colonizers/colonizers-core

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lib/controller/index.js

Summary

Maintainability
F
3 days
Test Coverage

File index.js has 277 lines of code (exceeds 250 allowed). Consider refactoring.
Open

'use strict';

var _ = require('underscore');
var BaseController = require('./base');

Severity: Minor
Found in lib/controller/index.js - About 2 hrs to fix

    Function initRoad has 48 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      initRoad: function(req, next) {
        var board = this.game.board;
        var ownedEdges = board.edges.query({ owner: req.player });
        var distributeResources = ownedEdges.length === 1;
        var data = {};
    Severity: Minor
    Found in lib/controller/index.js - About 1 hr to fix

      Function hasAllowance has 28 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        hasAllowance: function(object) {
          return function(req, next) {
            var objects = [];
            var yes = false;
      
      
      Severity: Minor
      Found in lib/controller/index.js - About 1 hr to fix

        Function initRoad has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

          initRoad: function(req, next) {
            var board = this.game.board;
            var ownedEdges = board.edges.query({ owner: req.player });
            var distributeResources = ownedEdges.length === 1;
            var data = {};
        Severity: Minor
        Found in lib/controller/index.js - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function hasAllowance has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

          hasAllowance: function(object) {
            return function(req, next) {
              var objects = [];
              var yes = false;
        
        
        Severity: Minor
        Found in lib/controller/index.js - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          buildSettlement: function(req, next) {
            var buildableSpots = this.game.getBuildableCornersForPlayer(req.player);
        
            var validSpot = buildableSpots.some(function(corner) {
              return corner.id === req.data.buildId;
        Severity: Major
        Found in lib/controller/index.js and 1 other location - About 4 hrs to fix
        lib/controller/index.js on lines 214..230

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 132.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          buildRoad: function(req, next) {
            var buildableSpots = this.game.getBuildableEdgesForPlayer(req.player);
        
            var validSpot = buildableSpots.some(function(edge) {
              return edge.id === req.data.buildId;
        Severity: Major
        Found in lib/controller/index.js and 1 other location - About 4 hrs to fix
        lib/controller/index.js on lines 232..248

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 132.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

              if (object === 'settlement') {
                objects = this.game.board.corners.query({
                  owner: req.player,
                  settlement: true
                });
        Severity: Major
        Found in lib/controller/index.js and 1 other location - About 2 hrs to fix
        lib/controller/index.js on lines 197..204

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 80.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

              if (object === 'city') {
                objects = this.game.board.corners.query({
                  owner: req.player,
                  city: true
                });
        Severity: Major
        Found in lib/controller/index.js and 1 other location - About 2 hrs to fix
        lib/controller/index.js on lines 188..195

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 80.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            this.on('build-road', function(req) {
              return req.game.phase === 'playing';
            })
            .then(this.isCurrentPlayer,
                  this.hasResources({ lumber: 1, brick: 1 }),
        Severity: Major
        Found in lib/controller/index.js and 1 other location - About 2 hrs to fix
        lib/controller/index.js on lines 54..61

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 79.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            this.on('build-city', function(req) {
              return req.game.phase === 'playing';
            })
            .then(this.isCurrentPlayer,
                  this.hasResources({ ore: 3, grain: 2 }),
        Severity: Major
        Found in lib/controller/index.js and 1 other location - About 2 hrs to fix
        lib/controller/index.js on lines 25..32

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 79.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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