cra16/cake-core

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core/field_dropdown.js

Summary

Maintainability
F
4 days
Test Coverage

Function getParentType has a Cognitive Complexity of 41 (exceeds 5 allowed). Consider refactoring.
Open

Blockly.FieldDropdown.prototype.getParentType = function(curBlock, strDist) {

    var parentType = null;


Severity: Minor
Found in core/field_dropdown.js - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function listCreate has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring.
Open

Blockly.FieldDropdown.prototype.listCreate = function(block, varDist) {
    var variableList = Blockly.Variables.allVariables();
    var variableListPop = []; // 보여줄 리스트 거를 것.
    var thisPosition = block.getRelativeToSurfaceXY().y;

Severity: Minor
Found in core/field_dropdown.js - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File field_dropdown.js has 292 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**
 * @license
 * Visual Blocks Editor
 *
 * Copyright 2012 Google Inc.
Severity: Minor
Found in core/field_dropdown.js - About 3 hrs to fix

Function showEditor_ has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
Open

Blockly.FieldDropdown.prototype.showEditor_ = function() {
  Blockly.WidgetDiv.show(this, null);
  var thisField = this;

  function callback(e) {
Severity: Minor
Found in core/field_dropdown.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function getParentType has 66 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Blockly.FieldDropdown.prototype.getParentType = function(curBlock, strDist) {

    var parentType = null;


Severity: Major
Found in core/field_dropdown.js - About 2 hrs to fix

Function showEditor_ has 59 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Blockly.FieldDropdown.prototype.showEditor_ = function() {
  Blockly.WidgetDiv.show(this, null);
  var thisField = this;

  function callback(e) {
Severity: Major
Found in core/field_dropdown.js - About 2 hrs to fix

Function listCreate has 50 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Blockly.FieldDropdown.prototype.listCreate = function(block, varDist) {
    var variableList = Blockly.Variables.allVariables();
    var variableListPop = []; // 보여줄 리스트 거를 것.
    var thisPosition = block.getRelativeToSurfaceXY().y;

Severity: Minor
Found in core/field_dropdown.js - About 2 hrs to fix

Function trimOptions_ has 30 lines of code (exceeds 25 allowed). Consider refactoring.
Open

Blockly.FieldDropdown.prototype.trimOptions_ = function() {
  this.prefixField = null;
  this.suffixField = null;
  var options = this.menuGenerator_;
  if (!goog.isArray(options) || options.length < 2) {
Severity: Minor
Found in core/field_dropdown.js - About 1 hr to fix

Avoid deeply nested control flow statements.
Open

                    if (parentType != null) {
                        if (variableList[temp][0] == parentType) {
                            variableListPop.push(variableList[temp][2]);
                        }
                    }
Severity: Major
Found in core/field_dropdown.js - About 45 mins to fix

Function trimOptions_ has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

Blockly.FieldDropdown.prototype.trimOptions_ = function() {
  this.prefixField = null;
  this.suffixField = null;
  var options = this.menuGenerator_;
  if (!goog.isArray(options) || options.length < 2) {
Severity: Minor
Found in core/field_dropdown.js - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid deeply nested control flow statements.
Open

            if(dimension == '**' && (parent.type == (strDist + '_&')) ){
                parentType = parentType.replace("db", "");
            }
            // POINTER setter + (* DOUBLE POINTER getter)
            else if (dimension == '*' && (parent.type == (strDist + '_*'))) {
Severity: Major
Found in core/field_dropdown.js - About 45 mins to fix

Avoid deeply nested control flow statements.
Open

        else if (((curBlock.type =='library_stdlib_malloc') ||(curBlock.type == (strDist+'_get')))
                && (parent.type.search('_set') > 0)) {
            var ParentVars = parent.getVars();

            // when pointer_set block
Severity: Major
Found in core/field_dropdown.js - About 45 mins to fix

Function setText has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

Blockly.FieldDropdown.prototype.setText = function(text) {
  if (this.sourceBlock_) {
    // Update arrow's colour.
    this.arrow_.style.fill = Blockly.makeColour(this.sourceBlock_.getColour());
  }
Severity: Minor
Found in core/field_dropdown.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

  if (this.sourceBlock_ && this.sourceBlock_.rendered) {
    this.sourceBlock_.render();
    this.sourceBlock_.bumpNeighbours_();
    this.sourceBlock_.workspace.fireChangeEvent();
  }
Severity: Major
Found in core/field_dropdown.js and 1 other location - About 1 hr to fix
core/field.js on lines 206..210

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 69.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if (xy.x > windowSize.width + scrollOffset.x - menuSize.width) {
      xy.x = windowSize.width + scrollOffset.x - menuSize.width;
    }
Severity: Major
Found in core/field_dropdown.js and 1 other location - About 1 hr to fix
core/field_colour.js on lines 151..153

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 68.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

Blockly.FieldDropdown.prototype.dispose = function() {
  Blockly.WidgetDiv.hideIfOwner(this);
  Blockly.FieldDropdown.superClass_.dispose.call(this);
};
Severity: Major
Found in core/field_dropdown.js and 2 other locations - About 1 hr to fix
core/field_colour.js on lines 71..74
core/field_textinput.js on lines 69..72

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 66.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        else if ((parent.type == (strDist + '_&') || (parent.type == (strDist + '_*'))) &&
            (parent.getParent().type ==  (strDist + '_set'))){

            var parentVars = parent.getParent().getVars();
            var dimension = this.getTypefromVars(parentVars, 5);
Severity: Minor
Found in core/field_dropdown.js and 1 other location - About 55 mins to fix
core/field_dropdown.js on lines 356..427

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 53.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        else if (((parent.type == (strDist + '_&')) || (parent.type == (strDist + '_*'))) &&
            (parent.getParent().type == (strDist + '_declare')))
        {
            var ptrSpec = parent.getParent().getSpec();
            // DOUBLE POINTER declare + (& POINTER getter)
Severity: Minor
Found in core/field_dropdown.js and 1 other location - About 55 mins to fix
core/field_dropdown.js on lines 376..427

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 53.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      if (thisField.changeHandler_) {
        // Call any change handler, and allow it to override.
        var override = thisField.changeHandler_(value);
        if (override !== undefined) {
          value = override;
Severity: Minor
Found in core/field_dropdown.js and 1 other location - About 35 mins to fix
core/field_colour.js on lines 164..170

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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