creative-connections/aurelia-bodylight-plugin

View on GitHub
src/elements/animate-adobe.js

Summary

Maintainability
F
6 days
Test Coverage

File animate-adobe.js has 404 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import {bindable} from 'aurelia-framework';
//import '@danzen/createjs';
//import 'createjs/builds/1.0.0/createjs';
import 'latest-createjs';
//import 'createjs/builds/1.0.0/createjs';
Severity: Minor
Found in src/elements/animate-adobe.js - About 5 hrs to fix

    AnimateAdobe has 27 functions (exceeds 20 allowed). Consider refactoring.
    Open

    export class AnimateAdobe {
        @bindable src;
        @bindable width=800;
        @bindable height=600;
        @bindable name;//="ZelezoCelek"
    Severity: Minor
    Found in src/elements/animate-adobe.js - About 3 hrs to fix

      Function getScript has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
      Open

          getScript(source, callback) {
            //check whether the script is not already there
            if (Array.from(document.getElementsByTagName('script')).filter(x=> x.getAttribute('src') === source).length > 0) {
              console.warn('AnimateAdobe.getScript() WARNING, script is already added into DOM:', source);
              //do callback?
      Severity: Minor
      Found in src/elements/animate-adobe.js - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function discoverChildren has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
      Open

        discoverChildren(root, prefix, suffix) {
          let discovered = [];
          //console.log('discovering', prefix);
          if (root.children) {
          //depth first
      Severity: Minor
      Found in src/elements/animate-adobe.js - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function handleResize has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
      Open

          handleResize() {
            console.log('animateadobe handleResize()');
            //do not run if ani.lib is not defined - no adobe component is available
            if (!window.ani.lib) return;
            let w = window.ani.lib.properties.width; let h = window.ani.lib.properties.height;
      Severity: Minor
      Found in src/elements/animate-adobe.js - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function initAdobe has 41 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          initAdobe() {
            console.log('animateadobe initAdobe()');
            //search for composition which has the 'name' in library
            for (let cid of Object.keys(window.AdobeAn.compositions)) {
              let comp = window.AdobeAn.getComposition(cid);
      Severity: Minor
      Found in src/elements/animate-adobe.js - About 1 hr to fix

        Function getScript has 35 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            getScript(source, callback) {
              //check whether the script is not already there
              if (Array.from(document.getElementsByTagName('script')).filter(x=> x.getAttribute('src') === source).length > 0) {
                console.warn('AnimateAdobe.getScript() WARNING, script is already added into DOM:', source);
                //do callback?
        Severity: Minor
        Found in src/elements/animate-adobe.js - About 1 hr to fix

          Function handleResize has 34 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              handleResize() {
                console.log('animateadobe handleResize()');
                //do not run if ani.lib is not defined - no adobe component is available
                if (!window.ani.lib) return;
                let w = window.ani.lib.properties.width; let h = window.ani.lib.properties.height;
          Severity: Minor
          Found in src/elements/animate-adobe.js - About 1 hr to fix

            Function destroyAdobe has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
            Open

                destroyAdobe() {
                  console.log('animate adobe destroy()');
                  if (window.stage) {
                    window.stage.enableMouseOver(-1);
                    window.stage.enableDOMEvents(false);
            Severity: Minor
            Found in src/elements/animate-adobe.js - About 1 hr to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function setAnimationValue has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
            Open

                setAnimationValue(objname, value) {
                  //console.log('animateadobe setAnimationValue',value);
                  //console.log('adobe-animate() setting window.ani.exportRoot.children[0][' + objname + '].gotoAndStop(' + value + ')');
                  if (window.ani.exportRoot) {
                    //resolve path from string
            Severity: Minor
            Found in src/elements/animate-adobe.js - About 55 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function setText has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
            Open

                setText(objname, textvalue) {
                  //console.log('animateadobe set text:',textvalue);
                  if (window.ani.exportRoot) {
                    const resolvePath = (object, path, defaultValue) => path
                      .split('.')
            Severity: Minor
            Found in src/elements/animate-adobe.js - About 55 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function constructor has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
            Open

