File dygraph.js
has 5651 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*! @license Copyright 2011 Dan Vanderkam (danvdk@gmail.com) MIT-licensed (http://opensource.org/licenses/MIT) */
/**
* @license
* Copyright 2011 Dan Vanderkam (danvdk@gmail.com)
* MIT-licensed (http://opensource.org/licenses/MIT)
Function _renderLineChart
has a Cognitive Complexity of 121 (exceeds 5 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._renderLineChart = function() {
// TODO(danvk): use this.attr_ for many of these.
var ctx = this.elementContext;
var fillAlpha = this.attr_('fillAlpha');
var errorBars = this.attr_("errorBars") || this.attr_("customBars");
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function rollingAverage
has a Cognitive Complexity of 95 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.rollingAverage = function(originalData, rollPeriod) {
if (originalData.length < 2)
return originalData;
rollPeriod = Math.min(rollPeriod, originalData.length);
var rollingData = [];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function numericTicks
has a Cognitive Complexity of 92 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.numericTicks = function (a, b, pixels, opts, dygraph, vals) {
//console.log("nt a " + a + " b " + b + " vals " + vals);
var pixels_per_tick = opts('pixelsPerLabel');
var ticks = [];
var i, j, tickV, nTicks;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Legend
has a Cognitive Complexity of 92 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.Plugins.Legend = (function() {
/*
Current bits of jankiness:
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function gatherDatasets_
has a Cognitive Complexity of 84 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.gatherDatasets_ = function(rolledSeries, dateWindow) {
var boundaryIds = [];
var cumulative_y = []; // For stacked series.
var datasets = [];
var extremes = {}; // series name -> [low, high]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _renderAxis
has a Cognitive Complexity of 73 (exceeds 5 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._renderAxis = function() {
if (!this.attr_('drawXAxis') && !this.attr_('drawYAxis')) return;
// Round pixels to half-integer boundaries for crisper drawing.
function halfUp(x) { return Math.round(x) + 0.5; }
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function computeYAxisRanges_
has a Cognitive Complexity of 71 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.computeYAxisRanges_ = function (extremes) {
// Build a map from axis number -> [list of series names]
var seriesForAxis = [], series;
for (series in this.seriesToAxisMap_) {
if (!this.seriesToAxisMap_.hasOwnProperty(series)) continue;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function computeCombinedSeriesAndLimits_
has a Cognitive Complexity of 65 (exceeds 5 allowed). Consider refactoring. Open
DygraphRangeSelector.prototype.computeCombinedSeriesAndLimits_ = function() {
var data = this.dygraph_.rawData_;
var logscale = this.attr_('logscale');
// Create a combined series (average of all series values).
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function parseCSV_
has a Cognitive Complexity of 64 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.parseCSV_ = function(data) {
var ret = [];
var lines = data.split("\n");
var vals, j;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function parseDataTable_
has a Cognitive Complexity of 61 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.parseDataTable_ = function(data) {
var shortTextForAnnotationNum = function(num) {
// converts [0-9]+ [A-Z][a-z]*
// example: 0=A, 1=B, 25=Z, 26=Aa, 27=Ab
// and continues like.. Ba Bb .. Za .. Zz..Aaa...Zzz Aaaa Zzzz
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function initInteraction_
has 227 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphRangeSelector.prototype.initInteraction_ = function() {
var self = this;
var topElem = this.isIE_ ? document : window;
var xLast = 0;
var handle = null;
Function RGBColor
has 218 lines of code (exceeds 25 allowed). Consider refactoring. Open
function RGBColor(color_string)
{
this.ok = false;
// strip any leading #
Function Legend
has 181 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.Plugins.Legend = (function() {
/*
Current bits of jankiness:
Function _renderLineChart
has 162 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._renderLineChart = function() {
// TODO(danvk): use this.attr_ for many of these.
var ctx = this.elementContext;
var fillAlpha = this.attr_('fillAlpha');
var errorBars = this.attr_("errorBars") || this.attr_("customBars");
Function computeYAxes_
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.computeYAxes_ = function() {
// Preserve valueWindow settings if they exist, and if the user hasn't
// specified a new valueRange.
var i, valueWindows, seriesName, axis, index, opts, v;
if (this.axes_ !== undefined && this.user_attrs_.hasOwnProperty("valueRange") === false) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _drawSeries
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._drawSeries = function(
ctx, iter, strokeWidth, pointSize, drawPoints, drawGapPoints,
stepPlot, strategy) {
var prevCanvasX = null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getDateAxis
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.getDateAxis = function(start_time, end_time, granularity, opts, dg) {
var formatter = opts("axisLabelFormatter");
var ticks = [];
var t;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _renderAxis
has 135 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._renderAxis = function() {
if (!this.attr_('drawXAxis') && !this.attr_('drawYAxis')) return;
// Round pixels to half-integer boundaries for crisper drawing.
function halfUp(x) { return Math.round(x) + 0.5; }
Function numericTicks
has 123 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.numericTicks = function (a, b, pixels, opts, dygraph, vals) {
//console.log("nt a " + a + " b " + b + " vals " + vals);
var pixels_per_tick = opts('pixelsPerLabel');
var ticks = [];
var i, j, tickV, nTicks;
Function _renderAnnotations
has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._renderAnnotations = function() {
var annotationStyle = {
"position": "absolute",
"fontSize": this.attr_('axisLabelFontSize') + "px",
"zIndex": 10,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function rollingAverage
has 115 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.rollingAverage = function(originalData, rollPeriod) {
if (originalData.length < 2)
return originalData;
rollPeriod = Math.min(rollPeriod, originalData.length);
var rollingData = [];
Function extremeValues_
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.extremeValues_ = function(series) {
var minY = null, maxY = null, j, y;
var bars = this.attr_("errorBars") || this.attr_("customBars");
if (bars) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function parseDataTable_
has 109 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.parseDataTable_ = function(data) {
var shortTextForAnnotationNum = function(num) {
// converts [0-9]+ [A-Z][a-z]*
// example: 0=A, 1=B, 25=Z, 26=Aa, 27=Ab
// and continues like.. Ba Bb .. Za .. Zz..Aaa...Zzz Aaaa Zzzz
Function parseCSV_
has 104 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.parseCSV_ = function(data) {
var ret = [];
var lines = data.split("\n");
var vals, j;
Function doUnzoom_
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.doUnzoom_ = function() {
var dirty = false, dirtyX = false, dirtyY = false;
if (this.dateWindow_ !== null) {
dirty = true;
dirtyX = true;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _evaluateLimits
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
DygraphLayout.prototype._evaluateLimits = function () {
//TODO(tomaton): fix xrange when last x value is not the highest in case of x = sin(y) x is from 0 to 1 and back to 0
//and range for x is 0 to 1
this.minxval = this.maxxval = null;
if (this.dateWindow_) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function isPixelChangingOptionList
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.isPixelChangingOptionList = function(labels, attrs) {
// A whitelist of options that do not change pixel positions.
var pixelSafeOptions = {
'annotationClickHandler': true,
'annotationDblClickHandler': true,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function computeCombinedSeriesAndLimits_
has 96 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphRangeSelector.prototype.computeCombinedSeriesAndLimits_ = function() {
var data = this.dygraph_.rawData_;
var logscale = this.attr_('logscale');
// Create a combined series (average of all series values).
Function _renderChartLabels
has 94 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._renderChartLabels = function() {
var div, class_div;
// Generate divs for the chart title, xlabel and ylabel.
