File best-globals.js
has 983 lines of code (exceeds 250 allowed). Consider refactoring. Open
"use strict";
(function codenautasModuleDefinition(root, name, factory) {
/* global define */
/* istanbul ignore next */
Function TimeInterval
has 80 lines of code (exceeds 25 allowed). Consider refactoring. Open
bestGlobals.TimeInterval = function TimeInterval(timePack){
/* istanbul ignore next */
if(typeof timePack === 'number'){
timePack={ms:timePack};
console.log('|-----------------------------|');
Function registerJson4All
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
bestGlobals.registerJson4All = function registerJson4All(JSON4all){
JSON4all.addType(Date, {
specialTag: function specialTag(value){
if(value.isRealDate){
return 'date';
Consider simplifying this complex logical expression. Open
if(h<0 || m<0 || s<0 || ms<0 || h>23 || m>59 || s>59 || ms>999 || micros<0 || micros>999) { return false; }
Function has too many statements (102). Maximum allowed is 100. Open
})(/*jshint -W040 */this, 'bestGlobals', function() {
- Read upRead up
- Exclude checks
enforce a maximum number of statements allowed in function blocks (max-statements)
The max-statements
rule allows you to specify the maximum number of statements allowed in a function.
function foo() {
var bar = 1; // one statement
var baz = 2; // two statements
var qux = 3; // three statements
}
Rule Details
This rule enforces a maximum number of statements allowed in function blocks.
Options
This rule has a number or object option:
-
"max"
(default10
) enforces a maximum number of statements allows in function blocks
Deprecated: The object property maximum
is deprecated; please use the object property max
instead.
This rule has an object option:
-
"ignoreTopLevelFunctions": true
ignores top-level functions
max
Examples of incorrect code for this rule with the default { "max": 10 }
option:
/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/
function foo() {
var foo1 = 1;
var foo2 = 2;
var foo3 = 3;
var foo4 = 4;
var foo5 = 5;
var foo6 = 6;
var foo7 = 7;
var foo8 = 8;
var foo9 = 9;
var foo10 = 10;
var foo11 = 11; // Too many.
}
let foo = () => {
var foo1 = 1;
var foo2 = 2;
var foo3 = 3;
var foo4 = 4;
var foo5 = 5;
var foo6 = 6;
var foo7 = 7;
var foo8 = 8;
var foo9 = 9;
var foo10 = 10;
var foo11 = 11; // Too many.
};
Examples of correct code for this rule with the default { "max": 10 }
option:
/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/
function foo() {
var foo1 = 1;
var foo2 = 2;
var foo3 = 3;
var foo4 = 4;
var foo5 = 5;
var foo6 = 6;
var foo7 = 7;
var foo8 = 8;
var foo9 = 9;
var foo10 = 10;
return function () {
// The number of statements in the inner function does not count toward the
// statement maximum.
return 42;
};
}
let foo = () => {
var foo1 = 1;
var foo2 = 2;
var foo3 = 3;
var foo4 = 4;
var foo5 = 5;
var foo6 = 6;
var foo7 = 7;
var foo8 = 8;
var foo9 = 9;
var foo10 = 10;
return function () {
// The number of statements in the inner function does not count toward the
// statement maximum.
return 42;
};
}
ignoreTopLevelFunctions
Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true }
options:
/*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
function foo() {
var foo1 = 1;
var foo2 = 2;
var foo3 = 3;
var foo4 = 4;
var foo5 = 5;
var foo6 = 6;
var foo7 = 7;
var foo8 = 8;
var foo9 = 9;
var foo10 = 10;
var foo11 = 11;
}
Related Rules
- [complexity](complexity.md)
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md) Source: http://eslint.org/docs/rules/
Function forOrder
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
bestGlobals.forOrder = function forOrder(text){
if(text==null){
return 'zzz(null)';
}
if(text instanceof Date){
Function changing
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
function changing(original, changes){
var opts = changing.retreiveOptions(arguments);
if (changes instanceof ChangingWithSpecial) {
return changes.change(original);
}
Function toHms
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
this.toHms = function toHms(omitSeconds, withDays, omitLeftCeros, omitHourCero, omitFirstLeftCero) {
var leftCero = omitLeftCeros?'':'0';
var tm = this.timeInterval.ms;
var prefix = (tm<0?'-':'');
var tdiff = [];
Function serie
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
bestGlobals.serie = function serie(NorFirstOrObject, NifNoFirst){
var last;
var first;
var step;
var n;
Function dateForceIfNecesary
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
bestGlobals.dateForceIfNecesary = function dateForceIfNecesary(dt, strict) {
if(!strict){
if(dt==null) return null;
}
if(dt.ms == null && ! bestGlobals.date.isOK(dt)) { throw new Error('invalid date'); }
Function compareForOrder
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
bestGlobals.compareForOrder = function compareForOrder(sortColumns){
var thisModule = this || bestGlobals;
return function forOrderComparator(row1,row2){
var column;
var i=0;
Function ymdHmsMm
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
bestGlobals.datetime.ymdHmsMm = function ymdHmsMm(year, month, day, hour, minutes, seconds, ms, micros){
Function ymdHmsM
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
bestGlobals.datetime.ymdHmsM = function ymdHmsM(y, m, d, hh, mm, ss, ms) {
Function ymdHms
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
bestGlobals.datetime.ymdHms = function ymdHms(y, m, d, hh, mm, ss) {
Consider simplifying this complex logical expression. Open
if(match){
var integerParts={};
integerParts.year = parseInt(match[2],10)
integerParts.month = parseInt(match[4],10)
integerParts.day = parseInt(match[7],10)
Consider simplifying this complex logical expression. Open
if(original===null ||
!bestGlobals.isPlainObject(original) &&
!(original instanceof Error) &&
(!opts.mostlyPlain || typeof original != "object" || !bestGlobals.isPlainObject(changes))
// && !bestGlobals.changing
Consider simplifying this complex logical expression. Open
if(m){
var sign=m[1]=='-'?-1:1;
return bestGlobals.timeInterval({
ms : m[8]*sign||0,
seconds: m[7]*sign||0,
Function isValidTime
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
bestGlobals.Datetime.isValidTime = function isValidTime(h, m, s, ms, micros) {
Function toHms
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
this.toHms = function toHms(omitSeconds, withDays, omitLeftCeros, omitHourCero, omitFirstLeftCero) {
Function codenautasModuleDefinition
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
(function codenautasModuleDefinition(root, name, factory) {
/* global define */
/* istanbul ignore next */
if(typeof root.globalModuleName !== 'string'){
root.globalModuleName = name;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return 0;
Avoid too many return
statements within this function. Open
if(!(name in b) || !bestGlobals.sameValue(a[name],b[name])) return false;
Avoid too many return
statements within this function. Open
return bestGlobals.sameValues(a,b,"right") && bestGlobals.sameValues(a,b,"left");
Avoid too many return
statements within this function. Open
return true;
Wrap an immediate function invocation in parentheses. Open
last = 'to' in NorFirstOrObject ? NorFirstOrObject.to : function (){ throw new Error('serie lack of "from" or "to"') }();
- Read upRead up
- Exclude checks
Require IIFEs to be Wrapped (wrap-iife)
You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.
