cozy-labs/cozy-desktop

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core/remote/watcher/squashMoves.js

Summary

Maintainability
D
2 days
Test Coverage

Function findParentMoves has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

const findParentMoves = (
  change /*: RemoteChange */,
  previousChanges /*: RemoteChange[] */,
  encounteredMoves /*: Array<RemoteDirMove|RemoteDescendantChange> */
) => {
Severity: Minor
Found in core/remote/watcher/squashMoves.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function squashMoves has 40 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const squashMoves = (
  doc /*: Metadata */,
  was /*: SavedMetadata */,
  previousChanges /*: RemoteChange[] */,
  encounteredMoves /*: Array<RemoteDirMove|RemoteDescendantChange> */
Severity: Minor
Found in core/remote/watcher/squashMoves.js - About 1 hr to fix

    Function squashedWithParent has 28 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    const squashedWithParent = (
      change,
      previousChanges /*: RemoteChange[] */,
      encounteredMoves /*: Array<RemoteDirMove|RemoteDescendantChange> */
    ) => {
    Severity: Minor
    Found in core/remote/watcher/squashMoves.js - About 1 hr to fix

      Function squashedWithParent has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
      Open

      const squashedWithParent = (
        change,
        previousChanges /*: RemoteChange[] */,
        encounteredMoves /*: Array<RemoteDirMove|RemoteDescendantChange> */
      ) => {
      Severity: Minor
      Found in core/remote/watcher/squashMoves.js - About 55 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function squashChildren has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

      const squashChildren = (
        change /*: RemoteDirMove|RemoteDescendantChange */,
        previousChanges /*: RemoteChange[] */,
        encounteredMoves /*: Array<RemoteDirMove|RemoteDescendantChange> */
      ) => {
      Severity: Minor
      Found in core/remote/watcher/squashMoves.js - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function squashMoves has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

      const squashMoves = (
        doc /*: Metadata */,
        was /*: SavedMetadata */,
        previousChanges /*: RemoteChange[] */,
        encounteredMoves /*: Array<RemoteDirMove|RemoteDescendantChange> */
      Severity: Minor
      Found in core/remote/watcher/squashMoves.js - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function findChildrenMoves has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

      const findChildrenMoves = (
        change /*: RemoteDirMove|RemoteDescendantChange */,
        originalChange /*: ?RemoteDirMove|RemoteDescendantChange */,
        previousChanges /*: RemoteChange[] */
      ) /*: Array<RemoteFileMove|RemoteDirMove> */ => {
      Severity: Minor
      Found in core/remote/watcher/squashMoves.js - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Avoid too many return statements within this function.
      Open

        return change
      Severity: Major
      Found in core/remote/watcher/squashMoves.js - About 30 mins to fix

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            if (
              previousChange.type === 'FileTrashing' &&
              change.type === 'FileMove' &&
              metadata.samePath(previousChange.was, change.doc)
            ) {
        Severity: Major
        Found in core/remote/watcher/squashMoves.js and 1 other location - About 4 hrs to fix
        core/remote/watcher/squashMoves.js on lines 236..247

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 122.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            if (
              previousChange.type === 'DirTrashing' &&
              change.type === 'DirMove' &&
              metadata.samePath(previousChange.was, change.doc)
            ) {
        Severity: Major
        Found in core/remote/watcher/squashMoves.js and 1 other location - About 4 hrs to fix
        core/remote/watcher/squashMoves.js on lines 223..234

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 122.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          if (parentMove && squashedParentMove) {
            if (remoteChange.isOnlyChildMove(parentMove, change)) {
              const descendantChange = buildDescendantChange(change, squashedParentMove)
              remoteChange.includeDescendant(squashedParentMove, descendantChange)
              encounteredMoves.push(_.cloneDeep(descendantChange))
        Severity: Major
        Found in core/remote/watcher/squashMoves.js and 1 other location - About 3 hrs to fix
        core/remote/watcher/squashMoves.js on lines 165..175

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 97.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          if (parentMove) {
            if (remoteChange.isOnlyChildMove(parentMove, change)) {
              const descendantChange = buildDescendantChange(change, parentMove)
              remoteChange.includeDescendant(parentMove, descendantChange)
              encounteredMoves.push(_.cloneDeep(descendantChange))
        Severity: Major
        Found in core/remote/watcher/squashMoves.js and 1 other location - About 3 hrs to fix
        core/remote/watcher/squashMoves.js on lines 152..162

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 97.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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