// Space for these divs has already been taken away from the charting area in
Function updateSelection_
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.updateSelection_ = function(opt_animFraction) {
var defaultPrevented = this.cascadeEvents_('select', {
selectedX: this.lastx_,
selectedPoints: this.selPoints_
});
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setSelection
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.setSelection = function(row, opt_seriesName) {
// Extract the points we've selected
this.selPoints_ = [];
var pos = 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function __init__
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.__init__ = function (div, file, attrs) {
// Hack for IE: if we're using excanvas and the document hasn't finished
// loading yet (and hence may not have initialized whatever it needs to
// initialize), then keep calling this routine periodically until it has.
if (/MSIE/.test(navigator.userAgent) && !window.opera &&
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function findStackedPoint
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.findStackedPoint = function(domX, domY) {
var row = this.findClosestRow(domX);
var boundary = this.getLeftBoundary_();
var rowIdx = row - boundary;
var points = this.layout_.points;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function gatherDatasets_
has 89 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.gatherDatasets_ = function(rolledSeries, dateWindow) {
var boundaryIds = [];
var cumulative_y = []; // For stacked series.
var datasets = [];
var extremes = {}; // series name -> [low, high]
Function _renderAnnotations
has 86 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._renderAnnotations = function() {
var annotationStyle = {
"position": "absolute",
"fontSize": this.attr_('axisLabelFontSize') + "px",
"zIndex": 10,
Function __init__
has 86 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.__init__ = function (div, file, attrs) {
// Hack for IE: if we're using excanvas and the document hasn't finished
// loading yet (and hence may not have initialized whatever it needs to
// initialize), then keep calling this routine periodically until it has.
if (/MSIE/.test(navigator.userAgent) && !window.opera &&
Function movePan
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.Interaction.movePan = function(event, g, context) {
context.dragEndX = g.dragGetX_(event, context);
context.dragEndY = g.dragGetY_(event, context);
var minDate = context.initialLeftmostDate -
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function computeYAxisRanges_
has 80 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.computeYAxisRanges_ = function (extremes) {
// Build a map from axis number -> [list of series names]
var seriesForAxis = [], series;
for (series in this.seriesToAxisMap_) {
if (!this.seriesToAxisMap_.hasOwnProperty(series)) continue;
Function isPixelChangingOptionList
has 79 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.isPixelChangingOptionList = function(labels, attrs) {
// A whitelist of options that do not change pixel positions.
var pixelSafeOptions = {
'annotationClickHandler': true,
'annotationDblClickHandler': true,
Function computeYAxes_
has 78 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.computeYAxes_ = function() {
// Preserve valueWindow settings if they exist, and if the user hasn't
// specified a new valueRange.
var i, valueWindows, seriesName, axis, index, opts, v;
if (this.axes_ !== undefined && this.user_attrs_.hasOwnProperty("valueRange") === false) {
Function updateDeep
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.updateDeep = function (self, o) {
// Taken from http://stackoverflow.com/questions/384286/javascript-isdom-how-do-you-check-if-a-javascript-object-is-a-dom-object
function isNode(o) {
return (
typeof Node === "object" ? o instanceof Node :
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function RGBColor
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
function RGBColor(color_string)
{
this.ok = false;
// strip any leading #
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getDateAxis
has 72 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.getDateAxis = function(start_time, end_time, granularity, opts, dg) {
var formatter = opts("axisLabelFormatter");
var ticks = [];
var t;
Function start_
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.start_ = function() {
var data = this.file_;
// Functions can return references of all other types.
if (typeof data == 'function') {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createDragInterface_
has 63 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.createDragInterface_ = function() {
var context = {
// Tracks whether the mouse is down right now
isZooming: false,
isPanning: false, // is this drag part of a pan?
Function binarySearch
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.binarySearch = function(val, arry, abs, low, high) {
if (low === null || low === undefined ||
high === null || high === undefined) {
low = 0;
high = arry.length - 1;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function doUnzoom_
has 60 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.doUnzoom_ = function() {
var dirty = false, dirtyX = false, dirtyY = false;
if (this.dateWindow_ !== null) {
dirty = true;
dirtyX = true;
Function updateSelection_
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.updateSelection_ = function(opt_animFraction) {
var defaultPrevented = this.cascadeEvents_('select', {
selectedX: this.lastx_,
selectedPoints: this.selPoints_
});
Function moveTouch
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.Interaction.moveTouch = function(event, g, context) {
var i, touches = [];
for (i = 0; i < event.touches.length; i++) {
var t = event.touches[i];
touches.push({
Function strftime
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
Date.ext={};Date.ext.util={};Date.ext.util.xPad=function(x,pad,r){if(typeof (r)=="undefined"){r=10}for(;parseInt(x,10)<r&&r>1;r/=10){x=pad.toString()+x}return x.toString()};Date.prototype.locale="en-GB";if(document.getElementsByTagName("html")&&document.getElementsByTagName("html")[0].lang){Date.prototype.locale=document.getElementsByTagName("html")[0].lang}Date.ext.locales={};Date.ext.locales.en={a:["Sun","Mon","Tue","Wed","Thu","Fri","Sat"],A:["Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"],b:["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],B:["January","February","March","April","May","June","July","August","September","October","November","December"],c:"%a %d %b %Y %T %Z",p:["AM","PM"],P:["am","pm"],x:"%d/%m/%y",X:"%T"};Date.ext.locales["en-US"]=Date.ext.locales.en;Date.ext.locales["en-US"].c="%a %d %b %Y %r %Z";Date.ext.locales["en-US"].x="%D";Date.ext.locales["en-US"].X="%r";Date.ext.locales["en-GB"]=Date.ext.locales.en;Date.ext.locales["en-AU"]=Date.ext.locales["en-GB"];Date.ext.formats={a:function(d){return Date.ext.locales[d.locale].a[d.getDay()]},A:function(d){return Date.ext.locales[d.locale].A[d.getDay()]},b:function(d){return Date.ext.locales[d.locale].b[d.getMonth()]},B:function(d){return Date.ext.locales[d.locale].B[d.getMonth()]},c:"toLocaleString",C:function(d){return Date.ext.util.xPad(parseInt(d.getFullYear()/100,10),0)},d:["getDate","0"],e:["getDate"," "],g:function(d){return Date.ext.util.xPad(parseInt(Date.ext.util.G(d)/100,10),0)},G:function(d){var y=d.getFullYear();var V=parseInt(Date.ext.formats.V(d),10);var W=parseInt(Date.ext.formats.W(d),10);if(W>V){y++}else{if(W===0&&V>=52){y--}}return y},H:["getHours","0"],I:function(d){var I=d.getHours()%12;return Date.ext.util.xPad(I===0?12:I,0)},j:function(d){var ms=d-new Date(""+d.getFullYear()+"/1/1 GMT");ms+=d.getTimezoneOffset()*60000;var doy=parseInt(ms/60000/60/24,10)+1;return Date.ext.util.xPad(doy,0,100)},m:function(d){return Date.ext.util.xPad(d.getMonth()+1,0)},M:["getMinutes","0"],p:function(d){return Date.ext.locales[d.locale].p[d.getHours()>=12?1:0]},P:function(d){return Date.ext.locales[d.locale].P[d.getHours()>=12?1:0]},S:["getSeconds","0"],u:function(d){var dow=d.getDay();return dow===0?7:dow},U:function(d){var doy=parseInt(Date.ext.formats.j(d),10);var rdow=6-d.getDay();var woy=parseInt((doy+rdow)/7,10);return Date.ext.util.xPad(woy,0)},V:function(d){var woy=parseInt(Date.ext.formats.W(d),10);var dow1_1=(new Date(""+d.getFullYear()+"/1/1")).getDay();var idow=woy+(dow1_1>4||dow1_1<=1?0:1);if(idow==53&&(new Date(""+d.getFullYear()+"/12/31")).getDay()<4){idow=1}else{if(idow===0){idow=Date.ext.formats.V(new Date(""+(d.getFullYear()-1)+"/12/31"))}}return Date.ext.util.xPad(idow,0)},w:"getDay",W:function(d){var doy=parseInt(Date.ext.formats.j(d),10);var rdow=7-Date.ext.formats.u(d);var woy=parseInt((doy+rdow)/7,10);return Date.ext.util.xPad(woy,0,10)},y:function(d){return Date.ext.util.xPad(d.getFullYear()%100,0)},Y:"getFullYear",z:function(d){var o=d.getTimezoneOffset();var H=Date.ext.util.xPad(parseInt(Math.abs(o/60),10),0);var M=Date.ext.util.xPad(o%60,0);return(o>0?"-":"+")+H+M},Z:function(d){return d.toString().replace(/^.*\(([^)]+)\)$/,"$1")},"%":function(d){return"%"}};Date.ext.aggregates={c:"locale",D:"%m/%d/%y",h:"%b",n:"\n",r:"%I:%M:%S %p",R:"%H:%M",t:"\t",T:"%H:%M:%S",x:"locale",X:"locale"};Date.ext.aggregates.z=Date.ext.formats.z(new Date());Date.ext.aggregates.Z=Date.ext.formats.Z(new Date());Date.ext.unsupported={};Date.prototype.strftime=function(fmt){if(!(this.locale in Date.ext.locales)){if(this.locale.replace(/-[a-zA-Z]+$/,"") in Date.ext.locales){this.locale=this.locale.replace(/-[a-zA-Z]+$/,"")}else{this.locale="en-GB"}}var d=this;while(fmt.match(/%[cDhnrRtTxXzZ]/)){fmt=fmt.replace(/%([cDhnrRtTxXzZ])/g,function(m0,m1){var f=Date.ext.aggregates[m1];return(f=="locale"?Date.ext.locales[d.locale][m1]:f)})}var str=fmt.replace(/%([aAbBCdegGHIjmMpPSuUVwWyY%])/g,function(m0,m1){var f=Date.ext.formats[m1];if(typeof (f)=="string"){return d[f]()}else{if(typeof (f)=="function"){return f.call(d,d)}else{if(typeof (f)=="object"&&typeof (f[0])=="string"){return Date.ext.util.xPad(d[f[0]](),f[1])}else{return m1}}}});d=null;return str};
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _createIEClipArea
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._createIEClipArea = function() {
var className = 'dygraph-clip-div';
var graphDiv = this.dygraph_.graphDiv;
// Remove old clip divs.