// function expression could be unwrapped
var x = function () { return { y: 1 };}();
// function declaration must be wrapped
function () { /* side effects */ }(); // SyntaxError
Rule Details
This rule requires all immediately-invoked function expressions to be wrapped in parentheses.
Options
This rule has two options, a string option and an object option.
String option:
-
"outside"
enforces always wrapping the call expression. The default is"outside"
. -
"inside"
enforces always wrapping the function expression. -
"any"
enforces always wrapping, but allows either style.
Object option:
-
"functionPrototypeMethods": true
additionally enforces wrapping function expressions invoked using.call
and.apply
. The default isfalse
.
outside
Examples of incorrect code for the default "outside"
option:
/*eslint wrap-iife: ["error", "outside"]*/
var x = function () { return { y: 1 };}(); // unwrapped
var x = (function () { return { y: 1 };})(); // wrapped function expression
Examples of correct code for the default "outside"
option:
/*eslint wrap-iife: ["error", "outside"]*/
var x = (function () { return { y: 1 };}()); // wrapped call expression
inside
Examples of incorrect code for the "inside"
option:
/*eslint wrap-iife: ["error", "inside"]*/
var x = function () { return { y: 1 };}(); // unwrapped
var x = (function () { return { y: 1 };}()); // wrapped call expression
Examples of correct code for the "inside"
option:
/*eslint wrap-iife: ["error", "inside"]*/
var x = (function () { return { y: 1 };})(); // wrapped function expression
any
Examples of incorrect code for the "any"
option:
/*eslint wrap-iife: ["error", "any"]*/
var x = function () { return { y: 1 };}(); // unwrapped
Examples of correct code for the "any"
option:
/*eslint wrap-iife: ["error", "any"]*/
var x = (function () { return { y: 1 };}()); // wrapped call expression
var x = (function () { return { y: 1 };})(); // wrapped function expression
functionPrototypeMethods
Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true }
options:
/* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
var x = function(){ foo(); }()
var x = (function(){ foo(); }())
var x = function(){ foo(); }.call(bar)
var x = (function(){ foo(); }.call(bar))
Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true }
options:
/* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
var x = (function(){ foo(); })()
var x = (function(){ foo(); }).call(bar)
Source: http://eslint.org/docs/rules/
Unnecessary semicolon. Open
};
- Read upRead up
- Exclude checks
disallow unnecessary semicolons (no-extra-semi)
Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.
Rule Details
This rule disallows unnecessary semicolons.
Examples of incorrect code for this rule:
/*eslint no-extra-semi: "error"*/
var x = 5;;
function foo() {
// code
};
Examples of correct code for this rule:
/*eslint no-extra-semi: "error"*/
var x = 5;
var foo = function() {
// code
};
When Not To Use It
If you intentionally use extra semicolons then you can disable this rule.
Related Rules
- [semi](semi.md)
- [semi-spacing](semi-spacing.md) Source: http://eslint.org/docs/rules/
Identical blocks of code found in 2 locations. Consider refactoring. Open
var prune = function(what){
if(str.substr(str.length-what.length)==what){
str=str.substr(0,str.length-what.length);
return true;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 80.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
var prune = function(what){
if(str.substr(str.length-what.length)==what){
str=str.substr(0,str.length-what.length);
return true;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 80.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
deserialize: function deserialize(plainValue){
var ok = /^\d{4}-\d\d-\d\d \d\d:\d\d(:\d\d(.\d+)?)?$/.test(plainValue);
var value = ok && bestGlobals.datetime.iso(plainValue) || null;
return {ok, value};
},
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
deserialize: function deserialize(plainValue){
var ok = /^\d{4}-\d\d-\d\d$/.test(plainValue);
var value = ok && bestGlobals.date.iso(plainValue) || null;
return {ok, value};
},
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
bestGlobals.coalesce.throwErrorIfUndefined=function throwErrorIfUndefined(message){
if(this === bestGlobals.coalesce){
return new bestGlobals.coalesce.throwErrorIfUndefined(message);
}else{
this.message=message;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 68.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
bestGlobals.coalesce.throwError=function throwError(message){
if(this === bestGlobals.coalesce){
return new bestGlobals.coalesce.throwError(message);
}else{
this.message=message;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 68.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76