cra16/cake-core

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core/bubble.js

Summary

Maintainability
D
2 days
Test Coverage

File bubble.js has 311 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**
 * @license
 * Visual Blocks Editor
 *
 * Copyright 2012 Google Inc.
Severity: Minor
Found in core/bubble.js - About 3 hrs to fix

Function renderArrow_ has 53 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Blockly.Bubble.prototype.renderArrow_ = function() {
  var steps = [];
  // Find the relative coordinates of the center of the bubble.
  var relBubbleX = this.width_ / 2;
  var relBubbleY = this.height_ / 2;
Severity: Major
Found in core/bubble.js - About 2 hrs to fix

Function renderArrow_ has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

Blockly.Bubble.prototype.renderArrow_ = function() {
  var steps = [];
  // Find the relative coordinates of the center of the bubble.
  var relBubbleX = this.width_ / 2;
  var relBubbleY = this.height_ / 2;
Severity: Minor
Found in core/bubble.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function createDom_ has 29 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Blockly.Bubble.prototype.createDom_ = function(content, hasResize) {
  /* Create the bubble.  Here's the markup that will be generated:
  <g>
    <g filter="url(#blocklyEmboss)">
      <path d="... Z" />
Severity: Minor
Found in core/bubble.js - About 1 hr to fix

Function layoutBubble_ has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Blockly.Bubble.prototype.layoutBubble_ = function() {
  // Compute the preferred bubble location.
  var relativeLeft = -this.width_ / 4;
  var relativeTop = -this.height_ - Blockly.BlockSvg.MIN_BLOCK_Y;
  // Prevent the bubble from being offscreen.
Severity: Minor
Found in core/bubble.js - About 1 hr to fix

Function setBubbleSize has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Blockly.Bubble.prototype.setBubbleSize = function(width, height) {
  var doubleBorderWidth = 2 * Blockly.Bubble.BORDER_WIDTH;
  // Minimum size of a bubble.
  width = Math.max(width, doubleBorderWidth + 45);
  height = Math.max(height, doubleBorderWidth + Blockly.BlockSvg.FIELD_HEIGHT);
Severity: Minor
Found in core/bubble.js - About 1 hr to fix

Function Bubble has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Blockly.Bubble = function(workspace, content, shape,
                          anchorX, anchorY,
                          bubbleWidth, bubbleHeight) {
  var angle = Blockly.Bubble.ARROW_ANGLE;
  if (Blockly.RTL) {
Severity: Minor
Found in core/bubble.js - About 1 hr to fix

Function layoutBubble_ has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

Blockly.Bubble.prototype.layoutBubble_ = function() {
  // Compute the preferred bubble location.
  var relativeLeft = -this.width_ / 4;
  var relativeTop = -this.height_ - Blockly.BlockSvg.MIN_BLOCK_Y;
  // Prevent the bubble from being offscreen.
Severity: Minor
Found in core/bubble.js - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function Bubble has 7 arguments (exceeds 4 allowed). Consider refactoring.
Open

Blockly.Bubble = function(workspace, content, shape,
                          anchorX, anchorY,
                          bubbleWidth, bubbleHeight) {
Severity: Major
Found in core/bubble.js - About 50 mins to fix

Function setBubbleSize has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

Blockly.Bubble.prototype.setBubbleSize = function(width, height) {
  var doubleBorderWidth = 2 * Blockly.Bubble.BORDER_WIDTH;
  // Minimum size of a bubble.
  width = Math.max(width, doubleBorderWidth + 45);
  height = Math.max(height, doubleBorderWidth + Blockly.BlockSvg.FIELD_HEIGHT);
Severity: Minor
Found in core/bubble.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function Bubble has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

Blockly.Bubble = function(workspace, content, shape,
                          anchorX, anchorY,
                          bubbleWidth, bubbleHeight) {
  var angle = Blockly.Bubble.ARROW_ANGLE;
  if (Blockly.RTL) {
Severity: Minor
Found in core/bubble.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  if (Blockly.RTL) {
    this.resizeDeltaWidth = this.width_ + e.clientX;
  } else {
    this.resizeDeltaWidth = this.width_ - e.clientX;
  }
Severity: Major
Found in core/bubble.js and 1 other location - About 1 hr to fix
core/bubble.js on lines 257..261

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  if (Blockly.RTL) {
    this.dragDeltaX = this.relativeLeft_ + e.clientX;
  } else {
    this.dragDeltaX = this.relativeLeft_ - e.clientX;
  }
Severity: Major
Found in core/bubble.js and 1 other location - About 1 hr to fix
core/bubble.js on lines 305..309

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 8 locations. Consider refactoring.
Open

  if (Blockly.Bubble.onMouseUpWrapper_) {
    Blockly.unbindEvent_(Blockly.Bubble.onMouseUpWrapper_);
    Blockly.Bubble.onMouseUpWrapper_ = null;
  }
Severity: Major
Found in core/bubble.js and 7 other locations - About 40 mins to fix
core/block.js on lines 273..276
core/block.js on lines 277..280
core/bubble.js on lines 131..134
core/flyout.js on lines 604..607
core/flyout.js on lines 608..611
core/scrollbar.js on lines 464..467
core/scrollbar.js on lines 468..471

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 49.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 8 locations. Consider refactoring.
Open

  if (Blockly.Bubble.onMouseMoveWrapper_) {
    Blockly.unbindEvent_(Blockly.Bubble.onMouseMoveWrapper_);
    Blockly.Bubble.onMouseMoveWrapper_ = null;
  }
Severity: Major
Found in core/bubble.js and 7 other locations - About 40 mins to fix
core/block.js on lines 273..276
core/block.js on lines 277..280
core/bubble.js on lines 127..130
core/flyout.js on lines 604..607
core/flyout.js on lines 608..611
core/scrollbar.js on lines 464..467
core/scrollbar.js on lines 468..471

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 49.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

Blockly.Bubble.prototype.getBubbleSize = function() {
  return {width: this.width_, height: this.height_};
};
Severity: Minor
Found in core/bubble.js and 1 other location - About 30 mins to fix
core/icon.js on lines 190..192

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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