Function updateOptions
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.updateOptions = function(input_attrs, block_redraw) {
if (typeof(block_redraw) == 'undefined') block_redraw = false;
// mapLegacyOptions_ drops the "file" parameter as a convenience to us.
var file = input_attrs.file;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function parseArray_
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.parseArray_ = function(data) {
// Peek at the first x value to see if it's numeric.
if (data.length === 0) {
this.error("Can't plot empty data set");
return null;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _drawSeries
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._drawSeries = function(
ctx, iter, strokeWidth, pointSize, drawPoints, drawGapPoints,
stepPlot, strategy) {
var prevCanvasX = null;
Function generateLegendHTML
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
var generateLegendHTML = function(g, x, sel_points, oneEmWidth) {
// TODO(danvk): deprecate this option in place of {legend: 'never'}
if (g.getOption('showLabelsOnHighlight') !== true) return '';
// If no points are selected, we display a default legend. Traditionally,
Function _renderChartLabels
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._renderChartLabels = function() {
var div, class_div;
// Generate divs for the chart title, xlabel and ylabel.
// Space for these divs has already been taken away from the charting area in
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function clear
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype.clear = function() {
var context;
if (this.isIE) {
// VML takes a while to start up, so we just poll every this.IEDelay
try {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setColors_
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.setColors_ = function() {
var num = this.attr_("labels").length - 1;
this.colors_ = [];
var colors = this.attr_('colors');
var i;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createRotatedDiv
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
function createRotatedDiv(axis, classes, html) {
var box = {
left: 0,
top: that.area.y,
width: that.attr_('yLabelWidth'),
Function startPan
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.Interaction.startPan = function(event, g, context) {
var i, axis;
context.isPanning = true;
var xRange = g.xAxisRange();
context.dateRange = xRange[1] - xRange[0];
Function render
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype.render = function() {
// Draw the new X/Y grid. Lines appear crisper when pixels are rounded to
// half-integers. This prevents them from drawing in two rows/cols.
var ctx = this.elementContext;
function halfUp(x) { return Math.round(x) + 0.5; }
Function generateLegendDashHTML
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
var generateLegendDashHTML = function(strokePattern, color, oneEmWidth) {
// IE 7,8 fail at these divs, so they get boring legend, have not tested 9.
var isIE = (/MSIE/.test(navigator.userAgent) && !window.opera);
if (isIE) return "—";
Function activate
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
legend.prototype.activate = function(g) {
var div;
var divWidth = g.getOption('labelsDivWidth');
var userLabelsDiv = g.getOption('labelsDiv');
Function movePan
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.Interaction.movePan = function(event, g, context) {
context.dragEndX = g.dragGetX_(event, context);
context.dragEndY = g.dragGetY_(event, context);
var minDate = context.initialLeftmostDate -
Function parseArray_
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.parseArray_ = function(data) {
// Peek at the first x value to see if it's numeric.
if (data.length === 0) {
this.error("Can't plot empty data set");
return null;
Function findStackedPoint
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.findStackedPoint = function(domX, domY) {
var row = this.findClosestRow(domX);
var boundary = this.getLeftBoundary_();
var rowIdx = row - boundary;
var points = this.layout_.points;
Function _dashedLine
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._dashedLine = function(ctx, x, y, x2, y2, pattern) {
// Original version http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas
// Modified by Russell Valentine to keep line history and continue the pattern
// where it left off.
var dx, dy, len, rot, patternIndex, segment;
Function createDragInterface_
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.createDragInterface_ = function() {
var context = {
// Tracks whether the mouse is down right now
isZooming: false,
isPanning: false, // is this drag part of a pan?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function moveTouch
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.Interaction.moveTouch = function(event, g, context) {
var i, touches = [];
for (i = 0; i < event.touches.length; i++) {
var t = event.touches[i];
touches.push({
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function drawMiniPlot_
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphRangeSelector.prototype.drawMiniPlot_ = function() {
var fillStyle = this.attr_('rangeSelectorPlotFillColor');
var strokeStyle = this.attr_('rangeSelectorPlotStrokeColor');
if (!fillStyle && !strokeStyle) {
return;
Function createInterface_
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.createInterface_ = function() {
// Create the all-enclosing graph div
var enclosing = this.maindiv_;
this.graphDiv = document.createElement("div");
Function binarySearch
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.binarySearch = function(val, arry, abs, low, high) {
if (low === null || low === undefined ||
high === null || high === undefined) {
low = 0;
high = arry.length - 1;
Function drawInteractiveLayer_
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphRangeSelector.prototype.drawInteractiveLayer_ = function() {
var ctx = this.fgcanvas_ctx_;
ctx.clearRect(0, 0, this.canvasRect_.w, this.canvasRect_.h);
var margin = 1;
var width = this.canvasRect_.w - margin;
Function computePlotArea_
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphLayout.prototype.computePlotArea_ = function() {
var area = {
// TODO(danvk): per-axis setting.
x: 0,
y: 0
Function setSelection
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.setSelection = function(row, opt_seriesName) {
// Extract the points we've selected
this.selPoints_ = [];
var pos = 0;
Function startTouch
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.Interaction.startTouch = function(event, g, context) {
event.preventDefault(); // touch browsers are all nice.
var touches = [];
for (var i = 0; i < event.touches.length; i++) {
var t = event.touches[i];
Function drawGraph_
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.drawGraph_ = function() {
var start = new Date();
// This is used to set the second parameter to drawCallback, below.
var is_initial_draw = this.is_initial_draw_;
Function dateParser
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.dateParser = function(dateStr) {
var dateStrSlashed;
var d;
// Let the system try the format first, with one caveat:
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function computePlotArea_
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
DygraphLayout.prototype.computePlotArea_ = function() {
var area = {
// TODO(danvk): per-axis setting.
