codenautas/best-globals

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server-for-test/karma-server.js

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Unexpected require().
Open

    var karma = require('karma');
Severity: Minor
Found in server-for-test/karma-server.js by eslint

Enforce require() on the top-level module scope (global-require)

In Node.js, module dependencies are included using the require() function, such as:

var fs = require("fs");

While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

function foo() {

    if (condition) {
        var fs = require("fs");
    }
}

Since require() does a synchronous load, it can cause performance problems when used in other locations.

Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

Rule Details

This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

Examples of incorrect code for this rule:

/*eslint global-require: "error"*/
/*eslint-env es6*/

// calling require() inside of a function is not allowed
function readFile(filename, callback) {
    var fs = require('fs');
    fs.readFile(filename, callback)
}

// conditional requires like this are also not allowed
if (DEBUG) { require('debug'); }

// a require() in a switch statement is also flagged
switch(x) { case '1': require('1'); break; }

// you may not require() inside an arrow function body
var getModule = (name) => require(name);

// you may not require() inside of a function body as well
function getModule(name) { return require(name); }

// you may not require() inside of a try/catch block
try {
    require(unsafeModule);
} catch(e) {
    console.log(e);
}

Examples of correct code for this rule:

/*eslint global-require: "error"*/

// all these variations of require() are ok
require('x');
var y = require('y');
var z;
z = require('z').initialize();

// requiring a module and using it in a function is ok
var fs = require('fs');
function readFile(filename, callback) {
    fs.readFile(filename, callback)
}

// you can use a ternary to determine which module to require
var logger = DEBUG ? require('dev-logger') : require('logger');

// if you want you can require() at the end of your module
function doSomethingA() {}
function doSomethingB() {}
var x = require("x"),
    z = require("z");

When Not To Use It

If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

Unexpected require().
Open

    var karmaConfig = require('../karma.conf.js');
Severity: Minor
Found in server-for-test/karma-server.js by eslint

Enforce require() on the top-level module scope (global-require)

In Node.js, module dependencies are included using the require() function, such as:

var fs = require("fs");

While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

function foo() {

    if (condition) {
        var fs = require("fs");
    }
}

Since require() does a synchronous load, it can cause performance problems when used in other locations.

Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

Rule Details

This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

Examples of incorrect code for this rule:

/*eslint global-require: "error"*/
/*eslint-env es6*/

// calling require() inside of a function is not allowed
function readFile(filename, callback) {
    var fs = require('fs');
    fs.readFile(filename, callback)
}

// conditional requires like this are also not allowed
if (DEBUG) { require('debug'); }

// a require() in a switch statement is also flagged
switch(x) { case '1': require('1'); break; }

// you may not require() inside an arrow function body
var getModule = (name) => require(name);

// you may not require() inside of a function body as well
function getModule(name) { return require(name); }

// you may not require() inside of a try/catch block
try {
    require(unsafeModule);
} catch(e) {
    console.log(e);
}

Examples of correct code for this rule:

/*eslint global-require: "error"*/

// all these variations of require() are ok
require('x');
var y = require('y');
var z;
z = require('z').initialize();

// requiring a module and using it in a function is ok
var fs = require('fs');
function readFile(filename, callback) {
    fs.readFile(filename, callback)
}

// you can use a ternary to determine which module to require
var logger = DEBUG ? require('dev-logger') : require('logger');

// if you want you can require() at the end of your module
function doSomethingA() {}
function doSomethingB() {}
var x = require("x"),
    z = require("z");

When Not To Use It

If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

'karma' is already defined.
Open

    var karma = require('karma');
Severity: Minor
Found in server-for-test/karma-server.js by eslint

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

Don't use process.exit(); throw an error instead.
Open

        process.exit(exitCode);
Severity: Minor
Found in server-for-test/karma-server.js by eslint

Disallow process.exit() (no-process-exit)

The process.exit() method in Node.js is used to immediately stop the Node.js process and exit. This is a dangerous operation because it can occur in any method at any point in time, potentially stopping a Node.js application completely when an error occurs. For example:

if (somethingBadHappened) {
    console.error("Something bad happened!");
    process.exit(1);
}

This code could appear in any module and will stop the entire application when somethingBadHappened is truthy. This doesn't give the application any chance to respond to the error. It's usually better to throw an error and allow the application to handle it appropriately:

if (somethingBadHappened) {
    throw new Error("Something bad happened!");
}

By throwing an error in this way, other parts of the application have an opportunity to handle the error rather than stopping the application altogether. If the error bubbles all the way up to the process without being handled, then the process will exit and a non-zero exit code will returned, so the end result is the same.

Rule Details

This rule aims to prevent the use of process.exit() in Node.js JavaScript. As such, it warns whenever process.exit() is found in code.

Examples of incorrect code for this rule:

/*eslint no-process-exit: "error"*/

process.exit(1);
process.exit(0);

Examples of correct code for this rule:

/*eslint no-process-exit: "error"*/

Process.exit();
var exit = process.exit;

When Not To Use It

There may be a part of a Node.js application that is responsible for determining the correct exit code to return upon exiting. In that case, you should turn this rule off to allow proper handling of the exit code. Source: http://eslint.org/docs/rules/

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