                constructor() {
                  //console.log('animate-adobe constructor()');
                  //fix issue - some bindings not detached
                  //window.animatebindings = [];
                  this.handleValueChange = e => {
            Severity: Minor
            Found in src/elements/animate-adobe.js - About 45 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function attached has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
            Open

                attached() {
                  //disable animation if enabled from previous
                  console.log('adobeobj attached()');
                  if (window.ani) this.disableAnimation();
                  if (this.responsive && (typeof this.responsive === 'string')) this.responsive = this.responsive==='true';
            Severity: Minor
            Found in src/elements/animate-adobe.js - About 45 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function initAdobe has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
            Open

                initAdobe() {
                  console.log('animateadobe initAdobe()');
                  //search for composition which has the 'name' in library
                  for (let cid of Object.keys(window.AdobeAn.compositions)) {
                    let comp = window.AdobeAn.getComposition(cid);
            Severity: Minor
            Found in src/elements/animate-adobe.js - About 35 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function bind has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
            Open

                bind() {
                  if (this.fromid) {
                    let fromel = document.getElementById(this.fromid);
                    if (fromel) {
                      this.registerAnimateEvents(fromel);
            Severity: Minor
            Found in src/elements/animate-adobe.js - About 35 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function getAnimateObj has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
            Open

                getAnimateObj(objname) {
                  if (window.ani.exportRoot) {
                    const resolvePath = (object, path, defaultValue) => path
                    .split('.')
                    .reduce((o, p) => o ? o[p] : defaultValue, object);
            Severity: Minor
            Found in src/elements/animate-adobe.js - About 35 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                removeScript(source) {
                  let src = window.bdlBaseHref ? window.bdlBaseHref + source : source;
                  let tags = document.getElementsByTagName('script');
                  for (let i = tags.length; i >= 0; i--) { //search backwards within nodelist for matching elements to remove
                    if (tags[i] && tags[i].getAttribute('src') !== null && tags[i].getAttribute('src').indexOf(src) !== -1) {tags[i].parentNode.removeChild(tags[i]);} //remove element by calling parentNode.removeChild()
            Severity: Major
            Found in src/elements/animate-adobe.js and 1 other location - About 6 hrs to fix
            src/elements/animate-adobe-ss.js on lines 253..259

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 159.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                  script.onload = script.onreadystatechange = function( _, isAbort ) {
                    if (isAbort || !script.readyState || /loaded|complete/.test(script.readyState) ) {
                      script.onerror = script.onload = script.onreadystatechange = null;
                      script = undefined;
            
            
            Severity: Major
            Found in src/elements/animate-adobe.js and 1 other location - About 3 hrs to fix
            src/elements/animate-adobe-ss.js on lines 189..196

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 113.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                        window.editorapi.insertScriptById(source, 'adobeobj')
                          .then(innerscript => {
                            //console.log('third party script node', innerscript);
                            try {
                              // eslint-disable-next-line no-eval
            Severity: Major
            Found in src/elements/animate-adobe.js and 1 other location - About 2 hrs to fix
            src/elements/animate-adobe-ss.js on lines 173..183

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 90.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                  if (Array.from(document.getElementsByTagName('script')).filter(x=> x.getAttribute('src') === source).length > 0) {
                    console.warn('AnimateAdobe.getScript() WARNING, script is already added into DOM:', source);
                    //do callback?
                    if (callback) setTimeout(callback, 0);
                    return;
            Severity: Major
            Found in src/elements/animate-adobe.js and 2 other locations - About 2 hrs to fix
            src/elements/animate-adobe-ss.js on lines 152..157
            src/elements/fmi.js on lines 220..225

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 88.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                    if (fromel) {
                      this.registerAnimateEvents(fromel);
                      if (this.fmuid) {this.registerFMUEvents(document.getElementById(this.fmuid))}
                      else this.registerFMUEvents(fromel);
                    } else {
            Severity: Major
            Found in src/elements/animate-adobe.js and 1 other location - About 1 hr to fix
            src/elements/animate-adobe.js on lines 35..41

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 61.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                    if (fromel) {
                      this.registerAnimateEvents(fromel);
                      if (this.fmuid) {this.registerFMUEvents(document.getElementById(this.fmuid))}
                      else this.registerFMUEvents(fromel);
                    } else {
            Severity: Major
            Found in src/elements/animate-adobe.js and 1 other location - About 1 hr to fix
            src/elements/animate-adobe.js on lines 72..79