x: 0,
y: 0
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function addAnnotationRule
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.addAnnotationRule = function() {
if (Dygraph.addedAnnotationCSS) return;
var rule = "border: 1px solid black; " +
"background-color: white; " +
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function numDateTicks
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.numDateTicks = function(start_time, end_time, granularity) {
if (granularity < Dygraph.MONTHLY) {
// Generate one tick mark for every fixed interval of time.
var spacing = Dygraph.SHORT_SPACINGS[granularity];
return Math.floor(0.5 + 1.0 * (end_time - start_time) / spacing);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _dashedLine
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._dashedLine = function(ctx, x, y, x2, y2, pattern) {
// Original version http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas
// Modified by Russell Valentine to keep line history and continue the pattern
// where it left off.
var dx, dy, len, rot, patternIndex, segment;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function attr_
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.attr_ = function(name, seriesName) {
var sources = [];
sources.push(this.attrs_);
if (this.user_attrs_) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function doAnimatedZoom
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.doAnimatedZoom = function(oldXRange, newXRange, oldYRanges, newYRanges, callback) {
var steps = this.attr_("animatedZooms") ? Dygraph.ANIMATION_STEPS : 1;
var windows = [];
var valueRanges = [];
Function _evaluateLineCharts
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphLayout.prototype._evaluateLineCharts = function() {
// An array to keep track of how many points will be drawn for each set.
// This will allow for the canvas renderer to not have to check every point
// for every data set since the points are added in order of the sets in
// datasets.
Function log
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.log = function(severity, message) {
var st;
if (typeof(printStackTrace) != 'undefined') {
// Remove uninteresting bits: logging functions and paths.
st = printStackTrace({guess:false});
Function clear
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype.clear = function() {
var context;
if (this.isIE) {
// VML takes a while to start up, so we just poll every this.IEDelay
try {
Function _evaluateLimits
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphLayout.prototype._evaluateLimits = function () {
//TODO(tomaton): fix xrange when last x value is not the highest in case of x = sin(y) x is from 0 to 1 and back to 0
//and range for x is 0 to 1
this.minxval = this.maxxval = null;
if (this.dateWindow_) {
Function treatMouseOpAsClick
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.Interaction.treatMouseOpAsClick = function(g, event, context) {
var clickCallback = g.attr_('clickCallback');
var pointClickCallback = g.attr_('pointClickCallback');
var selectedPoint = null;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function mapLegacyOptions_
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.mapLegacyOptions_ = function(attrs) {
var my_attrs = {};
for (var k in attrs) {
if (k == 'file') continue;
if (attrs.hasOwnProperty(k)) my_attrs[k] = attrs[k];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function mouseMove_
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.mouseMove_ = function(event) {
// This prevents JS errors when mousing over the canvas before data loads.
var points = this.layout_.points;
if (points === undefined) return;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function start_
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.start_ = function() {
var data = this.file_;
// Functions can return references of all other types.
if (typeof data == 'function') {
Function mouseMove_
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.mouseMove_ = function(event) {
// This prevents JS errors when mousing over the canvas before data loads.
var points = this.layout_.points;
if (points === undefined) return;
Function resize
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.resize = function(width, height) {
if (this.resize_lock) {
return;
}
this.resize_lock = true;
Function extremeValues_
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.extremeValues_ = function(series) {
var minY = null, maxY = null, j, y;
var bars = this.attr_("errorBars") || this.attr_("customBars");
if (bars) {
Function DygraphCanvasRenderer
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
var DygraphCanvasRenderer = function(dygraph, element, elementContext, layout) {
this.dygraph_ = dygraph;
this.layout = layout;
this.element = element;
Function updateOptions
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.updateOptions = function(input_attrs, block_redraw) {
if (typeof(block_redraw) == 'undefined') block_redraw = false;
// mapLegacyOptions_ drops the "file" parameter as a convenience to us.
var file = input_attrs.file;
Function _drawStyledLine
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
ctx, i, setName, color, strokeWidth, strokePattern, drawPoints,
drawPointCallback, pointSize) {
Function _createIEClipArea
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._createIEClipArea = function() {
var className = 'dygraph-clip-div';
var graphDiv = this.dygraph_.graphDiv;
// Remove old clip divs.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function doAnimatedZoom
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.doAnimatedZoom = function(oldXRange, newXRange, oldYRanges, newYRanges, callback) {
var steps = this.attr_("animatedZooms") ? Dygraph.ANIMATION_STEPS : 1;
var windows = [];
var valueRanges = [];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function drawZoomRect_
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.drawZoomRect_ = function(direction, startX, endX, startY,
endY, prevDirection, prevEndX,
prevEndY) {
var ctx = this.canvas_ctx_;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function render
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype.render = function() {
// Draw the new X/Y grid. Lines appear crisper when pixels are rounded to
// half-integers. This prevents them from drawing in two rows/cols.
var ctx = this.elementContext;
function halfUp(x) { return Math.round(x) + 0.5; }
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function destroy
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.destroy = function() {
var removeRecursive = function(node) {
while (node.hasChildNodes()) {
removeRecursive(node.firstChild);
node.removeChild(node.firstChild);
Function hsvToRGB
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.hsvToRGB = function (hue, saturation, value) {
var red;
var green;
var blue;
if (saturation === 0) {
Function treatMouseOpAsClick
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.Interaction.treatMouseOpAsClick = function(g, event, context) {
var clickCallback = g.attr_('clickCallback');
var pointClickCallback = g.attr_('pointClickCallback');
var selectedPoint = null;
Function updateDeep
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.updateDeep = function (self, o) {
// Taken from http://stackoverflow.com/questions/384286/javascript-isdom-how-do-you-check-if-a-javascript-object-is-a-dom-object
function isNode(o) {
return (
typeof Node === "object" ? o instanceof Node :
Function findClosestPoint
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.findClosestPoint = function(domX, domY) {
var minDist = Infinity;
var idx = -1;
var points = this.layout_.points;
var dist, dx, dy, point, closestPoint, closestSeries;
Function createZoomHandles_
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphRangeSelector.prototype.createZoomHandles_ = function() {
var img = new Image();
img.className = 'dygraph-rangesel-zoomhandle';
img.style.position = 'absolute';
img.style.zIndex = 10;
Function DrawPolygon_
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
Dygraph.DrawPolygon_ = function(sides, rotationRadians, ctx, cx, cy, color, radius, delta) {
Function _drawSeries
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
ctx, iter, strokeWidth, pointSize, drawPoints, drawGapPoints,
stepPlot, strategy) {
Function drawZoomRect_
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
Dygraph.prototype.drawZoomRect_ = function(direction, startX, endX, startY,
endY, prevDirection, prevEndX,
prevEndY) {
Function setAnnotations
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
DygraphLayout.prototype.setAnnotations = function(ann) {
// The Dygraph object's annotations aren't parsed. We parse them here and
// save a copy. If there is no parser, then the user must be using raw format.
this.annotations = [];
var parse = this.attr_('xValueParser') || function(x) { return x; };
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _evaluateLineTicks
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
DygraphLayout.prototype._evaluateLineTicks = function() {
var i, tick, label, pos;
this.xticks = [];
for (i = 0; i < this.xTicks_.length; i++) {
tick = this.xTicks_[i];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function log
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.log = function(severity, message) {
var st;
if (typeof(printStackTrace) != 'undefined') {
// Remove uninteresting bits: logging functions and paths.
st = printStackTrace({guess:false});
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function findPosX
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.findPosX = function(obj) {
var curleft = 0;
if(obj.offsetParent) {
var copyObj = obj;
while(1) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function startPan
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.Interaction.startPan = function(event, g, context) {
var i, axis;
context.isPanning = true;
var xRange = g.xAxisRange();
context.dateRange = xRange[1] - xRange[0];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function cascadeEvents_
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.cascadeEvents_ = function(name, extra_props) {
if (!name in this.eventListeners_) return true;
// QUESTION: can we use objects & prototypes to speed this up?
