File downcastwriter.js
has 668 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* @license Copyright (c) 2003-2020, CKSource - Frederico Knabben. All rights reserved.
* For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license
*/
DowncastWriter
has 46 functions (exceeds 20 allowed). Consider refactoring. Open
export default class DowncastWriter {
/**
* @param {module:engine/view/document~Document} document The view document instance.
*/
constructor( document ) {
Function _wrapAttributeElement
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
_wrapAttributeElement( wrapper, toWrap ) {
if ( !canBeJoined( wrapper, toWrap ) ) {
return false;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function clear
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
clear( range, element ) {
validateRangeContainer( range, this.document );
// Create walker on given range.
// We walk backward because when we remove element during walk it modifies range end position.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _breakAttributes
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
_breakAttributes( position, forceSplitText = false ) {
const positionOffset = position.offset;
const positionParent = position.parent;
// If position is placed inside EmptyElement - throw an exception as we cannot break inside.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _unwrapChildren
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
_unwrapChildren( parent, startOffset, endOffset, unwrapElement ) {
let i = startOffset;
const unwrapPositions = [];
// Iterate over each element between provided offsets inside parent.
Function _unwrapChildren
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
_unwrapChildren( parent, startOffset, endOffset, unwrapElement ) {
let i = startOffset;
const unwrapPositions = [];
// Iterate over each element between provided offsets inside parent.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _unwrapAttributeElement
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
_unwrapAttributeElement( wrapper, toUnwrap ) {
if ( !canBeJoined( wrapper, toUnwrap ) ) {
return false;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _wrapChildren
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
_wrapChildren( parent, startOffset, endOffset, wrapElement ) {
let i = startOffset;
const wrapPositions = [];
while ( i < endOffset ) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _breakAttributes
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
_breakAttributes( position, forceSplitText = false ) {
const positionOffset = position.offset;
const positionParent = position.parent;
// If position is placed inside EmptyElement - throw an exception as we cannot break inside.
Function _wrapAttributeElement
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
_wrapAttributeElement( wrapper, toWrap ) {
if ( !canBeJoined( wrapper, toWrap ) ) {
return false;
}
Function _wrapChildren
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
_wrapChildren( parent, startOffset, endOffset, wrapElement ) {
let i = startOffset;
const wrapPositions = [];
while ( i < endOffset ) {
Function _unwrapAttributeElement
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
_unwrapAttributeElement( wrapper, toUnwrap ) {
if ( !canBeJoined( wrapper, toUnwrap ) ) {
return false;
}
Function mergeAttributes
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
mergeAttributes( position ) {
const positionOffset = position.offset;
const positionParent = position.parent;
// When inside text node - nothing to merge.
Function clear
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
clear( range, element ) {
validateRangeContainer( range, this.document );
// Create walker on given range.
// We walk backward because when we remove element during walk it modifies range end position.
Function mergeAttributes
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
mergeAttributes( position ) {
const positionOffset = position.offset;
const positionParent = position.parent;
// When inside text node - nothing to merge.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function wrap
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
wrap( range, attribute ) {
if ( !( attribute instanceof AttributeElement ) ) {
throw new CKEditorError( 'view-writer-wrap-invalid-attribute', this.document );
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function insert
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
insert( position, nodes ) {
nodes = isIterable( nodes ) ? [ ...nodes ] : [ nodes ];
// Check if nodes to insert are instances of AttributeElements, ContainerElements, EmptyElements, UIElements or Text.
validateNodesToInsert( nodes, this.document );
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _addToClonedElementsGroup
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
_addToClonedElementsGroup( element ) {
// Add only if the element is in document tree.
if ( !element.root.is( 'rootElement' ) ) {
return;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return this.mergeAttributes( new Position( nodeBefore, count ) );
Avoid too many return
statements within this function. Open
return true;
Avoid too many return
statements within this function. Open
return position;
Avoid too many return
statements within this function. Open
return true;
Avoid too many return
statements within this function. Open
return false;
Avoid too many return
statements within this function. Open
return this._breakAttributes( newPosition, forceSplitText );
Avoid too many return
statements within this function. Open
return this._breakAttributes( newPosition, forceSplitText );
Function validateNodesToInsert
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
function validateNodesToInsert( nodes, errorContext ) {
for ( const node of nodes ) {
if ( !validNodesToInsert.some( ( validNode => node instanceof validNode ) ) ) { // eslint-disable-line no-use-before-define
/**
* Inserted nodes should be valid to insert. of {@link module:engine/view/attributeelement~AttributeElement AttributeElement},
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _removeFromClonedElementsGroup
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
_removeFromClonedElementsGroup( element ) {
// Traverse the element's children recursively to find other attribute elements that also got removed.
// The loop is at the beginning so we can make fast returns later in the code.
if ( element.is( 'element' ) ) {
for ( const child of element.getChildren() ) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
setStyle( property, value, element ) {
if ( isPlainObject( property ) && element === undefined ) {
element = value;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 53.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ( element.is( 'element' ) ) {
for ( const child of element.getChildren() ) {
this._addToClonedElementsGroup( child );
}
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ( element.is( 'element' ) ) {
for ( const child of element.getChildren() ) {
this._removeFromClonedElementsGroup( child );
}
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ( !toUnwrap.hasStyle( key ) || toUnwrap.getStyle( key ) !== wrapper.getStyle( key ) ) {
return false;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if ( !toUnwrap.hasAttribute( key ) || toUnwrap.getAttribute( key ) !== wrapper.getAttribute( key ) ) {
return false;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76