Showing 41 of 51 total issues
Method delete_row
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def delete_row(index_paths, animation = nil)
deletable_index_paths = []
index_paths = [index_paths] if index_paths.kind_of?(NSIndexPath)
index_paths.each do |index_path|
delete_cell = false
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_collection_cell
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def create_collection_cell(data_cell, index_path)
cell = collection_view.dequeueReusableCellWithReuseIdentifier(data_cell[:cell_identifier].to_s, forIndexPath: index_path)
cell.extend(PM::CollectionViewCellModule) unless cell.is_a?(PM::CollectionViewCellModule)
cell.autoresizingMask = UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleLeftMargin|UIViewAutoresizingFlexibleRightMargin
cell.clipsToBounds = true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_image
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def set_image
return unless data_cell[:image]
cell_image = data_cell[:image].is_a?(Hash) ? data_cell[:image][:image] : data_cell[:image]
cell_image = UIImage.imageNamed(cell_image) if cell_image.is_a?(String)
self.imageView.layer.masksToBounds = true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method on_long_press
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def on_long_press(gesture)
return unless gesture.state == UIGestureRecognizerStateBegan
gesture_point = gesture.locationInView(pressed_table_view)
index_path = pressed_table_view.indexPathForRowAtPoint(gesture_point)
return unless index_path
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_data_cell_defaults
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def set_data_cell_defaults(data_cell)
data_cell[:cell_style] ||= begin
data_cell[:subtitle] ? UITableViewCellStyleSubtitle : UITableViewCellStyleDefault
end
data_cell[:cell_class] ||= PM::TableViewCell
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_accessory_view
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def set_accessory_view
return self.accessoryView = nil unless data_cell[:accessory] && data_cell[:accessory][:view]
if data_cell[:accessory][:view] == :switch
self.accessoryView = switch_view
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method make_searchable
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def make_searchable(params = nil) # params argument is deprecated. No longer need to use it.
params = get_searchable_params
self.definesPresentationContext = true
search_controller.delegate = params[:delegate]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_up_screen_for_open
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def set_up_screen_for_open(screen, args={})
# Instantiate screen if given a class
screen = screen.new(args) if screen.respond_to?(:new)
# Store screen options
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_nav_bar_button
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def set_nav_bar_button(side, args={})
button = (args.is_a?(UIBarButtonItem)) ? args : create_toolbar_button(args)
button.setTintColor args[:tint_color] if args.is_a?(Hash) && args[:tint_color]
self.navigationItem.leftBarButtonItem = button if side == :left
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return bar_button_item_string(button_type, args) if button_type.is_a?(String)
Avoid too many return
statements within this method. Open
return bar_button_item_custom(button_type) if button_type.is_a?(UIView)
Method new
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.new(*screens)
tab_bar_controller = alloc.init
screens = screens.flatten.map { |s| s.respond_to?(:new) ? s.new : s } # Initialize any classes
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method collection_layout
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def collection_layout(klass, options={})
@layout = klass.new
@layout.scrollDirection = map_layout_direction(options.fetch(:direction, :vertical))
@layout.minimumLineSpacing = options[:minimum_line_spacing] if options.has_key?(:minimum_line_spacing)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_nav_bar
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def add_nav_bar(args = {})
args = self.class.get_nav_bar.merge(args)
return unless args[:nav_bar] || args[:nav_controller]
self.navigationController ||= begin
self.first_screen = true if self.respond_to?(:first_screen=)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_up_screen_for_open
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def set_up_screen_for_open(screen, args={})
# Instantiate screen if given a class
screen = screen.new(args) if screen.respond_to?(:new)
# Store screen options
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_initial_content
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def set_initial_content
return unless self.respond_to?(:content) && self.content
if self.content.is_a?(NSURL)
open_url(self.content)
elsif self.content.is_a?(NSMutableURLRequest)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method open_tab
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def open_tab(tab)
if tab.is_a? String
selected_tab_vc = find_tab(tab)
elsif tab.is_a? Numeric
selected_tab_vc = viewControllers[tab]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method layoutSubviews
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def layoutSubviews
super
return unless data_cell
# Support changing sizes of the image view
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_toolbar_items
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def set_toolbar_items(buttons = [], animated = true)
if buttons
self.toolbarItems = Array(buttons).map{|b| b.is_a?(UIBarButtonItem) ? b : create_toolbar_button(b) }
navigationController.setToolbarHidden(false, animated:animated)
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_up_header_footer_views
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def set_up_header_footer_views
[:header, :footer].each do |hf_view|
if self.respond_to?("table_#{hf_view}_view".to_sym)
view = self.send("table_#{hf_view}_view")
if view.is_a? UIView
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"