var e = {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function findClosestPoint
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.findClosestPoint = function(domX, domY) {
var minDist = Infinity;
var idx = -1;
var points = this.layout_.points;
var dist, dx, dy, point, closestPoint, closestSeries;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function evaluateWithError
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
DygraphLayout.prototype.evaluateWithError = function() {
this.evaluate();
if (!(this.attr_('errorBars') || this.attr_('customBars'))) return;
// Copy over the error terms
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function EX
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
EX : function(g, name, ctx, cx, cy, color, radius) {
Function CIRCLE
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
CIRCLE : function(g, name, ctx, cx, cy, color, radius) {
Function DEFAULT
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
DEFAULT : function(g, name, ctx, canvasx, canvasy, color, radius) {
Function regularShape_
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
ctx, sides, radius, cx, cy, rotationRadians, delta) {
Function PLUS
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
PLUS : function(g, name, ctx, cx, cy, color, radius) {
Function findPosY
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.findPosY = function(obj) {
var curtop = 0;
if(obj.offsetParent) {
var copyObj = obj;
while(1) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function numericLinearTicks
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
Dygraph.numericLinearTicks = function (a, b, pixels, opts, dygraph, vals) {
Function _evaluateLineCharts
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
DygraphLayout.prototype._evaluateLineCharts = function() {
// An array to keep track of how many points will be drawn for each set.
// This will allow for the canvas renderer to not have to check every point
// for every data set since the points are added in order of the sets in
// datasets.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _dashedLine
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._dashedLine = function(ctx, x, y, x2, y2, pattern) {
Function resize
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.resize = function(width, height) {
if (this.resize_lock) {
return;
}
this.resize_lock = true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function destroy
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.destroy = function() {
var removeRecursive = function(node) {
while (node.hasChildNodes()) {
removeRecursive(node.firstChild);
node.removeChild(node.firstChild);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function dateTicker
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
Dygraph.dateTicker = function (a, b, pixels, opts, dygraph, vals) {
Function _drawPointsOnLine
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._drawPointsOnLine = function(ctx, pointsOnLine, drawPointCallback, setName, color, pointSize) {
Function numericTicks
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
Dygraph.numericTicks = function (a, b, pixels, opts, dygraph, vals) {
Avoid deeply nested control flow statements. Open
if (typeof(self[k]) != 'object' || self[k] === null) {
self[k] = {};
}
Avoid deeply nested control flow statements. Open
if (num_ok) {
rollingData[i] = [originalData[i][0], sum / num_ok];
} else {
rollingData[i] = [originalData[i][0], null];
}
Avoid deeply nested control flow statements. Open
for (j = 1; j < inFields.length; j++) {
var val = inFields[j];
if (/^ *$/.test(val)) {
fields[j] = [null, null, null];
} else {
Avoid deeply nested control flow statements. Open
for (j = 1; j < inFields.length; j++) {
fields[j] = this.parseFloat_(inFields[j], i, line);
}
Avoid deeply nested control flow statements. Open
if (!isNaN(prevX)) {
if (stepPlot) {
ctx.moveTo(prevX, newYs[0]);
} else {
ctx.moveTo(prevX, prevYs[0]);
Avoid deeply nested control flow statements. Open
if (point.name == setName) { // TODO(klausw): this is always true
if (!Dygraph.isOK(point.y)) {
prevX = NaN;
continue;
}
Avoid deeply nested control flow statements. Open
for (i = datasets.length - 1; i >= 0; i--) {
if (!datasets[i]) continue;
datasets[i][j][1] = NaN;
}
Avoid deeply nested control flow statements. Open
if (cumulative_y[x] > seriesExtremes[1]) {
seriesExtremes[1] = cumulative_y[x];
}
Avoid deeply nested control flow statements. Open
if (cumulative_y[x] < seriesExtremes[0]) {
seriesExtremes[0] = cumulative_y[x];
}
Avoid deeply nested control flow statements. Open
if (cumulative_y[x] === undefined) {
cumulative_y[x] = 0;
}
Avoid deeply nested control flow statements. Open
if (maxY < 0) maxAxisY = 0;
Avoid deeply nested control flow statements. Open
if (num_ok) {
stddev = Math.sqrt(variance) / num_ok;
rollingData[i] = [originalData[i][0],
[sum / num_ok, sigma * stddev, sigma * stddev]];
} else {
Avoid deeply nested control flow statements. Open
if (attrs[property].hasOwnProperty(subProperty) && !pixelSafeOptions[subProperty]) {
requiresNewPoints = true;
}
Avoid deeply nested control flow statements. Open
if (lastDisplayed === null) {
lastDisplayed = {
tickValue: tickValue,
pixel_coord: pixel_coord
};
Avoid deeply nested control flow statements. Open
if (dx > 0) {
var r = (p1.canvasx - domX) / dx;
py += r * (p0.canvasy - p1.canvasy);
}
Avoid deeply nested control flow statements. Open
if (requiresNewPoints) {
break;
}
Avoid deeply nested control flow statements. Open
if (g == 7) { // one week
d.setDate(d.getDate() - d.getDay());
}
Avoid deeply nested control flow statements. Open
if (stepPlot) {
strategy.drawLine(prevCanvasX, prevCanvasY, point.canvasx, prevCanvasY);
prevCanvasX = point.canvasx;
}
Avoid deeply nested control flow statements. Open
if (stepPlot) {
newYs = [ point.y_bottom, point.y_top ];
prevY = point.y;
} else {
newYs = [ point.y_bottom, point.y_top ];
Avoid deeply nested control flow statements. Open
if (minY > 0) minAxisY = 0;
Avoid deeply nested control flow statements. Open
for (var k = 0; k < annotationCols[col].length; k++) {
if (k) ann.text += "\n";
ann.text += data.getValue(i, annotationCols[col][k]);
}
Avoid deeply nested control flow statements. Open
if (!Dygraph.isOK(point.y)) {
prevX = NaN;
continue;
}
Avoid deeply nested control flow statements. Open
for (j = Math.max(0, i - rollPeriod + 1); j < i + 1; j++) {
y = originalData[j][1];
if (y === null || isNaN(y)) continue;
num_ok++;
sum += originalData[j][1];
Avoid deeply nested control flow statements. Open
if (prev[1][1] !== null && !isNaN(prev[1][1])) {
low -= prev[1][0];
mid -= prev[1][1];
high -= prev[1][2];
count -= 1;
Avoid deeply nested control flow statements. Open
if (actual_y === null) {
series[j] = [x, null];
continue;
}
Avoid deeply nested control flow statements. Open
for (k = 0; k < sum.length; k++) {
y = dataPoint[j][k];
if (y === null || isNaN(y)) continue;
sum[k] += y;
count[k]++;
Avoid deeply nested control flow statements. Open
if (y === null || isNaN(y)) continue;
Avoid deeply nested control flow statements. Open
if (spacing > pixels_per_tick) break;
Avoid deeply nested control flow statements. Open
if (den) {
var p = value < 0 ? 0 : value, n = den;
var pm = sigma * Math.sqrt(p*(1-p)/n + sigma*sigma/(4*n*n));
var denom = 1 + sigma * sigma / den;
low = (p + sigma * sigma / (2 * den) - pm) / denom;
Avoid deeply nested control flow statements. Open
for (j = Math.max(0, i - rollPeriod + 1); j < i + 1; j++) {
y = originalData[j][1][0];
if (y === null || isNaN(y)) continue;
num_ok++;
sum += originalData[j][1][0];
Consider simplifying this complex logical expression. Open
if (
(typ != 'object' && !(typ == 'function' &&
typeof(o.item) == 'function')) ||
o === null ||
typeof(o.length) != 'number' ||
Function getDateAxis
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Dygraph.getDateAxis = function(start_time, end_time, granularity, opts, dg) {
Function binarySearch
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Dygraph.binarySearch = function(val, arry, abs, low, high) {
