conveyal/transitive.js

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lib/renderer/renderededge.js

Summary

Maintainability
D
2 days
Test Coverage

Function refreshRenderData has 62 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  refreshRenderData(display) {
    if (
      this.graphEdge.fromVertex.x === this.graphEdge.toVertex.x &&
      this.graphEdge.fromVertex.y === this.graphEdge.toVertex.y
    ) {
Severity: Major
Found in lib/renderer/renderededge.js - About 2 hrs to fix

    Function intersect has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
    Open

      intersect(rEdge) {
        // do no intersect adjacent edges of unequal bundle size
        if (
          this.graphEdge.renderedEdges.length !==
          rEdge.graphEdge.renderedEdges.length
    Severity: Minor
    Found in lib/renderer/renderededge.js - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function intersect has 53 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      intersect(rEdge) {
        // do no intersect adjacent edges of unequal bundle size
        if (
          this.graphEdge.renderedEdges.length !==
          rEdge.graphEdge.renderedEdges.length
    Severity: Major
    Found in lib/renderer/renderededge.js - About 2 hrs to fix

      Function refreshRenderData has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
      Open

        refreshRenderData(display) {
          if (
            this.graphEdge.fromVertex.x === this.graphEdge.toVertex.x &&
            this.graphEdge.fromVertex.y === this.graphEdge.toVertex.y
          ) {
      Severity: Minor
      Found in lib/renderer/renderededge.js - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Consider simplifying this complex logical expression.
      Open

          if (!p1 || !p2 || !v1 || !v2 || (p1.x === p2.x && p1.y === p2.y)) return
      Severity: Major
      Found in lib/renderer/renderededge.js - About 40 mins to fix

        Function findExtension has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
        Open

          findExtension(vertex) {
            const incidentEdges = vertex.incidentEdges(this.graphEdge)
            const bundlerId = this.patternIds || this.pathSegmentIds
            for (let e = 0; e < incidentEdges.length; e++) {
              const edgeSegments = incidentEdges[e].renderedEdges
        Severity: Minor
        Found in lib/renderer/renderededge.js - About 35 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function offsetAlignment has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
        Open

          offsetAlignment(alignmentId, offset) {
            // If from/to alignment IDs match, set respective offset.
            if (this.graphEdge.getFromAlignmentId() === alignmentId) {
              this.setFromOffset(
                isOutwardVector(this.graphEdge.fromVector) ? offset : -offset
        Severity: Minor
        Found in lib/renderer/renderededge.js - About 25 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

          computeLineWidth(display, includeEnvelope) {
            const styler = display.styler
            if (styler && display) {
              // compute the line width
              const env = styler.compute(styler.segments.envelope, display, this)
        Severity: Major
        Found in lib/renderer/renderededge.js and 1 other location - About 6 hrs to fix
        lib/renderer/renderedsegment.js on lines 94..110

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 157.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          addPathSegment(pathSegment) {
            if (!this.pathSegments) this.pathSegments = []
            if (this.pathSegments.indexOf(pathSegment) !== -1) return
            this.pathSegments.push(pathSegment)
        
        
        Severity: Major
        Found in lib/renderer/renderededge.js and 1 other location - About 2 hrs to fix
        lib/renderer/renderededge.js on lines 30..37

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 92.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          addPattern(pattern) {
            if (!this.patterns) this.patterns = []
            if (this.patterns.indexOf(pattern) !== -1) return
            this.patterns.push(pattern)
        
        
        Severity: Major
        Found in lib/renderer/renderededge.js and 1 other location - About 2 hrs to fix
        lib/renderer/renderededge.js on lines 39..46

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 92.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

              if (pt) {
                this.graphEdge.fromVertex.point.addRenderData({
                  rEdge: this,
                  x: pt.x,
                  y: pt.y
        Severity: Minor
        Found in lib/renderer/renderededge.js and 1 other location - About 55 mins to fix
        lib/renderer/renderededge.js on lines 143..149

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 54.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            if (pt) {
              this.graphEdge.toVertex.point.addRenderData({
                rEdge: this,
                x: pt.x,
                y: pt.y
        Severity: Minor
        Found in lib/renderer/renderededge.js and 1 other location - About 55 mins to fix
        lib/renderer/renderededge.js on lines 133..139

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 54.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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