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 61.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                  if (window.ani.stage) {
                    //TODO call removeEventListener and refactor adding listener when animation should start
                    if (!window.ani.animationstarted) window.ani.enableAnimation();//window.createjs.Ticker.addEventListener('tick', window.ani.stage);
                    window.ani.stage.play();
                  } else {
            Severity: Major
            Found in src/elements/animate-adobe.js and 1 other location - About 1 hr to fix
            src/elements/animate-adobe.js on lines 519..525

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 56.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                      if (window.ani.stage) {
                        //TODO call removeEventListener and refactor adding listener when animation should start
                        if (!window.ani.animationstarted) window.ani.enableAnimation();//window.createjs.Ticker.addEventListener('tick', window.ani.stage);
                        window.ani.stage.play();
                      } else {
            Severity: Major
            Found in src/elements/animate-adobe.js and 1 other location - About 1 hr to fix
            src/elements/animate-adobe.js on lines 511..527

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 56.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                  window.ani.domContainers.forEach(function(container) {
                    container.style.width = w * sRatio + 'px';
                    container.style.height = h * sRatio + 'px';
                  });
            Severity: Minor
            Found in src/elements/animate-adobe.js and 1 other location - About 55 mins to fix
            src/elements/animate-adobe-ss.js on lines 241..244

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 54.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                registerFMUEvents(fromel)         {
                  fromel.addEventListener('fmidata', this.handleValueChange);
                  fromel.addEventListener('fmistart', this.handleFMIStart);
                  fromel.addEventListener('fmistop', this.handleFMIStop);
                }
            Severity: Minor
            Found in src/elements/animate-adobe.js and 1 other location - About 50 mins to fix
            src/elements/animate-adobe.js on lines 52..56

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 52.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                registerAnimateEvents(fromel)        {
                  fromel.addEventListener('animatestart', this.handlaAnimateStart);
                  fromel.addEventListener('animatestop', this.handleAnimateStop);
                  fromel.addEventListener('animatedata',this.animateData);
                }
            Severity: Minor
            Found in src/elements/animate-adobe.js and 1 other location - About 50 mins to fix
            src/elements/animate-adobe.js on lines 58..62

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 52.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 4 locations. Consider refactoring.
            Open

                  const resolvePath = (object, path, defaultValue) => path
                    .split('.')
                    .reduce((o, p) => o ? o[p] : defaultValue, object);
            Severity: Major
            Found in src/elements/animate-adobe.js and 3 other locations - About 30 mins to fix
            src/elements/animate-adobe.js on lines 423..425
            src/elements/animate-adobe.js on lines 549..551
            src/elements/animate-adobe.js on lines 613..615

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 45.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 4 locations. Consider refactoring.
            Open

                    const resolvePath = (object, path, defaultValue) => path
                    .split('.')
                    .reduce((o, p) => o ? o[p] : defaultValue, object);
            Severity: Major
            Found in src/elements/animate-adobe.js and 3 other locations - About 30 mins to fix
            src/elements/animate-adobe.js on lines 423..425
            src/elements/animate-adobe.js on lines 442..444
            src/elements/animate-adobe.js on lines 549..551

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 45.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 4 locations. Consider refactoring.
            Open

                    const resolvePath = (object, path, defaultValue) => path
                      .split('.')
                      .reduce((o, p) => o ? o[p] : defaultValue, object);
            Severity: Major
            Found in src/elements/animate-adobe.js and 3 other locations - About 30 mins to fix
            src/elements/animate-adobe.js on lines 423..425
            src/elements/animate-adobe.js on lines 442..444
            src/elements/animate-adobe.js on lines 613..615

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 45.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 4 locations. Consider refactoring.
            Open

                  const resolvePath = (object, path, defaultValue) => path
                    .split('.')
                    .reduce((o, p) => o ? o[p] : defaultValue, object);
            Severity: Major
            Found in src/elements/animate-adobe.js and 3 other locations - About 30 mins to fix
            src/elements/animate-adobe.js on lines 442..444
            src/elements/animate-adobe.js on lines 549..551
            src/elements/animate-adobe.js on lines 613..615

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 45.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

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