Showing 366 of 552 total issues
Function mouseMove_
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.mouseMove_ = function(event) {
// This prevents JS errors when mousing over the canvas before data loads.
var points = this.layout_.points;
if (points === undefined) return;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function bind
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
bind() {
this.divstyle = `width:${this.width};height:${this.height}; position:relative`;
console.log('bind() moleculeId,hidecontrols,hidepolymer,moleculeidref', this.moleculeId, this.hideControls, this.hidePolymer, this.parentref);
this.pdbref = document.createElement('pdbe-molstar');
if (this.moleculeId) this.pdbref.setAttribute('molecule-id', this.moleculeId);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function constructor
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
constructor() {
super();
this.handleValueChange = e => {
//e.detail do not reallocate - using same buffer, thus slicing to append to data array
let rawdata = e.detail.data.slice(this.refindex, this.refendindex);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function destroyAdobe
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
destroyAdobe() {
console.log('animate adobe ss destroy()');
if (this.stage) {
this.stage.enableMouseOver(-1);
this.stage.enableDOMEvents(false);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function changesrc
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
changesrc(args) {
console.log('markdown-bottom-nav changesrc args:', args);
//console.log('markdown-bottom-nav links:', this.links);
//parse global window.markdownnav.links to get prev and next title
//let prevtitle = '';
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function bind
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
bind() {
//either badges are defined - images in slot, or images are defined
//badges = 5, defines number of dots/badges generated
//create items array - numbers from 0 to 'badges -1'
if (this.badges) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function start_
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.start_ = function() {
var data = this.file_;
// Functions can return references of all other types.
if (typeof data == 'function') {
Function mouseMove_
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.mouseMove_ = function(event) {
// This prevents JS errors when mousing over the canvas before data loads.
var points = this.layout_.points;
if (points === undefined) return;
Function resize
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.resize = function(width, height) {
if (this.resize_lock) {
return;
}
this.resize_lock = true;
Function footnoteInline
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
function footnoteInline(state, silent) {
let labelStart;
let labelEnd;
let footnoteId;
let token;
Function bind
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
bind() {
this.divstyle = `width:${this.width};height:${this.height}; position:relative`;
console.log('bind() moleculeId,hidecontrols,hidepolymer,moleculeidref', this.moleculeId, this.hideControls, this.hidePolymer, this.parentref);
this.pdbref = document.createElement('pdbe-molstar');
if (this.moleculeId) this.pdbref.setAttribute('molecule-id', this.moleculeId);
Function constructor
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
constructor() {
this.handleTick = e => {
this.currenttick++;
if (this.currenttick >= this.ticks2reset) {
//do reset values
Function bind
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
bind() {
//console.log('bdlmarkdownnav src:', this.src);
if (this.notinitread && this.src && this.src.length > 0 && this.mdtoc) this.fetchMDSrc();
//bind navigation first - get src before content - to solve navigation hide open issue at the beginning
//console.log('bdlmakrdownnav src:', this.src);
Function extremeValues_
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.extremeValues_ = function(series) {
var minY = null, maxY = null, j, y;
var bars = this.attr_("errorBars") || this.attr_("customBars");
if (bars) {
Function DygraphCanvasRenderer
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
var DygraphCanvasRenderer = function(dygraph, element, elementContext, layout) {
this.dygraph_ = dygraph;
this.layout = layout;
this.element = element;
Function bind
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
bind() {
this.refindex = parseInt(this.refindex, 10);
this.refvalues = parseInt(this.refvalues, 10);
this.refendindex = this.refindex + this.refvalues;
Function updateOptions
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.updateOptions = function(input_attrs, block_redraw) {
if (typeof(block_redraw) == 'undefined') block_redraw = false;
// mapLegacyOptions_ drops the "file" parameter as a convenience to us.
var file = input_attrs.file;
Function bind
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
bind() {
//register throttled update function
if (typeof this.throttle === 'string') this.throttle = parseInt(this.throttle, 10);
if (typeof this.dataevent === 'string') this.dataevent = this.dataevent === 'true';
if (typeof this.precision === 'string') this.precision = parseInt(this.precision, 10);
Function _drawStyledLine
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
ctx, i, setName, color, strokeWidth, strokePattern, drawPoints,
drawPointCallback, pointSize) {
Function getScript
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
getScript(source, callback) {
//check whether the script is not already there
if (Array.from(document.getElementsByTagName('script')).filter(x=> x.getAttribute('src') === source).length > 0) {
console.log('fmi.getScript() WARNING, script is already added into DOM:', source);
//do callback?