Function nonTrivialStrategy
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
var nonTrivialStrategy = function(renderer, ctx, color, strokeWidth, strokePattern) {
Function doAnimatedZoom
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
Dygraph.prototype.doAnimatedZoom = function(oldXRange, newXRange, oldYRanges, newYRanges, callback) {
Function V
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Date.ext={};Date.ext.util={};Date.ext.util.xPad=function(x,pad,r){if(typeof (r)=="undefined"){r=10}for(;parseInt(x,10)<r&&r>1;r/=10){x=pad.toString()+x}return x.toString()};Date.prototype.locale="en-GB";if(document.getElementsByTagName("html")&&document.getElementsByTagName("html")[0].lang){Date.prototype.locale=document.getElementsByTagName("html")[0].lang}Date.ext.locales={};Date.ext.locales.en={a:["Sun","Mon","Tue","Wed","Thu","Fri","Sat"],A:["Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"],b:["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],B:["January","February","March","April","May","June","July","August","September","October","November","December"],c:"%a %d %b %Y %T %Z",p:["AM","PM"],P:["am","pm"],x:"%d/%m/%y",X:"%T"};Date.ext.locales["en-US"]=Date.ext.locales.en;Date.ext.locales["en-US"].c="%a %d %b %Y %r %Z";Date.ext.locales["en-US"].x="%D";Date.ext.locales["en-US"].X="%r";Date.ext.locales["en-GB"]=Date.ext.locales.en;Date.ext.locales["en-AU"]=Date.ext.locales["en-GB"];Date.ext.formats={a:function(d){return Date.ext.locales[d.locale].a[d.getDay()]},A:function(d){return Date.ext.locales[d.locale].A[d.getDay()]},b:function(d){return Date.ext.locales[d.locale].b[d.getMonth()]},B:function(d){return Date.ext.locales[d.locale].B[d.getMonth()]},c:"toLocaleString",C:function(d){return Date.ext.util.xPad(parseInt(d.getFullYear()/100,10),0)},d:["getDate","0"],e:["getDate"," "],g:function(d){return Date.ext.util.xPad(parseInt(Date.ext.util.G(d)/100,10),0)},G:function(d){var y=d.getFullYear();var V=parseInt(Date.ext.formats.V(d),10);var W=parseInt(Date.ext.formats.W(d),10);if(W>V){y++}else{if(W===0&&V>=52){y--}}return y},H:["getHours","0"],I:function(d){var I=d.getHours()%12;return Date.ext.util.xPad(I===0?12:I,0)},j:function(d){var ms=d-new Date(""+d.getFullYear()+"/1/1 GMT");ms+=d.getTimezoneOffset()*60000;var doy=parseInt(ms/60000/60/24,10)+1;return Date.ext.util.xPad(doy,0,100)},m:function(d){return Date.ext.util.xPad(d.getMonth()+1,0)},M:["getMinutes","0"],p:function(d){return Date.ext.locales[d.locale].p[d.getHours()>=12?1:0]},P:function(d){return Date.ext.locales[d.locale].P[d.getHours()>=12?1:0]},S:["getSeconds","0"],u:function(d){var dow=d.getDay();return dow===0?7:dow},U:function(d){var doy=parseInt(Date.ext.formats.j(d),10);var rdow=6-d.getDay();var woy=parseInt((doy+rdow)/7,10);return Date.ext.util.xPad(woy,0)},V:function(d){var woy=parseInt(Date.ext.formats.W(d),10);var dow1_1=(new Date(""+d.getFullYear()+"/1/1")).getDay();var idow=woy+(dow1_1>4||dow1_1<=1?0:1);if(idow==53&&(new Date(""+d.getFullYear()+"/12/31")).getDay()<4){idow=1}else{if(idow===0){idow=Date.ext.formats.V(new Date(""+(d.getFullYear()-1)+"/12/31"))}}return Date.ext.util.xPad(idow,0)},w:"getDay",W:function(d){var doy=parseInt(Date.ext.formats.j(d),10);var rdow=7-Date.ext.formats.u(d);var woy=parseInt((doy+rdow)/7,10);return Date.ext.util.xPad(woy,0,10)},y:function(d){return Date.ext.util.xPad(d.getFullYear()%100,0)},Y:"getFullYear",z:function(d){var o=d.getTimezoneOffset();var H=Date.ext.util.xPad(parseInt(Math.abs(o/60),10),0);var M=Date.ext.util.xPad(o%60,0);return(o>0?"-":"+")+H+M},Z:function(d){return d.toString().replace(/^.*\(([^)]+)\)$/,"$1")},"%":function(d){return"%"}};Date.ext.aggregates={c:"locale",D:"%m/%d/%y",h:"%b",n:"\n",r:"%I:%M:%S %p",R:"%H:%M",t:"\t",T:"%H:%M:%S",x:"locale",X:"locale"};Date.ext.aggregates.z=Date.ext.formats.z(new Date());Date.ext.aggregates.Z=Date.ext.formats.Z(new Date());Date.ext.unsupported={};Date.prototype.strftime=function(fmt){if(!(this.locale in Date.ext.locales)){if(this.locale.replace(/-[a-zA-Z]+$/,"") in Date.ext.locales){this.locale=this.locale.replace(/-[a-zA-Z]+$/,"")}else{this.locale="en-GB"}}var d=this;while(fmt.match(/%[cDhnrRtTxXzZ]/)){fmt=fmt.replace(/%([cDhnrRtTxXzZ])/g,function(m0,m1){var f=Date.ext.aggregates[m1];return(f=="locale"?Date.ext.locales[d.locale][m1]:f)})}var str=fmt.replace(/%([aAbBCdegGHIjmMpPSuUVwWyY%])/g,function(m0,m1){var f=Date.ext.formats[m1];if(typeof (f)=="string"){return d[f]()}else{if(typeof (f)=="function"){return f.call(d,d)}else{if(typeof (f)=="object"&&typeof (f[0])=="string"){return Date.ext.util.xPad(d[f[0]](),f[1])}else{return m1}}}});d=null;return str};
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function drawGraph_
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.drawGraph_ = function() {
var start = new Date();
// This is used to set the second parameter to drawCallback, below.
var is_initial_draw = this.is_initial_draw_;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function update
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.update = function (self, o) {
if (typeof(o) != 'undefined' && o !== null) {
for (var k in o) {
if (o.hasOwnProperty(k)) {
self[k] = o[k];
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function unstackPointAtIndex
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
DygraphLayout.prototype.unstackPointAtIndex = function(idx) {
var point = this.points[idx];
// If the point is missing, no unstacking is necessary
if (!point.yval) {
return point;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function isValidPoint
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.isValidPoint = function(p, allowNaNY) {
if (!p) return false; // null or undefined object
if (p.yval === null) return false; // missing point
if (p.x === null || p.x === undefined) return false;
if (p.y === null || p.y === undefined) return false;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return mid;
Avoid too many return
statements within this function. Open
return Dygraph.binarySearch(val, arry, abs, mid + 1, high);
Avoid too many return
statements within this function. Open
return self.attr_(opt);
Avoid too many return
statements within this function. Open
return data;
Avoid too many return
statements within this function. Open
return parsedData;
Avoid too many return
statements within this function. Open
if (isNaN(p.x) || (!allowNaNY && isNaN(p.y))) return false;
Avoid too many return
statements within this function. Open
return self.axes_[1][opt];
Avoid too many return
statements within this function. Open
return true;
Function dateAxisFormatter
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.dateAxisFormatter = function(date, granularity) {
if (granularity >= Dygraph.DECADAL) {
return date.strftime('%Y');
} else if (granularity >= Dygraph.MONTHLY) {
return date.strftime('%b %y');
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function drawMiniPlot_
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
DygraphRangeSelector.prototype.drawMiniPlot_ = function() {
var fillStyle = this.attr_('rangeSelectorPlotFillColor');
var strokeStyle = this.attr_('rangeSelectorPlotStrokeColor');
if (!fillStyle && !strokeStyle) {
return;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function compareArrays
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.compareArrays = function(array1, array2) {
if (!Dygraph.isArrayLike(array1) || !Dygraph.isArrayLike(array2)) {
return false;
}
if (array1.length !== array2.length) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function isSupported
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
DygraphCanvasRenderer.isSupported = function(canvasName) {
var canvas = null;
try {
if (typeof(canvasName) == 'undefined' || canvasName === null) {
canvas = document.createElement("canvas");
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _evaluateAnnotations
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
DygraphLayout.prototype._evaluateAnnotations = function() {
// Add the annotations to the point to which they belong.
