Showing 246 of 862 total issues
Method fetchDoubts
has a Cognitive Complexity of 23 (exceeds 20 allowed). Consider refactoring. Open
private fun fetchDoubts() {
runIO {
if (!attemptId.value.isNullOrEmpty())
when (val response = repo.fetchDoubtsByCourseRun(attemptId.value ?: "")) {
is ResultWrapper.GenericError -> setError(response.error)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method fetchDoubts
has a Cognitive Complexity of 23 (exceeds 20 allowed). Consider refactoring. Open
private fun fetchDoubts() {
runIO {
if (!attemptId.value.isNullOrEmpty())
when (val response = repo.fetchDoubtsByCourseRun(attemptId.value ?: "")) {
is ResultWrapper.GenericError -> setError(response.error)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onResourceReady
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
resource: Drawable?,
model: Any?,
target: Target<Drawable>?,
dataSource: DataSource?,
isFirstResource: Boolean
Method getLeaderBoard
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
@Query("filter[visible_all]") filter: String = "true",
@Query("include") include: String = "user",
@Query("sort") sort: String = "-rating_all",
@Query("page[limit]") page: String = "10",
@Query("page[offset]") offset: Int = 0
Method findCourses
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
@Query("exclude") exclude: String = "ratings,instructors.*,jobs",
@Query("filter[title][\$iLike]") query: String,
@Query("filter[unlisted]") unlisted: String = "false",
@Query("page[limit]") page: Int = 100,
@Query("include") include: String = "instructors,runs"
Method onResourceReady
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
resource: Drawable?,
model: Any?,
target: Target<Drawable>?,
dataSource: DataSource?,
isFirstResource: Boolean
Method setToolbar
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
toolbar: Toolbar,
hasUpEnabled: Boolean = true,
homeButtonEnabled: Boolean = true,
title: String = "",
show: Boolean = true
Method createUser
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
suspend fun createUser(name: List<String>, username: String, mobile: String, email: String, uniqueId: String) =
Method changeViewState
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
recyclerView: RecyclerView,
internetView: LinearLayout,
emptyView: LinearLayout,
shimmerView: ShimmerFrameLayout,
boolean: Boolean
Method startDownload
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
fun startDownload(videoId: String, contentId: String, title: String, attemptId: String, sectionId: String)
Method getWinnings
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
@Query("exclude") exclude: String = "spin_prize.*,user",
@Query("filter[used]") filter1: String = "true",
@Query("filter[won]") filter2: String = "true",
@Query("sort") sort: String = "-used_at",
@Query("include") include: String = "spin_prize"
Method startDownload
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
videoId: String,
contentId: String,
title: String,
attemptId: String,
sectionId: String
Method onLayout
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
Method fetchSections
has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring. Open
fun fetchSections() {
runIO {
if (withContext(Dispatchers.IO) { courseRepo.getSectionWithContentNonLive(attemptId!!) }.isEmpty())
when (val response = courseRepo.fetchSections(attemptId!!)) {
is ResultWrapper.GenericError -> setError(response.error)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method canScrollVertically
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public boolean canScrollVertically(AbsListView view) {
boolean canScroll = false;
if (view != null && view.getChildCount() > 0) {
boolean isOnTop = view.getFirstVisiblePosition() != 0 || view.getChildAt(0).getTop() != 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method loginUserWithClaim
has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring. Open
private fun loginUserWithClaim() {
runIO {
when (val response = repo.loginWithClaim(uniqueId!!)) {
is ResultWrapper.GenericError -> setError(response.error)
is ResultWrapper.Success -> {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method updateUser
has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring. Open
fun updateUser(id: String, map: Map<String, String>): MutableLiveData<String> {
val res = MutableLiveData<String>()
runIO {
when (val response = repo.updateUser(id, map)) {
is ResultWrapper.GenericError -> res.postValue(response.error)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return "$interval Hours Ago"
Avoid too many return
statements within this method. Open
return drawable;
Avoid too many return
statements within this method. Open
return "$interval Minutes Ago"