::Script::Value::String)
prefix = prefix[1..-1] if prefix[0] == ?-
if objects.size > 1
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"