// Make a map from (setName, xval) to annotation for quick lookups.
var i;
var annotations = {};
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function animateSelection_
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.animateSelection_ = function(direction) {
var totalSteps = 10;
var millis = 30;
if (this.fadeLevel === undefined) this.fadeLevel = 0;
if (this.animateId === undefined) this.animateId = 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function findMaxXindex
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.findMaxXindex = function (arr) {
if (this.maxXindex === null) {
this.maxXindex = 0;
var x2 = arr[0][0]
for (var maxi = 1; maxi < arr.length; maxi++){
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function findMinXindex
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.findMinXindex = function (arr) {
if (this.minXindex === null) {
this.minXindex = 0;
var x2 = arr[0][0]
for (var maxi = 1; maxi < arr.length; maxi++){
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function extractSeries_
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.extractSeries_ = function(rawData, i, logScale) {
var series = [];
for (var j = 0; j < rawData.length; j++) {
var x = rawData[j][0];
var point = rawData[j][i];
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function drawInteractiveLayer_
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
DygraphRangeSelector.prototype.drawInteractiveLayer_ = function() {
var ctx = this.fgcanvas_ctx_;
ctx.clearRect(0, 0, this.canvasRect_.w, this.canvasRect_.h);
var margin = 1;
var width = this.canvasRect_.w - margin;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
Dygraph.findPosY = function(obj) {
var curtop = 0;
if(obj.offsetParent) {
var copyObj = obj;
while(1) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 155.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Dygraph.findPosX = function(obj) {
var curleft = 0;
if(obj.offsetParent) {
var copyObj = obj;
while(1) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 155.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
onCanvasTouchEvent = function(e) {
if (e.type == 'touchstart' && e.targetTouches.length == 1) {
if (onPanStart(e.targetTouches[0])) {
Dygraph.cancelEvent(e);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 147.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
onZoomHandleTouchEvent = function(e) {
if (e.type == 'touchstart' && e.targetTouches.length == 1) {
if (onZoomStart(e.targetTouches[0])) {
Dygraph.cancelEvent(e);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 147.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Dygraph.pageY = function(e) {
if (e.pageY) {
return (!e.pageY || e.pageY < 0) ? 0 : e.pageY;
} else {
var de = document;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 115.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Dygraph.pageX = function(e) {
if (e.pageX) {
return (!e.pageX || e.pageX < 0) ? 0 : e.pageX;
} else {
var de = document;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 115.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.maxXindex === null) {
this.maxXindex = 0;
var x2 = arr[0][0]
for (var maxi = 1; maxi < arr.length; maxi++){
var elem = arr[maxi][0];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 105.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.minXindex === null) {
this.minXindex = 0;
var x2 = arr[0][0]
for (var maxi = 1; maxi < arr.length; maxi++){
var elem = arr[maxi][0];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 105.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (isDate) {
this.attrs_.xValueParser = Dygraph.dateParser;
this.attrs_.axes.x.valueFormatter = Dygraph.dateString_;
this.attrs_.axes.x.ticker = Dygraph.dateTicker;
this.attrs_.axes.x.axisLabelFormatter = Dygraph.dateAxisFormatter;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (indepType == 'date' || indepType == 'datetime') {
this.attrs_.xValueParser = Dygraph.dateParser;
this.attrs_.axes.x.valueFormatter = Dygraph.dateString_;
this.attrs_.axes.x.ticker = Dygraph.dateTicker;
this.attrs_.axes.x.axisLabelFormatter = Dygraph.dateAxisFormatter;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (context.touchDirections.x) {
g.dateWindow_ = [
c_init.dataX - swipe.dataX + (context.initialRange.x[0] - c_init.dataX) / xScale,
c_init.dataX - swipe.dataX + (context.initialRange.x[1] - c_init.dataX) / xScale
];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
} else {
axis.valueWindow = [
c_init.dataY - swipe.dataY + (context.initialRange.y[0] - c_init.dataY) / yScale,
c_init.dataY - swipe.dataY + (context.initialRange.y[1] - c_init.dataY) / yScale
];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
ctx.fillRect(this.layout_.getPlotArea().x, Math.min(startY, endY),
this.layout_.getPlotArea().w, Math.abs(endY - startY));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 65.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
ctx.clearRect(Math.min(startX, prevEndX), this.layout_.getPlotArea().y,
Math.abs(startX - prevEndX), this.layout_.getPlotArea().h);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 65.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
ctx.fillRect(Math.min(startX, endX), this.layout_.getPlotArea().y,
Math.abs(endX - startX), this.layout_.getPlotArea().h);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 65.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
ctx.clearRect(this.layout_.getPlotArea().x, Math.min(startY, prevEndY),
this.layout_.getPlotArea().w, Math.abs(startY - prevEndY));
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 65.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (regionWidth < 2 && regionHeight < 2 &&
g.lastx_ !== undefined && g.lastx_ != -1) {
Dygraph.Interaction.treatMouseOpAsClick(g, event, context);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (regionWidth < 2 && regionHeight < 2 &&
g.lastx_ !== undefined && g.lastx_ != -1) {
Dygraph.Interaction.treatMouseOpAsClick(g, event, context);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 62.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
} else if (regionHeight >= 10 && context.dragDirection == Dygraph.VERTICAL) {
g.doZoomY_(Math.min(context.dragStartY, context.dragEndY),
Math.max(context.dragStartY, context.dragEndY));
context.cancelNextDblclick = true;
} else {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 61.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (regionWidth >= 10 && context.dragDirection == Dygraph.HORIZONTAL) {
g.doZoomX_(Math.min(context.dragStartX, context.dragEndX),
Math.max(context.dragStartX, context.dragEndX));
context.cancelNextDblclick = true;
} else if (regionHeight >= 10 && context.dragDirection == Dygraph.VERTICAL) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 61.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
mouseup: function(event, g, context) {
if (context.isZooming) {
Dygraph.endZoom(event, g, context);
} else if (context.isPanning) {
Dygraph.endPan(event, g, context);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
mousemove: function(event, g, context) {
if (context.isZooming) {
Dygraph.moveZoom(event, g, context);
} else if (context.isPanning) {
Dygraph.movePan(event, g, context);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 59.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.attr_('y2label') && this.dygraph_.numAxes() == 2) {
div = createRotatedDiv(2, 'dygraph-label dygraph-y2label',
this.attr_('y2label'));
this.container.appendChild(div);
this.chartLabels.y2label = div;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.attr_('ylabel')) {
div = createRotatedDiv(1, 'dygraph-label dygraph-ylabel',
this.attr_('ylabel'));
this.container.appendChild(div);
this.chartLabels.ylabel = div;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
this.r = (this.r < 0 || isNaN(this.r)) ? 0 : ((this.r > 255) ? 255 : this.r);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
this.g = (this.g < 0 || isNaN(this.g)) ? 0 : ((this.g > 255) ? 255 : this.g);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
this.b = (this.b < 0 || isNaN(this.b)) ? 0 : ((this.b > 255) ? 255 : this.b);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (outOfOrder) {
this.warn("DataTable is out of order; order it correctly to speed loading.");
ret.sort(function(a,b) { return a[0] - b[0]; });
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 51.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (outOfOrder) {
this.warn("CSV is out of order; order it correctly to speed loading.");
ret.sort(function(a,b) { return a[0] - b[0]; });
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 51.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
err_color = 'rgba(' + rgb.r + ',' + rgb.g + ',' + rgb.b + ',' +
fillAlpha + ')';
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 51.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
err_color = 'rgba(' + rgb.r + ',' + rgb.g + ',' + rgb.b + ',' +
fillAlpha + ')';
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 51.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (ret.length > 0 && row[0] < ret[ret.length - 1][0]) {
outOfOrder = true;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (ret.length > 0 && fields[0] < ret[ret.length - 1][0]) {
outOfOrder = true;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (abs > 0) {
// Accept if element > val, but also if prior element < val.
