Function sortForMove
has a Cognitive Complexity of 49 (exceeds 5 allowed). Consider refactoring. Open
const sortForMove = (move, b, moveFirst) => {
if (isMove(b)) {
if (isDescendant(move) && isDescendant(b)) {
if (areParentChild(deletedPath(move), deletedPath(b))) return moveFirst
if (areParentChild(deletedPath(b), deletedPath(move))) return -moveFirst
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function sortForMove
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
const sortForMove = (move, b, moveFirst) => {
if (isMove(b)) {
if (isDescendant(move) && isDescendant(b)) {
if (areParentChild(deletedPath(move), deletedPath(b))) return moveFirst
if (areParentChild(deletedPath(b), deletedPath(move))) return -moveFirst
Function sortForAdd
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
const sortForAdd = (add, b, addFirst) => {
if (isRestore(b) || isAdd(b)) {
if (areParentChild(createdPath(add), createdPath(b))) return addFirst
if (areParentChild(createdPath(b), createdPath(add))) return -addFirst
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function sortChanges
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
const sortChanges = (a, b) => {
if (isDelete(a) || isTrash(a)) return sortForDelete(a, b, aFirst)
if (isDelete(b) || isTrash(b)) return sortForDelete(b, a, bFirst)
if (isMove(a)) return sortForMove(a, b, aFirst)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function sortForDelete
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
const sortForDelete = (del, b, delFirst) => {
if (isDelete(b) || isTrash(b)) {
if (lower(deletedPath(del), deletedPath(b))) return delFirst
if (lower(deletedPath(b), deletedPath(del))) return -delFirst
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
if (lower(createdPath(b), createdPath(move))) return -moveFirst
Avoid too many return
statements within this function. Open
if (lower(createdPath(move), createdPath(b))) return moveFirst
Avoid too many return
statements within this function. Open
return 0
Avoid too many return
statements within this function. Open
return moveFirst
Avoid too many return
statements within this function. Open
return delFirst
Avoid too many return
statements within this function. Open
return -descFirst
Avoid too many return
statements within this function. Open
return 0
Avoid too many return
statements within this function. Open
return 0
Avoid too many return
statements within this function. Open
if (areParentChild(createdPath(move), createdPath(b))) return moveFirst
Avoid too many return
statements within this function. Open
if (areParentChild(createdPath(b), createdPath(move))) return -moveFirst
Avoid too many return
statements within this function. Open
if (lower(deletedPath(move), deletedPath(b))) return moveFirst
Avoid too many return
statements within this function. Open
if (areParentChild(deletedPath(b), deletedPath(move))) return moveFirst
Avoid too many return
statements within this function. Open
if (areParentChild(deletedPath(move), createdPath(b))) return -moveFirst
Avoid too many return
statements within this function. Open
if (areEqual(deletedId(desc), createdId(b))) return descFirst
Avoid too many return
statements within this function. Open
if (isRestore(b) || isAdd(b)) return sortForAdd(b, a, bFirst)
Avoid too many return
statements within this function. Open
return sortForDescendant(b, move, -moveFirst)
Avoid too many return
statements within this function. Open
if (areEqual(deletedId(b), createdId(move))) return -moveFirst
Avoid too many return
statements within this function. Open
if (areEqual(deletedId(b), createdId(desc))) return descFirst
Avoid too many return
statements within this function. Open
return addFirst
Avoid too many return
statements within this function. Open
if (lower(ignoredPath(b), ignoredPath(a))) return bFirst
Avoid too many return
statements within this function. Open
return 0
Avoid too many return
statements within this function. Open
return sortForDescendant(move, b, moveFirst)
Avoid too many return
statements within this function. Open
return 0
Avoid too many return
statements within this function. Open
if (isRestore(a) || isAdd(a)) return sortForAdd(a, b, aFirst)
Avoid too many return
statements within this function. Open
if (lower(deletedPath(b), deletedPath(move))) return -moveFirst
Avoid too many return
statements within this function. Open
if (areParentChild(deletedPath(move), deletedPath(b))) return -moveFirst
Avoid too many return
statements within this function. Open
if (lower(ignoredPath(a), ignoredPath(b))) return aFirst
Avoid too many return
statements within this function. Open
if (areParentChild(deletedPath(b), createdPath(move))) return moveFirst
Avoid too many return
statements within this function. Open
if (areParentChild(createdPath(move), deletedPath(b))) return moveFirst
Avoid too many return
statements within this function. Open
if (areParentChild(createdPath(b), deletedPath(move))) return -moveFirst
Avoid too many return
statements within this function. Open
if (areEqual(deletedId(move), createdId(b))) return moveFirst
Function sortForDescendant
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
const sortForDescendant = (desc, b, descFirst) => {
if (areParentChild(deletedPath(desc), createdPath(b))) return descFirst
if (areParentChild(deletedPath(b), createdPath(desc))) return -descFirst
if (areParentChild(createdPath(b), deletedPath(desc))) return descFirst
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
function deleted(
doc /*: SavedMetadata */
) /*: RemoteFileDeletion | RemoteDirDeletion */ {
if (metadata.isFile(doc)) {
return {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 71.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
function updated(
doc /*: Metadata */
) /*: RemoteFileUpdate | RemoteDirUpdate */ {
if (metadata.isFile(doc)) {
return {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 71.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const isFileMove = (a /*: RemoteChange */) /*: boolean %checks */ =>
a.type === 'FileMove' || (isDescendant(a) && a.doc.docType === metadata.FILE)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const isFolderMove = (a /*: RemoteChange */) /*: boolean %checks */ =>
a.type === 'DirMove' || (isDescendant(a) && a.doc.docType === metadata.FOLDER)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76