idx = mid - 1;
if (validIndex(idx) && arry[idx] < val) {
return mid;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (abs < 0) {
// Accept if element < val, but also if prior element > val.
idx = mid + 1;
if (validIndex(idx) && arry[idx] > val) {
return mid;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
this.startSegment = function() {
ctx.beginPath();
ctx.strokeStyle = color;
ctx.lineWidth = strokeWidth;
};
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
this.init = function() {
ctx.beginPath();
ctx.strokeStyle = color;
ctx.lineWidth = strokeWidth;
};
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
for (var name in annotationStyle) {
if (annotationStyle.hasOwnProperty(name)) {
div.style[name] = annotationStyle[name];
}
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
for (var name in labelStyle) {
if (labelStyle.hasOwnProperty(name)) {
div.style[name] = labelStyle[name];
}
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
ctx.rect(this.area.x, this.area.y, this.area.w, this.area.h);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
ctx.rect(this.area.x, this.area.y, this.area.w, this.area.h);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
Date.ext={};Date.ext.util={};Date.ext.util.xPad=function(x,pad,r){if(typeof (r)=="undefined"){r=10}for(;parseInt(x,10)<r&&r>1;r/=10){x=pad.toString()+x}return x.toString()};Date.prototype.locale="en-GB";if(document.getElementsByTagName("html")&&document.getElementsByTagName("html")[0].lang){Date.prototype.locale=document.getElementsByTagName("html")[0].lang}Date.ext.locales={};Date.ext.locales.en={a:["Sun","Mon","Tue","Wed","Thu","Fri","Sat"],A:["Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"],b:["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],B:["January","February","March","April","May","June","July","August","September","October","November","December"],c:"%a %d %b %Y %T %Z",p:["AM","PM"],P:["am","pm"],x:"%d/%m/%y",X:"%T"};Date.ext.locales["en-US"]=Date.ext.locales.en;Date.ext.locales["en-US"].c="%a %d %b %Y %r %Z";Date.ext.locales["en-US"].x="%D";Date.ext.locales["en-US"].X="%r";Date.ext.locales["en-GB"]=Date.ext.locales.en;Date.ext.locales["en-AU"]=Date.ext.locales["en-GB"];Date.ext.formats={a:function(d){return Date.ext.locales[d.locale].a[d.getDay()]},A:function(d){return Date.ext.locales[d.locale].A[d.getDay()]},b:function(d){return Date.ext.locales[d.locale].b[d.getMonth()]},B:function(d){return Date.ext.locales[d.locale].B[d.getMonth()]},c:"toLocaleString",C:function(d){return Date.ext.util.xPad(parseInt(d.getFullYear()/100,10),0)},d:["getDate","0"],e:["getDate"," "],g:function(d){return Date.ext.util.xPad(parseInt(Date.ext.util.G(d)/100,10),0)},G:function(d){var y=d.getFullYear();var V=parseInt(Date.ext.formats.V(d),10);var W=parseInt(Date.ext.formats.W(d),10);if(W>V){y++}else{if(W===0&&V>=52){y--}}return y},H:["getHours","0"],I:function(d){var I=d.getHours()%12;return Date.ext.util.xPad(I===0?12:I,0)},j:function(d){var ms=d-new Date(""+d.getFullYear()+"/1/1 GMT");ms+=d.getTimezoneOffset()*60000;var doy=parseInt(ms/60000/60/24,10)+1;return Date.ext.util.xPad(doy,0,100)},m:function(d){return Date.ext.util.xPad(d.getMonth()+1,0)},M:["getMinutes","0"],p:function(d){return Date.ext.locales[d.locale].p[d.getHours()>=12?1:0]},P:function(d){return Date.ext.locales[d.locale].P[d.getHours()>=12?1:0]},S:["getSeconds","0"],u:function(d){var dow=d.getDay();return dow===0?7:dow},U:function(d){var doy=parseInt(Date.ext.formats.j(d),10);var rdow=6-d.getDay();var woy=parseInt((doy+rdow)/7,10);return Date.ext.util.xPad(woy,0)},V:function(d){var woy=parseInt(Date.ext.formats.W(d),10);var dow1_1=(new Date(""+d.getFullYear()+"/1/1")).getDay();var idow=woy+(dow1_1>4||dow1_1<=1?0:1);if(idow==53&&(new Date(""+d.getFullYear()+"/12/31")).getDay()<4){idow=1}else{if(idow===0){idow=Date.ext.formats.V(new Date(""+(d.getFullYear()-1)+"/12/31"))}}return Date.ext.util.xPad(idow,0)},w:"getDay",W:function(d){var doy=parseInt(Date.ext.formats.j(d),10);var rdow=7-Date.ext.formats.u(d);var woy=parseInt((doy+rdow)/7,10);return Date.ext.util.xPad(woy,0,10)},y:function(d){return Date.ext.util.xPad(d.getFullYear()%100,0)},Y:"getFullYear",z:function(d){var o=d.getTimezoneOffset();var H=Date.ext.util.xPad(parseInt(Math.abs(o/60),10),0);var M=Date.ext.util.xPad(o%60,0);return(o>0?"-":"+")+H+M},Z:function(d){return d.toString().replace(/^.*\(([^)]+)\)$/,"$1")},"%":function(d){return"%"}};Date.ext.aggregates={c:"locale",D:"%m/%d/%y",h:"%b",n:"\n",r:"%I:%M:%S %p",R:"%H:%M",t:"\t",T:"%H:%M:%S",x:"locale",X:"locale"};Date.ext.aggregates.z=Date.ext.formats.z(new Date());Date.ext.aggregates.Z=Date.ext.formats.Z(new Date());Date.ext.unsupported={};Date.prototype.strftime=function(fmt){if(!(this.locale in Date.ext.locales)){if(this.locale.replace(/-[a-zA-Z]+$/,"") in Date.ext.locales){this.locale=this.locale.replace(/-[a-zA-Z]+$/,"")}else{this.locale="en-GB"}}var d=this;while(fmt.match(/%[cDhnrRtTxXzZ]/)){fmt=fmt.replace(/%([cDhnrRtTxXzZ])/g,function(m0,m1){var f=Date.ext.aggregates[m1];return(f=="locale"?Date.ext.locales[d.locale][m1]:f)})}var str=fmt.replace(/%([aAbBCdegGHIjmMpPSuUVwWyY%])/g,function(m0,m1){var f=Date.ext.formats[m1];if(typeof (f)=="string"){return d[f]()}else{if(typeof (f)=="function"){return f.call(d,d)}else{if(typeof (f)=="object"&&typeof (f[0])=="string"){return Date.ext.util.xPad(d[f[0]](),f[1])}else{return m1}}}});d=null;return str};
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Dygraph.prototype.dragGetY_ = function(e, context) {
return Dygraph.pageY(e) - context.py;
};
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Dygraph.prototype.toDomCoords = function(x, y, axis) {
return [ this.toDomXCoord(x), this.toDomYCoord(y, axis) ];
};
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Dygraph.prototype.toDataCoords = function(x, y, axis) {
return [ this.toDataXCoord(x), this.toDataYCoord(y, axis) ];
};
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Dygraph.prototype.dragGetX_ = function(e, context) {
return Dygraph.pageX(e) - context.px;
};
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76